56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using System;
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using System.Reflection;
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using Server.Misc;
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using Xunit;
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namespace Server.Tests;
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[CollectionDefinition("Sequential UOContent Tests", DisableParallelization = true)]
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public class UOContentFixture : ICollectionFixture<UOContentFixture>, IDisposable
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{
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public UOContentFixture()
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{
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Core.ApplicationAssembly = Assembly.GetExecutingAssembly();
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Core.LoopContext = new EventLoopContext();
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Core.Expansion = Expansion.EJ;
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// Load Configurations
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ServerConfiguration.Load(true);
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// Load UOContent.dll into the type resolver
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ServerConfiguration.AssemblyDirectories.Add(Core.BaseDirectory);
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AssemblyHandler.LoadAssemblies(["Server.dll", "UOContent.dll"]);
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// Load Skills
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SkillsInfo.Configure();
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// Configure / Initialize
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TestMapDefinitions.ConfigureTestMapDefinitions();
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// Configure the world
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World.Configure();
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Timer.Init(0);
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// Configure Races
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RaceDefinitions.Configure();
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// Load the world
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World.Load();
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World.ExitSerializationThreads();
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}
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private static int _counter;
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public void Dispose()
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{
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_counter++;
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if (_counter > 1)
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{
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throw new Exception("NO!");
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}
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Timer.Init(0);
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}
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}
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