ModernUO/Scripts/Items/Weapons/Abilities/DualWield.cs
2006-06-15 04:14:30 +00:00

78 lines
No EOL
2 KiB
C#

using System;
using Server;
using System.Collections;
namespace Server.Items
{
/// <summary>
/// Attack faster as you swing with both weapons.
/// </summary>
public class DualWield : WeaponAbility
{
private static Hashtable m_Registry = new Hashtable();
public static Hashtable Registry { get { return m_Registry; } }
public DualWield()
{
}
public override int BaseMana { get { return 30; } }
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
{
from.SendLocalizedMessage( 1063352, "50" ); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
return false;
}
return base.CheckSkills( from );
}
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
if( Registry.Contains( attacker ) )
{
DualWieldTimer existingtimer = (DualWieldTimer)Registry[attacker];
existingtimer.Stop();
Registry.Remove( attacker );
}
ClearCurrentAbility( attacker );
attacker.SendLocalizedMessage( 1063362 ); // You dually wield for increased speed!
attacker.FixedParticles( 0x3779, 1, 15, 0x7F6, 0x3E8, 3, EffectLayer.LeftHand );
Timer t = new DualWieldTimer( attacker, (int)(20.0 + 3.0 * (attacker.Skills[SkillName.Ninjitsu].Value - 50.0) / 7.0) ); //20-50 % increase
t.Start();
Registry.Add( attacker, t );
}
public class DualWieldTimer : Timer
{
private Mobile m_Owner;
private int m_BonusSwingSpeed;
public int BonusSwingSpeed { get { return m_BonusSwingSpeed; } }
public DualWieldTimer( Mobile owner, int bonusSwingSpeed )
: base( TimeSpan.FromSeconds( 6.0 ) )
{
m_Owner = owner;
m_BonusSwingSpeed = bonusSwingSpeed;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
Registry.Remove( m_Owner );
}
}
}
}