ModernUO/Scripts/Items/Clothing/OuterTorso.cs
2006-06-15 04:14:30 +00:00

665 lines
No EOL
13 KiB
C#

using System;
namespace Server.Items
{
public abstract class BaseOuterTorso : BaseClothing
{
public BaseOuterTorso( int itemID ) : this( itemID, 0 )
{
}
public BaseOuterTorso( int itemID, int hue ) : base( itemID, Layer.OuterTorso, hue )
{
}
public BaseOuterTorso( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x230E, 0x230D )]
public class GildedDress : BaseOuterTorso
{
[Constructable]
public GildedDress() : this( 0 )
{
}
[Constructable]
public GildedDress( int hue ) : base( 0x230E, hue )
{
Weight = 3.0;
}
public GildedDress( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x1F00, 0x1EFF )]
public class FancyDress : BaseOuterTorso
{
[Constructable]
public FancyDress() : this( 0 )
{
}
[Constructable]
public FancyDress( int hue ) : base( 0x1F00, hue )
{
Weight = 3.0;
}
public FancyDress( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DeathRobe : Robe
{
public override bool DisplayLootType
{
get{ return false; }
}
[Constructable]
public DeathRobe()
{
LootType = LootType.Newbied;
Hue = 2301;
}
public new bool Scissor( Mobile from, Scissors scissors )
{
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
return false;
}
public DeathRobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 && Hue == 0 )
Hue = 2301;
}
}
[Flipable]
public class RewardRobe : BaseOuterTorso, Engines.VeteranRewards.IRewardItem
{
private int m_LabelNumber;
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Number
{
get{ return m_LabelNumber; }
set{ m_LabelNumber = value; InvalidateProperties(); }
}
public override int LabelNumber
{
get
{
if ( m_LabelNumber > 0 )
return m_LabelNumber;
return base.LabelNumber;
}
}
public override int BasePhysicalResistance{ get{ return 3; } }
public override void OnAdded( object parent )
{
base.OnAdded( parent );
if ( parent is Mobile )
((Mobile)parent).VirtualArmorMod += 2;
}
public override void OnRemoved(object parent)
{
base.OnRemoved( parent );
if ( parent is Mobile )
((Mobile)parent).VirtualArmorMod -= 2;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public override bool CanEquip( Mobile m )
{
if ( !base.CanEquip( m ) )
return false;
return !m_IsRewardItem || Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
}
[Constructable]
public RewardRobe() : this( 0 )
{
}
[Constructable]
public RewardRobe( int hue ) : this( hue, 0 )
{
}
[Constructable]
public RewardRobe( int hue, int labelNumber ) : base( 0x1F03, hue )
{
Weight = 3.0;
LootType = LootType.Blessed;
m_LabelNumber = labelNumber;
}
public RewardRobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_LabelNumber );
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadInt();
m_IsRewardItem = reader.ReadBool();
break;
}
}
if ( Parent is Mobile )
((Mobile)Parent).VirtualArmorMod += 2;
}
}
[Flipable]
public class Robe : BaseOuterTorso, IArcaneEquip
{
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get{ return m_MaxArcaneCharges; }
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get{ return m_CurArcaneCharges; }
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane
{
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26AE;
else if ( ItemID == 0x26AE )
ItemID = 0x1F04;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsArcane )
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
}
public void Flip()
{
if ( ItemID == 0x1F03 )
ItemID = 0x1F04;
else if ( ItemID == 0x1F04 )
ItemID = 0x1F03;
}
#endregion
[Constructable]
public Robe() : this( 0 )
{
}
[Constructable]
public Robe( int hue ) : base( 0x1F03, hue )
{
Weight = 3.0;
}
public Robe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
}
}
[Flipable( 0x2684, 0x2683 )]
public class HoodedShroudOfShadows : BaseOuterTorso
{
[Constructable]
public HoodedShroudOfShadows() : this( 0x455 )
{
}
[Constructable]
public HoodedShroudOfShadows( int hue ) : base( 0x2684, hue )
{
LootType = LootType.Blessed;
Weight = 3.0;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public HoodedShroudOfShadows( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x1f01, 0x1f02 )]
public class PlainDress : BaseOuterTorso
{
[Constructable]
public PlainDress() : this( 0 )
{
}
[Constructable]
public PlainDress( int hue ) : base( 0x1F01, hue )
{
Weight = 2.0;
}
public PlainDress( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 3.0 )
Weight = 2.0;
}
}
[Flipable( 0x2799, 0x27E4 )]
public class Kamishimo : BaseOuterTorso
{
[Constructable]
public Kamishimo() : this( 0 )
{
}
[Constructable]
public Kamishimo( int hue ) : base( 0x2799, hue )
{
Weight = 3.0;
}
public Kamishimo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x279C, 0x27E7 )]
public class HakamaShita : BaseOuterTorso
{
[Constructable]
public HakamaShita() : this( 0 )
{
}
[Constructable]
public HakamaShita( int hue ) : base( 0x279C, hue )
{
Weight = 3.0;
}
public HakamaShita( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x2782, 0x27CD )]
public class MaleKimono : BaseOuterTorso
{
[Constructable]
public MaleKimono() : this( 0 )
{
}
[Constructable]
public MaleKimono( int hue ) : base( 0x2782, hue )
{
Weight = 3.0;
}
public override bool AllowFemaleWearer{ get{ return false; } }
public MaleKimono( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x2783, 0x27CE )]
public class FemaleKimono : BaseOuterTorso
{
[Constructable]
public FemaleKimono() : this( 0 )
{
}
[Constructable]
public FemaleKimono( int hue ) : base( 0x2783, hue )
{
Weight = 3.0;
}
public override bool AllowMaleWearer{ get{ return false; } }
public FemaleKimono( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x2FB9, 0x3173 )]
public class MaleElvenRobe : BaseOuterTorso
{
// TODO: Supports arcane?
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public MaleElvenRobe() : this( 0 )
{
}
[Constructable]
public MaleElvenRobe( int hue ) : base( 0x2FB9, hue )
{
Weight = 2.0;
}
public override bool AllowFemaleWearer{ get{ return false; } }
public MaleElvenRobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
[Flipable( 0x2FBA, 0x3174 )]
public class FemaleElvenRobe : BaseOuterTorso
{
// TODO: Supports arcane?
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public FemaleElvenRobe() : this( 0 )
{
}
[Constructable]
public FemaleElvenRobe( int hue ) : base( 0x2FBA, hue )
{
Weight = 2.0;
}
public override bool AllowMaleWearer{ get{ return false; } }
public FemaleElvenRobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}