ModernUO/Projects/UOContent/Engines/Khaldun/KhaldunGen.cs
Kamron Batman fffda53263
fix: Adds command help, webpage, and fixes issues with other commands (#1669)
### Summary

- Fixes `[AdvancedSearch` being accessible by players 😱 
- Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands.
- Fixes `[helpinfo` so all commands properly show up!

> [!WARNING]  
> ### Developer Warning:
> Commands must now be registered in the `Configure` bootup phase.
> If a command is not registered early enough, it may not be available to systems like [helpinfo
> that cache their information.

> [!NOTE]  
> ### Developer Note:
> Various commands related to generating content have been changed to _Developer_ and above access level.

### Screenshots
<img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f">

<img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
2024-02-10 00:19:19 -08:00

211 lines
7.7 KiB
C#

using System;
using Server.Items;
namespace Server.Commands
{
public static class GenKhaldun
{
private static int m_Count;
public static void Configure()
{
CommandSystem.Register("GenKhaldun", AccessLevel.Developer, GenKhaldun_OnCommand);
}
public static bool FindMorphItem(int x, int y, int z, int inactiveItemID, int activeItemID)
{
var found = false;
foreach (var morphItem in Map.Felucca.GetItemsAt<MorphItem>(x, y))
{
if (morphItem.Z == z && morphItem.InactiveItemId == inactiveItemID && morphItem.ActiveItemId == activeItemID)
{
found = true;
break;
}
}
return found;
}
public static bool FindEffectController(int x, int y, int z)
{
var found = false;
foreach (var item in Map.Felucca.GetItemsAt<EffectController>(x, y))
{
if (item.Z == z)
{
found = true;
break;
}
}
return found;
}
public static T TryCreateItem<T>(int x, int y, int z, T srcItem) where T : Item
{
foreach (var item in Map.Felucca.GetItemsAt<T>(x, y))
{
srcItem.Delete();
return item;
}
srcItem.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
m_Count++;
return srcItem;
}
public static void CreateMorphItem(int x, int y, int z, int inactiveItemID, int activeItemID, int range)
{
if (FindMorphItem(x, y, z, inactiveItemID, activeItemID))
{
return;
}
var item = new MorphItem(inactiveItemID, activeItemID, range, 3);
item.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
m_Count++;
}
public static void CreateApproachLight(int x, int y, int z, int off, int on, LightType light)
{
if (FindMorphItem(x, y, z, off, on))
{
return;
}
var item = new MorphItem(off, on, 2, 3);
item.Light = light;
item.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
m_Count++;
}
public static void CreateSoundEffect(int x, int y, int z, int sound, int range)
{
if (FindEffectController(x, y, z))
{
return;
}
var item = new EffectController
{
SoundId = sound,
TriggerType = EffectTriggerType.InRange,
TriggerRange = range
};
item.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
m_Count++;
}
public static void CreateBigTeleporterItem(int x, int y, bool reverse)
{
if (FindMorphItem(x, y, 0, reverse ? 0x17DC : 0x17EE, reverse ? 0x17EE : 0x17DC))
{
return;
}
var item = new MorphItem(reverse ? 0x17DC : 0x17EE, reverse ? 0x17EE : 0x17DC, 1, 3);
item.MoveToWorld(new Point3D(x, y, 0), Map.Felucca);
m_Count++;
}
public static void GenKhaldun_OnCommand(CommandEventArgs e)
{
m_Count = 0;
// Generate Morph Items
CreateMorphItem(5459, 1416, 0, 0x1D0, 0x1, 1);
CreateMorphItem(5460, 1416, 0, 0x1D0, 0x1, 1);
CreateMorphItem(5459, 1416, 0, 0x1, 0x53D, 1);
