- Talisman slayers fixed to account for inheritance. - Added repond slayer vulnerability to Troglodyte. - Added overload for AOS.Damage with chaos damage support. - Corrected order of ML artifact award messages. - MageAI corrected to not meditate when already meditating. - Changed MageAI necro/mage bias to something more sensible. - Changed speed of most named ML mobs. - Skeletal steeds are now bleed immune. - Damage cap of 200 (before resists) added to fire breath attacks. - Damaging aura effect added to BaseCreature. - Necromancy skill added to several undead mobs. - The succubus special drain effect message no longer shows. - Corrected Sir Patrick's drain effect to account for LOS. - Added healing skill to Troglodytes. - Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald. - Added changelings. - Disabled auto unequiping of weapons when meditating for nonplayers. - Added cast animations for players in wraith form, lich form and horrific beast. - Fixed Holy Light to account for LOS. - Fixed Animate Dead to account for inheritance. - Fixed Wither friendly fire issue when cast by monsters.
59 lines
1.2 KiB
C#
59 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a Moug-Guur corpse" )]
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public class MougGuur : Ettin
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{
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[Constructable]
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public MougGuur()
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{
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Name = "Moug-Guur";
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SetStr( 556, 575 );
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SetDex( 84, 94 );
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SetInt( 59, 73 );
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SetHits( 400, 415 );
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SetDamage( 12, 20 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 61, 65 );
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SetResistance( ResistanceType.Fire, 16, 19 );
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SetResistance( ResistanceType.Cold, 41, 46 );
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SetResistance( ResistanceType.Poison, 21, 24 );
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SetResistance( ResistanceType.Energy, 19, 25 );
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SetSkill( SkillName.MagicResist, 70.2, 75.0 );
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SetSkill( SkillName.Tactics, 80.8, 81.7 );
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SetSkill( SkillName.Wrestling, 93.9, 99.4 );
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Fame = 3000;
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Karma = -3000;
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}
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public MougGuur( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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