ModernUO/Projects/UOContent/Items/Games/Mahjong
Kamron Batman 3e8d548f38
feat: Add spawn position caching and spiral scan optimization (#2295)
### Summary

Adds spawn position caching and optimization for constrained spawners (e.g., those near houses, water, or blocked terrain).

### Key features:
- Sector-based bitmap cache (32 bytes per 16x16 sector) stores valid spawn positions
- Spiral scan progressively discovers positions from spawner center outward
- Automatic mode detects constrained spawners after 5+ non-transient failures
- Prevents mob spawning inside private houses (allows public AoS buildings)
- Deduplicates sector lookups for multi-bounds spawners (RegionSpawner)
- Cache invalidation on house placement/demolition
- Moves SpawnBounds to Spawner

### New spawner properties:
- SpawnPositionMode: Automatic (default), Enabled, Disabled, Abandoned
- MaxSpawnAttempts: Configurable attempts before optimization engages (default: 5)
2025-12-28 02:40:21 -08:00
..
MahjongDealerIndicator.cs fix: Codegens mahjong (#1070) 2022-06-16 10:19:49 -07:00
MahjongDices.cs fix: Codegens mahjong (#1070) 2022-06-16 10:19:49 -07:00
MahjongEnums.cs fix: Codegens mahjong (#1070) 2022-06-16 10:19:49 -07:00
MahjongGame.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
MahjongPackets.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
MahjongPieceDim.cs fix: Codegens mahjong (#1070) 2022-06-16 10:19:49 -07:00
MahjongPlayers.cs feat: Add spawn position caching and spiral scan optimization (#2295) 2025-12-28 02:40:21 -08:00
MahjongTile.cs fix: Codegens mahjong (#1070) 2022-06-16 10:19:49 -07:00
MahjongTileTypeGenerator.cs fix: Codegens mahjong (#1070) 2022-06-16 10:19:49 -07:00
MahjongWallBreakIndicator.cs fix: Codegens mahjong (#1070) 2022-06-16 10:19:49 -07:00