ModernUO/Scripts/Items/Minor Artifacts/ML/BrightsightLenses.cs
eos 24eca5c9c8 - ConPVP: Help menu will no longer move players out of houses inside SafeZones.
- Player barkeeper hair changes will now correctly update in the client.
- Fixed hueing and removal of player barkeeper hair.
- Corrected the Self Repair mod on Brightsight Lenses.
- Fixed ElvenGlasses' WeaponAttributes property to be openable in the properties gump.
- Removed the Damage Increase property from Quiver of Infinity (this was replaced by Damage Modifier a while ago).
- Added a system message when trying to equip a talisman owned by someone else.
- Fixed a water floor tile acting like a wall in house customization.
2012-07-14 23:32:27 +00:00

54 lines
1.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class BrightsightLenses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1075039; } } // Brightsight Lenses
public override int BasePhysicalResistance{ get{ return 9; } }
public override int BaseFireResistance{ get{ return 29; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BrightsightLenses() : base()
{
Hue = 0x501;
Attributes.NightSight = 1;
Attributes.RegenMana = 3;
ArmorAttributes.SelfRepair = 3;
}
public BrightsightLenses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
WeaponAttributes.SelfRepair = 0;
ArmorAttributes.SelfRepair = 3;
}
}
}
}