ModernUO/Scripts/Spells/Fourth/ManaDrain.cs
xavier 5c7774b99a Missing System Message "Your pet looks happier" (regardless of loyalty)
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/

Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/

Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/

Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/

Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/

Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/

Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/

Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/

Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/

Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/

Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/

Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/

Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/

Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/

Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/

Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/

Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/

You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/

Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/

You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/

Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/

Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/

You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/

Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/

Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
2011-06-25 18:39:14 +00:00

134 lines
No EOL
3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Network;
using Server.Targeting;
namespace Server.Spells.Fourth
{
public class ManaDrainSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Mana Drain", "Ort Rel",
215,
9031,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.SpidersSilk
);
public override SpellCircle Circle { get { return SpellCircle.Fourth; } }
public ManaDrainSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
private void AosDelay_Callback( object state )
{
object[] states = (object[])state;
Mobile m = (Mobile)states[0];
int mana = (int)states[1];
if ( m.Alive && !m.IsDeadBondedPet )
{
m.Mana += mana;
m.FixedEffect( 0x3779, 10, 25 );
m.PlaySound( 0x28E );
}
m_Table.Remove( m );
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
if ( m.Spell != null )
m.Spell.OnCasterHurt();
m.Paralyzed = false;
if ( Core.AOS )
{
int toDrain = 40 + (int)(GetDamageSkill( Caster ) - GetResistSkill( m ));
if ( toDrain < 0 )
toDrain = 0;
else if ( toDrain > m.Mana )
toDrain = m.Mana;
if ( m_Table.ContainsKey( m ) )
toDrain = 0;
m.FixedParticles( 0x3789, 10, 25, 5032, EffectLayer.Head );
m.PlaySound( 0x1F8 );
if ( toDrain > 0 )
{
m.Mana -= toDrain;
m_Table[m] = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( AosDelay_Callback ), new object[]{ m, toDrain } );
}
}
else
{
if ( CheckResisted( m ) )
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
else if ( m.Mana >= 100 )
m.Mana -= Utility.Random( 1, 100 );
else
m.Mana -= Utility.Random( 1, m.Mana );
m.FixedParticles( 0x374A, 10, 15, 5032, EffectLayer.Head );
m.PlaySound( 0x1F8 );
}
HarmfulSpell( m );
}
FinishSequence();
}
public override double GetResistPercent( Mobile target )
{
return 99.0;
}
private class InternalTarget : Target
{
private ManaDrainSpell m_Owner;
public InternalTarget( ManaDrainSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile)o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}