ModernUO/Scripts/Mobiles/Monsters/ML/Prism of Light
eos e372d20b00 - Fixed spawner to correctly spawn sea creatures on water tiles.
- Fixed the individual clear button in the spawner gump.
- The spawner gump now reloads unless it is closed or cancel is pressed.
- Fixed conflicting button IDs in AdminGump.
- Fixed the Developer and Owner accesslevel buttons for accounts in AdminGump.
- Owners are now allowed to set other accounts as Owner.
- The client gump now accounts for the visibility list when checking visibility of higher accesslevel focus mobs.
- The hue of the Protector shroud is now picked randomly as well, it is no longer the inverse of their boots hue.
2012-05-13 01:51:14 +00:00
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CorporealBrume.cs - Updated WhoGump visibility of same AccessLevel players to resemble regular visibility. 2012-05-06 03:46:11 +00:00
CrystalDaemon.cs - Updated WhoGump visibility of same AccessLevel players to resemble regular visibility. 2012-05-06 03:46:11 +00:00
CrystalLatticeSeeker.cs - Updated WhoGump visibility of same AccessLevel players to resemble regular visibility. 2012-05-06 03:46:11 +00:00
CrystalSeaSerpent.cs - Updated WhoGump visibility of same AccessLevel players to resemble regular visibility. 2012-05-06 03:46:11 +00:00
CrystalVortex.cs - Updated WhoGump visibility of same AccessLevel players to resemble regular visibility. 2012-05-06 03:46:11 +00:00
CrystalWisp.cs - Updated WhoGump visibility of same AccessLevel players to resemble regular visibility. 2012-05-06 03:46:11 +00:00
MantraEffervescence.cs - Updated WhoGump visibility of same AccessLevel players to resemble regular visibility. 2012-05-06 03:46:11 +00:00
Protector.cs - Fixed spawner to correctly spawn sea creatures on water tiles. 2012-05-13 01:51:14 +00:00
UnfrozenMummy.cs - Updated WhoGump visibility of same AccessLevel players to resemble regular visibility. 2012-05-06 03:46:11 +00:00