ModernUO/Projects/Server/Network/Packets/IncomingPlayerPackets.cs
Stefano Merotta f24b98f8e2
fix: Replaces throttlers and packet callbacks with function pointers (#1063)
Replaces multi-cast delegates with function pointers to gain 25% in performance and lower allocations.
2022-06-15 12:48:43 -07:00

632 lines
20 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IncomingPlayerPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Diagnostics;
using Microsoft.Toolkit.HighPerformance;
using Server.Diagnostics;
using Server.Exceptions;
using Server.Gumps;
namespace Server.Network;
public static class IncomingPlayerPackets
{
public static unsafe void Configure()
{
IncomingPackets.Register(0x01, 5, false, &Disconnect);
IncomingPackets.Register(0x05, 5, true, &AttackReq);
IncomingPackets.Register(0x12, 0, true, &TextCommand);
IncomingPackets.Register(0x22, 3, true, &Resynchronize);
IncomingPackets.Register(0x2C, 2, true, &DeathStatusResponse);
IncomingPackets.Register(0x34, 10, true, &MobileQuery);
IncomingPackets.Register(0x3A, 0, true, &ChangeSkillLock);
IncomingPackets.Register(0x72, 5, true, &SetWarMode);
IncomingPackets.Register(0x73, 2, false, &PingReq);
IncomingPackets.Register(0x7D, 13, true, &MenuResponse);
IncomingPackets.Register(0x95, 9, true, &HuePickerResponse);
IncomingPackets.Register(0x9A, 0, true, &AsciiPromptResponse);
IncomingPackets.Register(0x9B, 258, true, &HelpRequest);
IncomingPackets.Register(0xA4, 149, false, &SystemInfo);
IncomingPackets.Register(0xA7, 4, true, &RequestScrollWindow);
IncomingPackets.Register(0xB1, 0, true, &DisplayGumpResponse);
IncomingPackets.Register(0xC2, 0, true, &UnicodePromptResponse);
IncomingPackets.Register(0xC8, 2, true, &SetUpdateRange);
IncomingPackets.Register(0xD0, 0, true, &ConfigurationFile);
IncomingPackets.Register(0xD1, 2, true, &LogoutReq);
IncomingPackets.Register(0xD7, 0, true, &EncodedCommand);
IncomingPackets.Register(0xF4, 0, false, &CrashReport);
IncomingPackets.RegisterEncoded(0x28, true, GuildGumpRequest);
IncomingPackets.RegisterEncoded(0x32, true, QuestGumpRequest);
}
public static void DeathStatusResponse(NetState state, CircularBufferReader reader, int packetLength)
{
// Ignored
}
public static void RequestScrollWindow(NetState state, CircularBufferReader reader, int packetLength)
{
int lastTip = reader.ReadInt16();
int type = reader.ReadByte();
}
public static void AttackReq(NetState state, CircularBufferReader reader, int packetLength)
{
var from = state.Mobile;
if (from == null)
{
return;
}
var m = World.FindMobile((Serial)reader.ReadUInt32());
if (m != null)
{
from.Attack(m);
}
}
public static void HuePickerResponse(NetState state, CircularBufferReader reader, int packetLength)
{
var serial = reader.ReadUInt32();
_ = reader.ReadInt16(); // Item ID
var hue = Utility.ClipDyedHue(reader.ReadInt16() & 0x3FFF);
foreach (var huePicker in state.HuePickers)
{
if (huePicker.Serial == serial)
{
state.RemoveHuePicker(huePicker);
huePicker.OnResponse(hue);
break;
}
}
}
public static void SystemInfo(NetState state, CircularBufferReader reader, int packetLength)
{
int v1 = reader.ReadByte();
int v2 = reader.ReadUInt16();
int v3 = reader.ReadByte();
var s1 = reader.ReadAscii(32);
var s2 = reader.ReadAscii(32);
var s3 = reader.ReadAscii(32);
var s4 = reader.ReadAscii(32);
int v4 = reader.ReadUInt16();
int v5 = reader.ReadUInt16();
var v6 = reader.ReadInt32();
var v7 = reader.ReadInt32();
var v8 = reader.ReadInt32();
}
public static void TextCommand(NetState state, CircularBufferReader reader, int packetLength)
{
var from = state.Mobile;
if (from == null)
{
return;
}
int type = reader.ReadByte();
var command = reader.ReadAscii();
switch (type)
{
case 0xC7: // Animate
{
EventSink.InvokeAnimateRequest(from, command);
break;
}
case 0x24: // Use skill
{
var tokenizer = command.Tokenize(' ');