CreateMorphItem(5460, 1416, 0, 0x1, 0x53B, 1);
CreateMorphItem(5459, 1425, 0, 0x1, 0x53B, 2);
CreateMorphItem(5459, 1426, 0, 0x1, 0x53B, 2);
CreateMorphItem(5459, 1427, 0, 0x1, 0x53B, 2);
CreateMorphItem(5460, 1425, 0, 0x1, 0x53B, 2);
CreateMorphItem(5460, 1426, 0, 0x1, 0x53B, 2);
CreateMorphItem(5460, 1427, 0, 0x1, 0x53B, 2);
CreateMorphItem(5461, 1427, 0, 0x1, 0x53B, 2);
CreateMorphItem(5460, 1422, 0, 0x1, 0x544, 2);
CreateMorphItem(5460, 1419, 0, 0x1, 0x545, 2);
CreateMorphItem(5460, 1420, 0, 0x1, 0x545, 2);
CreateMorphItem(5460, 1423, 0, 0x1, 0x545, 2);
CreateMorphItem(5460, 1424, 0, 0x1, 0x545, 2);
CreateMorphItem(5461, 1426, 0, 0x1, 0x545, 2);
CreateMorphItem(5460, 1417, 0, 0x1, 0x546, 1);
CreateMorphItem(5460, 1418, 0, 0x1, 0x546, 2);
CreateMorphItem(5460, 1421, 0, 0x1, 0x546, 2);
CreateMorphItem(5461, 1425, 0, 0x1, 0x548, 2);
CreateMorphItem(5459, 1420, 0, 0x1, 0x54A, 2);
CreateMorphItem(5459, 1421, 0, 0x1, 0x54A, 2);
CreateMorphItem(5459, 1423, 0, 0x1, 0x54A, 2);
CreateMorphItem(5459, 1418, 0, 0x1, 0x54B, 2);
CreateMorphItem(5459, 1422, 0, 0x1, 0x54B, 2);
CreateMorphItem(5459, 1417, 0, 0x1, 0x54C, 1);
CreateMorphItem(5459, 1419, 0, 0x1, 0x54C, 2);
CreateMorphItem(5459, 1424, 0, 0x1, 0x54C, 2);
CreateMorphItem(5458, 1426, 0, 0x1, 0x1D1, 2);
CreateMorphItem(5459, 1427, 0, 0x1, 0x1E3, 2);
CreateMorphItem(5458, 1425, 3, 0x1, 0x1E4, 2);
CreateMorphItem(5458, 1427, 6, 0x1, 0x1E5, 2);
CreateMorphItem(5461, 1427, 0, 0x1, 0x1E8, 2);
CreateMorphItem(5460, 1427, 0, 0x1, 0x1E9, 2);
CreateMorphItem(5458, 1425, 0, 0x1, 0x1EA, 2);
CreateMorphItem(5458, 1427, 0, 0x1, 0x1EA, 2);
CreateMorphItem(5458, 1427, 3, 0x1, 0x1EA, 2);
// Generate Approach Lights
CreateApproachLight(5393, 1417, 0, 0x1857, 0x1858, LightType.Circle150);
CreateApproachLight(5393, 1420, 0, 0x1857, 0x1858, LightType.Circle150);
CreateApproachLight(5395, 1421, 0, 0x1857, 0x1858, LightType.Circle150);
CreateApproachLight(5396, 1417, 0, 0x1857, 0x1858, LightType.Circle150);
CreateApproachLight(5397, 1419, 0, 0x1857, 0x1858, LightType.Circle150);
CreateApproachLight(5441, 1393, 5, 0x1F2B, 0x19BB, LightType.Circle225);
CreateApproachLight(5446, 1393, 5, 0x1F2B, 0x19BB, LightType.Circle225);
// Generate Sound Effects
CreateSoundEffect(5425, 1489, 5, 0x102, 1);
CreateSoundEffect(5425, 1491, 5, 0x102, 1);
CreateSoundEffect(5449, 1499, 10, 0xF5, 1);
CreateSoundEffect(5451, 1499, 10, 0xF5, 1);
CreateSoundEffect(5453, 1499, 10, 0xF5, 1);
CreateSoundEffect(5524, 1367, 0, 0x102, 1);
CreateSoundEffect(5450, 1370, 0, 0x220, 2);
CreateSoundEffect(5450, 1372, 0, 0x220, 2);
CreateSoundEffect(5460, 1416, 0, 0x244, 2);
CreateSoundEffect(5483, 1439, 5, 0x14, 3);
// Generate Big Teleporter
CreateBigTeleporterItem(5387, 1325, true);
CreateBigTeleporterItem(5388, 1326, true);
CreateBigTeleporterItem(5388, 1325, false);
CreateBigTeleporterItem(5387, 1326, false);
// Generate Central Khaldun entrance
var sw =
TryCreateItem(5459, 1426, 10, new DisappearingRaiseSwitch());
var lv = TryCreateItem(5403, 1359, 0, new RaiseSwitch());
var stone =
TryCreateItem(5403, 1360, 0, new RaisableItem(0x788, 10, 0x477, 0x475, TimeSpan.FromMinutes(1.5)));
var door =
TryCreateItem(5524, 1367, 0, new RaisableItem(0x1D0, 20, 0x477, 0x475, TimeSpan.FromMinutes(5.0)));
sw.RaisableItem = stone;
lv.RaisableItem = door;
e.Mobile.SendMessage($"{m_Count} dynamic Khaldun item{(m_Count == 1 ? "" : "s")} generated.");
}
}
}