ModernUO/Scripts/Items/Weapons/Abilities/TalonStrike.cs
2006-06-15 04:14:30 +00:00

106 lines
No EOL
2.9 KiB
C#

using System;
using Server;
using System.Collections;
namespace Server.Items
{
/// <summary>
/// Attack with increased damage with additional damage over time.
/// </summary>
public class TalonStrike : WeaponAbility
{
private static Hashtable m_Registry = new Hashtable();
public static Hashtable Registry { get { return m_Registry; } }
public TalonStrike()
{
}
public override int BaseMana { get { return 30; } }
public override double DamageScalar { get { return 1.2; } }
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
{
from.SendLocalizedMessage( 1063352, "50" ); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
return false;
}
return base.CheckSkills( from );
}
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( Registry.Contains( defender ) || !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
attacker.SendLocalizedMessage( 1063358 ); // You deliver a talon strike!
defender.SendLocalizedMessage( 1063359 ); // Your attacker delivers a talon strike!
defender.FixedParticles( 0x373A, 1, 17, 0x26BC, 0x662, 0, EffectLayer.Waist );
Timer t = new InternalTimer( defender, (int)(10.0 * (attacker.Skills[SkillName.Ninjitsu].Value - 50.0) / 70.0 + 5), attacker ); //5 - 15 damage
t.Start();
Registry.Add( defender, t );
}
private class InternalTimer : Timer
{
private Mobile m_Defender;
private double m_DamageRemaining;
private double m_DamageToDo;
private Mobile m_Attacker;
private readonly double DamagePerTick;
public InternalTimer( Mobile defender, int totalDamage, Mobile attacker )
: base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.25 ), 12 ) // 3 seconds at .25 seconds apart = 12. Confirm delay inbetween of .25 each.
{
m_Defender = defender;
m_DamageRemaining = (double)totalDamage;
Priority = TimerPriority.TwentyFiveMS;
m_Attacker = attacker;
DamagePerTick = (double)totalDamage / 12+.01;
}
protected override void OnTick()
{
if( !m_Defender.Alive || m_DamageRemaining <= 0 )
{
Stop();
Server.Items.TalonStrike.Registry.Remove( m_Defender );
return;
}
m_DamageRemaining -= DamagePerTick;
m_DamageToDo += DamagePerTick;
if( m_DamageRemaining <= 0 && m_DamageToDo < 1 )
m_DamageToDo = 1.0; //Confirm this 'round up' at the end
int damage = (int)m_DamageToDo;
if( damage > 0 )
{
//m_Defender.Damage( damage, m_Attacker, false );
m_Defender.Hits -= damage; //Don't show damage, don't disrupt
m_DamageToDo -= damage;
}
if( !m_Defender.Alive || m_DamageRemaining <= 0 )
{
Stop();
Server.Items.TalonStrike.Registry.Remove( m_Defender );
}
}
}
}
}