ModernUO/Scripts/Items/Weapons/ML Weapons/RadiantScimitar.cs
2006-06-15 04:14:30 +00:00

53 lines
No EOL
1.5 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D33, 0x2D27 )]
public class RadiantScimitar : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Bladeweave; } }
public override int AosStrengthReq{ get{ return 20; } }
public override int AosMinDamage{ get{ return 12; } }
public override int AosMaxDamage{ get{ return 14; } }
public override int AosSpeed{ get{ return 43; } }
public override int OldStrengthReq{ get{ return 20; } }
public override int OldMinDamage{ get{ return 12; } }
public override int OldMaxDamage{ get{ return 14; } }
public override int OldSpeed{ get{ return 43; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x239; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
public RadiantScimitar() : base( 0x2D33 )
{
Weight = 9.0;
}
public RadiantScimitar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}