ModernUO/Projects/Server/Buffers
Kamron Batman ea5d09a7d7
fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs
- [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data
- [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen
- [X] Reverts NativeReader changes from a while back.
- [X] Adds more string reading for BufferReader.


Notes:
BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
2021-02-14 16:06:49 -08:00
..
CircularBuffer.cs fix(core): Fixes wrong offset for CircularBuffer (#344) 2020-12-11 16:46:38 -08:00
CircularBufferReader.cs fix(core): Converts BB packets (#406) 2021-01-13 22:28:31 -08:00
CircularBufferWriter.cs fix(core): Handles a rare NPE with LoginTimer (#508) 2021-02-11 23:47:02 -08:00
SpanReader.cs fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
SpanWriter.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
ValueStringBuilder.cs fix(core): Fixes nullables being disabled (#466) 2021-02-05 14:09:57 -08:00