ModernUO/Scripts/Items/Weapons/Abilities/WhirlwindAttack.cs
2006-06-15 04:14:30 +00:00

88 lines
No EOL
2.1 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Spells;
namespace Server.Items
{
/// <summary>
/// A godsend to a warrior surrounded, the Whirlwind Attack allows the fighter to strike at all nearby targets in one mighty spinning swing.
/// </summary>
public class WhirlwindAttack : WeaponAbility
{
public WhirlwindAttack()
{
}
public override int BaseMana{ get{ return 15; } }
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if ( !Validate( attacker ) )
return;
ClearCurrentAbility( attacker );
Map map = attacker.Map;
if ( map == null )
return;
BaseWeapon weapon = attacker.Weapon as BaseWeapon;
if ( weapon == null )
return;
if ( !CheckMana( attacker, true ) )
return;
attacker.FixedEffect( 0x3728, 10, 15 );
attacker.PlaySound( 0x2A1 );
ArrayList list = new ArrayList();
foreach ( Mobile m in attacker.GetMobilesInRange( 1 ) )
list.Add( m );
ArrayList targets = new ArrayList();
for ( int i = 0; i < list.Count; ++i )
{
Mobile m = (Mobile)list[i];
if ( m != defender && m != attacker && SpellHelper.ValidIndirectTarget( attacker, m ) )
{
if ( m == null || m.Deleted || m.Map != attacker.Map || !m.Alive || !attacker.CanSee( m ) || !attacker.CanBeHarmful( m ) )
continue;
if ( !attacker.InRange( m, weapon.MaxRange ) )
continue;
if ( attacker.InLOS( m ) )
targets.Add( m );
}
}
if ( targets.Count > 0 )
{
double bushido = attacker.Skills.Bushido.Value;
double damageBonus = 1.0 + Math.Pow( (targets.Count * bushido) / 60, 2 ) / 100;
if ( damageBonus > 2.0 )
damageBonus = 2.0;
attacker.RevealingAction();
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = (Mobile)targets[i];
attacker.SendLocalizedMessage( 1060161 ); // The whirling attack strikes a target!
m.SendLocalizedMessage( 1060162 ); // You are struck by the whirling attack and take damage!
weapon.OnHit( attacker, m, damageBonus );
}
}
}
}
}