409 lines
12 KiB
C#
409 lines
12 KiB
C#
using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public enum GemType
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{
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None,
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StarSapphire,
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Emerald,
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Sapphire,
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Ruby,
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Citrine,
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Amethyst,
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Tourmaline,
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Amber,
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Diamond
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}
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public abstract class BaseJewel : Item, ICraftable
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{
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private int m_MaxHitPoints;
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private int m_HitPoints;
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private AosAttributes m_AosAttributes;
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private AosElementAttributes m_AosResistances;
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private AosSkillBonuses m_AosSkillBonuses;
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private CraftResource m_Resource;
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private GemType m_GemType;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxHitPoints
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{
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get => m_MaxHitPoints;
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set{ m_MaxHitPoints = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int HitPoints
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{
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get => m_HitPoints;
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set
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{
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if ( value != m_HitPoints && MaxHitPoints > 0 )
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{
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m_HitPoints = value;
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if ( m_HitPoints < 0 )
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Delete();
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else if ( m_HitPoints > MaxHitPoints )
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m_HitPoints = MaxHitPoints;
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InvalidateProperties();
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}
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}
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}
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[CommandProperty( AccessLevel.Player )]
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public AosAttributes Attributes
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{
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get => m_AosAttributes;
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosElementAttributes Resistances
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{
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get => m_AosResistances;
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosSkillBonuses SkillBonuses
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{
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get => m_AosSkillBonuses;
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get => m_Resource;
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set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public GemType GemType
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{
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get => m_GemType;
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set{ m_GemType = value; InvalidateProperties(); }
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}
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public override int PhysicalResistance => m_AosResistances.Physical;
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public override int FireResistance => m_AosResistances.Fire;
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public override int ColdResistance => m_AosResistances.Cold;
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public override int PoisonResistance => m_AosResistances.Poison;
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public override int EnergyResistance => m_AosResistances.Energy;
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public virtual int BaseGemTypeNumber => 0;
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public virtual int InitMinHits => 0;
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public virtual int InitMaxHits => 0;
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public override int LabelNumber
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{
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get
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{
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if ( m_GemType == GemType.None )
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return base.LabelNumber;
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return BaseGemTypeNumber + (int)m_GemType - 1;
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}
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}
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public override void OnAfterDuped( Item newItem )
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{
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if ( !(newItem is BaseJewel jewel) )
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return;
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jewel.m_AosAttributes = new AosAttributes( newItem, m_AosAttributes );
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jewel.m_AosResistances = new AosElementAttributes( newItem, m_AosResistances );
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jewel.m_AosSkillBonuses = new AosSkillBonuses( newItem, m_AosSkillBonuses );
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}
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public virtual int ArtifactRarity => 0;
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public BaseJewel( int itemID, Layer layer ) : base( itemID )
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{
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m_AosAttributes = new AosAttributes( this );
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m_AosResistances = new AosElementAttributes( this );
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m_AosSkillBonuses = new AosSkillBonuses( this );
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m_Resource = CraftResource.Iron;
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m_GemType = GemType.None;
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Layer = layer;
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m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );
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}
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public override void OnAdded(IEntity parent)
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{
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if ( Core.AOS && parent is Mobile from )
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{
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m_AosSkillBonuses.AddTo( from );
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int strBonus = m_AosAttributes.BonusStr;
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int dexBonus = m_AosAttributes.BonusDex;
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int intBonus = m_AosAttributes.BonusInt;
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if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 )
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{
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string modName = Serial.ToString();
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if ( strBonus != 0 )
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from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
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if ( dexBonus != 0 )
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from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
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if ( intBonus != 0 )
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from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
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}
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from.CheckStatTimers();
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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if ( Core.AOS && parent is Mobile from )
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{
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m_AosSkillBonuses.Remove();
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string modName = Serial.ToString();
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from.RemoveStatMod( modName + "Str" );
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from.RemoveStatMod( modName + "Dex" );
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from.RemoveStatMod( modName + "Int" );
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from.CheckStatTimers();
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}
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}
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public BaseJewel( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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m_AosSkillBonuses.GetProperties( list );
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int prop;
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if ( (prop = ArtifactRarity) > 0 )
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list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~
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if ( (prop = m_AosAttributes.WeaponDamage) != 0 )
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list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~%
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if ( (prop = m_AosAttributes.DefendChance) != 0 )
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list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~%
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if ( (prop = m_AosAttributes.BonusDex) != 0 )
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list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~
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if ( (prop = m_AosAttributes.EnhancePotions) != 0 )
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list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~%
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if ( (prop = m_AosAttributes.CastRecovery) != 0 )
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list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~
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if ( (prop = m_AosAttributes.CastSpeed) != 0 )
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list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~
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if ( (prop = m_AosAttributes.AttackChance) != 0 )
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list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~%
