ModernUO/Projects/Server
2026-01-01 17:52:56 -08:00
..
Buffers chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Client chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Collections chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Comparers
Compression
Configuration feat: Asks the name of the shard (#2283) 2025-11-29 12:37:09 -08:00
Console
ContextMenus
Events
Exceptions chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
GarbageCollection chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Geometry fix: Fixes zero height spawners and normalizes spawn bounds before use. (#2301) 2025-12-31 10:25:42 -08:00
Items chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Json feat: Add spawn position caching and spiral scan optimization (#2295) 2025-12-28 02:40:21 -08:00
Localization chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Maps refactor: Add BitMask256 utility for 256-bit bitmask operations (#2300) 2025-12-29 12:54:49 -08:00
Menus
Migrations
Mobiles chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Network feat: Adds Network Packet Documentation (#2302) 2026-01-01 17:52:56 -08:00
PropertyList chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Random chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Regions fix: Eliminates List allocations in various places. (#2158) 2025-11-16 18:33:53 -08:00
Serialization fix: Prevent cascading deletes during world deserialization (#2298) 2025-12-28 17:54:53 -08:00
Targeting chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Text chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
TileMatrix feat: Updates to .NET 9 (#1984) 2024-12-08 10:16:34 -08:00
Timer chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
TimeZones
Utilities refactor: Add BitMask256 utility for 256-bit bitmask operations (#2300) 2025-12-29 12:54:49 -08:00
World chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
AssemblyHandler.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Attributes.cs fix: Fixes props for interfaces and adds account manipulation (#2179) 2025-05-09 15:39:47 -07:00
CityInfo.cs
Commands.cs
Effects.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
EntityFinalizationTracker.cs feat: Adds an Item/Mobile memory leak detector. Fixes minor leak in doors. (#2159) 2025-04-15 19:14:45 -07:00
EventLoopTasks.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
ExpansionInfo.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Guild.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
HuePicker.cs
IAccount.cs fix: Fixes looking up accounts that were renamed. (#2078) 2025-01-18 17:11:43 -08:00
IEntity.cs
Interfaces.cs feat: Add CanSpawnMobile overload with props Z-range support. (#2293) 2025-12-27 17:01:15 -08:00
IVirtualCheckGump.cs
KeywordList.cs
Main.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
MessageType.cs
Module.cs
MultiData.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Party.cs
Poison.cs
Prompt.cs
Race.cs
SecureTrade.cs
Serial.cs feat: Updates to .NET 9 (#1984) 2024-12-08 10:16:34 -08:00
Server.csproj feat: Bumps Serialization Generator for better support (#2292) 2025-12-26 14:27:24 -08:00
Skills.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
TileData.cs feat: Add CanSpawnMobile overload with props Z-range support. (#2293) 2025-12-27 17:01:15 -08:00
TileList.cs