ModernUO/Projects/Server/Maps
Kamron Batman f21c9687b2
fix: Refactors getting static tiles to use enumerators (#1611)
### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
    ```cs
        Map.StaticTileEnumerable GetStaticTiles(int x, int y);
        Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
        Map.StaticTileEnumerable GetMultiTiles(int x, int y);
    ```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
2023-11-26 09:39:46 -08:00
..
Map.ClientEnumerator.cs fix: Adds GetClients to map iterators (#1574) 2023-10-30 18:49:00 -07:00
Map.cs fix: Refactors getting static tiles to use enumerators (#1611) 2023-11-26 09:39:46 -08:00
Map.ItemEnumerator.cs fix: Removes GetObjectsInRange and fixes boat planks closing (#1579) 2023-11-03 13:45:18 -07:00
Map.MobileEnumerator.cs fix: Removes GetObjectsInRange and fixes boat planks closing (#1579) 2023-11-03 13:45:18 -07:00
Map.MultiEnumerator.cs fix: Refactors getting static tiles to use enumerators (#1611) 2023-11-26 09:39:46 -08:00
Map.StaticTileEnumerator.cs fix: Refactors getting static tiles to use enumerators (#1611) 2023-11-26 09:39:46 -08:00
MapLoader.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
MapSelection.cs feat: Customize expansion and set maps on first boot (#1425) 2023-07-31 20:46:49 -07:00