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if ( (prop = m_AosAttributes.BonusHits) != 0 )
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list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~
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if ( (prop = m_AosAttributes.BonusInt) != 0 )
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list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~
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if ( (prop = m_AosAttributes.LowerManaCost) != 0 )
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list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~%
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if ( (prop = m_AosAttributes.LowerRegCost) != 0 )
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list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~%
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if ( (prop = m_AosAttributes.Luck) != 0 )
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list.Add( 1060436, prop.ToString() ); // luck ~1_val~
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if ( (prop = m_AosAttributes.BonusMana) != 0 )
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list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~
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if ( (prop = m_AosAttributes.RegenMana) != 0 )
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list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~
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if ( (prop = m_AosAttributes.NightSight) != 0 )
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list.Add( 1060441 ); // night sight
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if ( (prop = m_AosAttributes.ReflectPhysical) != 0 )
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list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~%
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if ( (prop = m_AosAttributes.RegenStam) != 0 )
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list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~
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if ( (prop = m_AosAttributes.RegenHits) != 0 )
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list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~
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if ( (prop = m_AosAttributes.SpellChanneling) != 0 )
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list.Add( 1060482 ); // spell channeling
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if ( (prop = m_AosAttributes.SpellDamage) != 0 )
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list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~%
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if ( (prop = m_AosAttributes.BonusStam) != 0 )
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list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~
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if ( (prop = m_AosAttributes.BonusStr) != 0 )
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list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~
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if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
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list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%
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if ( Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0 )
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list.Add( 1075210, prop.ToString() ); // Increased Karma Loss ~1val~%
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base.AddResistanceProperties( list );
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if ( m_HitPoints >= 0 && m_MaxHitPoints > 0 )
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list.Add( 1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints ); // durability ~1_val~ / ~2_val~
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 3 ); // version
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writer.WriteEncodedInt( (int) m_MaxHitPoints );
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writer.WriteEncodedInt( (int) m_HitPoints );
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writer.WriteEncodedInt( (int) m_Resource );
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writer.WriteEncodedInt( (int) m_GemType );
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m_AosAttributes.Serialize( writer );
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m_AosResistances.Serialize( writer );
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m_AosSkillBonuses.Serialize( writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 3:
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{
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m_MaxHitPoints = reader.ReadEncodedInt();
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m_HitPoints = reader.ReadEncodedInt();
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goto case 2;
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}
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case 2:
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{
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m_Resource = (CraftResource)reader.ReadEncodedInt();
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m_GemType = (GemType)reader.ReadEncodedInt();
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goto case 1;
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}
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case 1:
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{
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m_AosAttributes = new AosAttributes( this, reader );
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m_AosResistances = new AosElementAttributes( this, reader );
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m_AosSkillBonuses = new AosSkillBonuses( this, reader );
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Mobile m = Parent as Mobile;
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if ( Core.AOS && m != null )
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m_AosSkillBonuses.AddTo( m );
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int strBonus = m_AosAttributes.BonusStr;
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int dexBonus = m_AosAttributes.BonusDex;
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int intBonus = m_AosAttributes.BonusInt;
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if ( m != null && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
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{
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string modName = Serial.ToString();
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if ( strBonus != 0 )
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m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
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if ( dexBonus != 0 )
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m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
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if ( intBonus != 0 )
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m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
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}
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m?.CheckStatTimers();
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break;
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}
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case 0:
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{
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m_AosAttributes = new AosAttributes( this );
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m_AosResistances = new AosElementAttributes( this );
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m_AosSkillBonuses = new AosSkillBonuses( this );
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break;
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}
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}
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if ( version < 2 )
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{
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m_Resource = CraftResource.Iron;
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m_GemType = GemType.None;
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}
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}
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#region ICraftable Members
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public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
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{
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Type resourceType = typeRes;
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if ( resourceType == null )
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resourceType = craftItem.Resources.GetAt( 0 ).ItemType;
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Resource = CraftResources.GetFromType( resourceType );
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CraftContext context = craftSystem.GetContext( from );
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if ( context != null && context.DoNotColor )
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Hue = 0;
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if ( 1 < craftItem.Resources.Count )
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{
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resourceType = craftItem.Resources.GetAt( 1 ).ItemType;
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if ( resourceType == typeof( StarSapphire ) )
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GemType = GemType.StarSapphire;
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else if ( resourceType == typeof( Emerald ) )
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GemType = GemType.Emerald;
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else if ( resourceType == typeof( Sapphire ) )
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GemType = GemType.Sapphire;
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else if ( resourceType == typeof( Ruby ) )
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GemType = GemType.Ruby;
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else if ( resourceType == typeof( Citrine ) )
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GemType = GemType.Citrine;
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else if ( resourceType == typeof( Amethyst ) )
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GemType = GemType.Amethyst;
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else if ( resourceType == typeof( Tourmaline ) )
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GemType = GemType.Tourmaline;
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else if ( resourceType == typeof( Amber ) )
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GemType = GemType.Amber;
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else if ( resourceType == typeof( Diamond ) )
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GemType = GemType.Diamond;
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}
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return 1;
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}
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#endregion
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}
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}
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