ModernUO/Scripts/Items/Weapons/ML Weapons/DiamondMace.cs
2006-06-15 04:14:30 +00:00

50 lines
No EOL
1.4 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D24, 0x2D30 )]
public class DiamondMace : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
public override int AosStrengthReq{ get{ return 35; } }
public override int AosMinDamage{ get{ return 14; } }
public override int AosMaxDamage{ get{ return 17; } }
public override int AosSpeed{ get{ return 37; } }
public override int OldStrengthReq{ get{ return 35; } }
public override int OldMinDamage{ get{ return 14; } }
public override int OldMaxDamage{ get{ return 17; } }
public override int OldSpeed{ get{ return 37; } }
public override int InitMinHits{ get{ return 30; } } // TODO
public override int InitMaxHits{ get{ return 60; } } // TODO
[Constructable]
public DiamondMace() : base( 0x2D24 )
{
Weight = 10.0;
}
public DiamondMace( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}