106 lines
No EOL
2.9 KiB
C#
106 lines
No EOL
2.9 KiB
C#
|
|
using System;
|
|
using Server;
|
|
using System.Collections;
|
|
|
|
namespace Server.Items
|
|
{
|
|
/// <summary>
|
|
/// Attack with increased damage with additional damage over time.
|
|
/// </summary>
|
|
public class TalonStrike : WeaponAbility
|
|
{
|
|
private static Hashtable m_Registry = new Hashtable();
|
|
public static Hashtable Registry { get { return m_Registry; } }
|
|
|
|
public TalonStrike()
|
|
{
|
|
}
|
|
|
|
public override int BaseMana { get { return 30; } }
|
|
public override double DamageScalar { get { return 1.2; } }
|
|
|
|
public override bool CheckSkills( Mobile from )
|
|
{
|
|
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
|
|
{
|
|
from.SendLocalizedMessage( 1063352, "50" ); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
|
|
return false;
|
|
}
|
|
|
|
return base.CheckSkills( from );
|
|
}
|
|
|
|
public override void OnHit( Mobile attacker, Mobile defender, int damage )
|
|
{
|
|
if( Registry.Contains( defender ) || !Validate( attacker ) || !CheckMana( attacker, true ) )
|
|
return;
|
|
|
|
ClearCurrentAbility( attacker );
|
|
|
|
attacker.SendLocalizedMessage( 1063358 ); // You deliver a talon strike!
|
|
defender.SendLocalizedMessage( 1063359 ); // Your attacker delivers a talon strike!
|
|
|
|
defender.FixedParticles( 0x373A, 1, 17, 0x26BC, 0x662, 0, EffectLayer.Waist );
|
|
|
|
Timer t = new InternalTimer( defender, (int)(10.0 * (attacker.Skills[SkillName.Ninjitsu].Value - 50.0) / 70.0 + 5), attacker ); //5 - 15 damage
|
|
|
|
t.Start();
|
|
|
|
Registry.Add( defender, t );
|
|
}
|
|
|
|
private class InternalTimer : Timer
|
|
{
|
|
private Mobile m_Defender;
|
|
private double m_DamageRemaining;
|
|
private double m_DamageToDo;
|
|
private Mobile m_Attacker;
|
|
|
|
private readonly double DamagePerTick;
|
|
|
|
public InternalTimer( Mobile defender, int totalDamage, Mobile attacker )
|
|
: base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.25 ), 12 ) // 3 seconds at .25 seconds apart = 12. Confirm delay inbetween of .25 each.
|
|
{
|
|
m_Defender = defender;
|
|
m_DamageRemaining = (double)totalDamage;
|
|
Priority = TimerPriority.TwentyFiveMS;
|
|
|
|
m_Attacker = attacker;
|
|
|
|
DamagePerTick = (double)totalDamage / 12+.01;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
if( !m_Defender.Alive || m_DamageRemaining <= 0 )
|
|
{
|
|
Stop();
|
|
Server.Items.TalonStrike.Registry.Remove( m_Defender );
|
|
return;
|
|
}
|
|
|
|
m_DamageRemaining -= DamagePerTick;
|
|
m_DamageToDo += DamagePerTick;
|
|
|
|
if( m_DamageRemaining <= 0 && m_DamageToDo < 1 )
|
|
m_DamageToDo = 1.0; //Confirm this 'round up' at the end
|
|
|
|
int damage = (int)m_DamageToDo;
|
|
|
|
if( damage > 0 )
|
|
{
|
|
//m_Defender.Damage( damage, m_Attacker, false );
|
|
m_Defender.Hits -= damage; //Don't show damage, don't disrupt
|
|
m_DamageToDo -= damage;
|
|
}
|
|
|
|
if( !m_Defender.Alive || m_DamageRemaining <= 0 )
|
|
{
|
|
Stop();
|
|
Server.Items.TalonStrike.Registry.Remove( m_Defender );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |