Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
140 lines
No EOL
3.6 KiB
C#
140 lines
No EOL
3.6 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class PainSpikeSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Pain Spike", "In Sar",
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203,
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9031,
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Reagent.GraveDust,
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Reagent.PigIron
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
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public override double RequiredSkill{ get{ return 20.0; } }
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public override int RequiredMana{ get{ return 5; } }
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public PainSpikeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override bool DelayedDamage{ get{ return false; } }
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public void Target( Mobile m )
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{
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if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent asfter AoS
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/* Temporarily causes intense physical pain to the target, dealing direct damage.
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* After 10 seconds the spell wears off, and if the target is still alive,
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* some of the Hit Points lost through Pain Spike are restored.
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*/
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m.FixedParticles( 0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head );
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m.FixedParticles( 0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head );
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m.PlaySound( 0x210 );
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double damage = ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 10) + (m.Player ? 18 : 30);
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m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
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if ( damage < 1 )
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damage = 1;
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TimeSpan buffTime = TimeSpan.FromSeconds( 10.0 );
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if( m_Table.Contains( m ) )
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{
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damage = Utility.RandomMinMax( 3, 7 );
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Timer t = m_Table[m] as Timer;
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if( t != null )
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{
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t.Delay += TimeSpan.FromSeconds( 2.0 );
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buffTime = t.Next - DateTime.UtcNow;
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}
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}
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else
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{
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new InternalTimer( m, damage ).Start();
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}
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BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString( (int)damage ) ) );
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Misc.WeightOverloading.DFA = Misc.DFAlgorithm.PainSpike;
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m.Damage( (int) damage, Caster );
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SpellHelper.DoLeech( (int)damage, Caster, m );
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Misc.WeightOverloading.DFA = Misc.DFAlgorithm.Standard;
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//SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike );
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HarmfulSpell( m );
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile;
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private int m_ToRestore;
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public InternalTimer( Mobile m, double toRestore ) : base( TimeSpan.FromSeconds( 10.0 ) )
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{
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Priority = TimerPriority.OneSecond;
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m_Mobile = m;
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m_ToRestore = (int)toRestore;
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m_Table[m] = this;
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}
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protected override void OnTick()
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{
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m_Table.Remove( m_Mobile );
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if ( m_Mobile.Alive && !m_Mobile.IsDeadBondedPet )
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m_Mobile.Hits += m_ToRestore;
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BuffInfo.RemoveBuff( m_Mobile, BuffIcon.PainSpike );
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}
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}
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private class InternalTarget : Target
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{
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private PainSpikeSpell m_Owner;
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public InternalTarget( PainSpikeSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |