ModernUO/Scripts/Mobiles/Monsters/ML/Sanctuary/Szavetra.cs
eos 287bacac0e - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
2012-03-04 05:01:41 +00:00

63 lines
1.4 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Szavetra corpse" )]
public class Szavetra : Succubus
{
[Constructable]
public Szavetra()
{
Name = "Szavetra";
SetStr( 627, 655 );
SetDex( 164, 193 );
SetInt( 566, 595 );
SetHits( 312, 415 );
SetDamage( 20, 30 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Energy, 25 );
SetResistance( ResistanceType.Physical, 83, 90 );
SetResistance( ResistanceType.Fire, 72, 80 );
SetResistance( ResistanceType.Cold, 40, 49 );
SetResistance( ResistanceType.Poison, 51, 60 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.EvalInt, 90.3, 99.8 );
SetSkill( SkillName.Magery, 100.1, 100.6 ); // 10.1-10.6 on OSI, bug?
SetSkill( SkillName.Meditation, 90.1, 110.0 );
SetSkill( SkillName.MagicResist, 112.2, 127.2 );
SetSkill( SkillName.Tactics, 91.2, 92.8 );
SetSkill( SkillName.Wrestling, 80.2, 86.4 );
Fame = 24000;
Karma = -24000;
}
public Szavetra( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}