ModernUO/Scripts/Items/Weapons/Axes/Hatchet.cs
2006-06-15 04:14:30 +00:00

50 lines
No EOL
1.3 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF43, 0xF44 )]
public class Hatchet : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } }
public override int AosStrengthReq{ get{ return 20; } }
public override int AosMinDamage{ get{ return 13; } }
public override int AosMaxDamage{ get{ return 15; } }
public override int AosSpeed{ get{ return 41; } }
public override int OldStrengthReq{ get{ return 15; } }
public override int OldMinDamage{ get{ return 2; } }
public override int OldMaxDamage{ get{ return 17; } }
public override int OldSpeed{ get{ return 40; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
public Hatchet() : base( 0xF43 )
{
Weight = 4.0;
}
public Hatchet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}