if (!tokenizer.MoveNext() || !int.TryParse(tokenizer.Current, out var skillIndex))
{
break;
}
Skills.UseSkill(from, skillIndex);
break;
}
case 0x43: // Open spellbook
{
if (!int.TryParse(command, out var booktype))
{
booktype = 1;
}
EventSink.InvokeOpenSpellbookRequest(from, booktype);
break;
}
case 0x27: // Cast spell from book
{
var tokenizer = command.Tokenize(' ');
var spellID = (tokenizer.MoveNext() ? Utility.ToInt32(tokenizer.Current) : 0) - 1;
var serial = tokenizer.MoveNext() ? (Serial)Utility.ToUInt32(tokenizer.Current) : Serial.MinusOne;
EventSink.InvokeCastSpellRequest(from, spellID, World.FindItem(serial));
break;
}
case 0x58: // Open door
{
EventSink.InvokeOpenDoorMacroUsed(from);
break;
}
case 0x56: // Cast spell from macro
{
var spellID = Utility.ToInt32(command) - 1;
EventSink.InvokeCastSpellRequest(from, spellID, null);
break;
}
case 0xF4: // Invoke virtues from macro
{
var virtueID = Utility.ToInt32(command) - 1;
EventSink.InvokeVirtueMacroRequest(from, virtueID);
break;
}
case 0x2F: // Old scroll double click
{
/*
* This command is still sent for items 0xEF3 - 0xEF9
*
* Command is one of three, depending on the item ID of the scroll:
* - [scroll serial]
* - [scroll serial] [target serial]
* - [scroll serial] [x] [y] [z]
*/
break;
}
default:
{
state.LogInfo($"Unknown text-command type 0x{state:X2}: {type} ({command})");
break;
}
}
}
public static void AsciiPromptResponse(NetState state, CircularBufferReader reader, int packetLength)
{
var from = state.Mobile;
if (from == null)
{
return;
}
var serial = reader.ReadUInt32();
var prompt = reader.ReadInt32();
var type = reader.ReadInt32();
var text = reader.ReadAsciiSafe();
if (text.Length > 128)
{
return;
}
var p = from.Prompt;
if (p?.Serial == serial && p.Serial == prompt)
{
from.Prompt = null;
if (type == 0)
{
p.OnCancel(from);
}
else
{
p.OnResponse(from, text);
}
}
}
public static void UnicodePromptResponse(NetState state, CircularBufferReader reader, int packetLength)
{
var from = state.Mobile;
if (from == null)
{
return;
}
var serial = reader.ReadUInt32();
var prompt = reader.ReadInt32();
var type = reader.ReadInt32();
var lang = reader.ReadAscii(4);
var text = reader.ReadLittleUniSafe();
if (text.Length > 128)
{
return;
}
var p = from.Prompt;
if (p?.Serial == serial && p.Serial == prompt)
{
from.Prompt = null;
if (type == 0)
{
p.OnCancel(from);
}
else
{
p.OnResponse(from, text);
}
}
}
public static void MenuResponse(NetState state, CircularBufferReader reader, int packetLength)
{
var serial = reader.ReadUInt32();
int menuID = reader.ReadInt16(); // unused in our implementation
int index = reader.ReadInt16();
int itemID = reader.ReadInt16();
int hue = reader.ReadInt16();
index -= 1; // convert from 1-based to 0-based
foreach (var menu in state.Menus)
{
if (menu.Serial == serial)
{
state.RemoveMenu(menu);
if (index >= 0 && index < menu.EntryLength)
{
menu.OnResponse(state, index);
}
else
{
menu.OnCancel(state);
}
break;
}
}
}
public static void Disconnect(NetState state, CircularBufferReader reader, int packetLength)
{
var minusOne = reader.ReadInt32();
}
public static void ConfigurationFile(NetState state, CircularBufferReader reader, int packetLength)
{
}
public static void LogoutReq(NetState state, CircularBufferReader reader, int packetLength)
{
state.SendLogoutAck();
}
public static void ChangeSkillLock(NetState state, CircularBufferReader reader, int packetLength)
{
var s = state.Mobile.Skills[reader.ReadInt16()];
s?.SetLockNoRelay((SkillLock)reader.ReadByte());
}
public static void HelpRequest(NetState state, CircularBufferReader reader, int packetLength)
{
EventSink.InvokeHelpRequest(state.Mobile);
}
public static void DisplayGumpResponse(NetState state, CircularBufferReader reader, int packetLength)
{
var serial = (Serial)reader.ReadUInt32();
var typeID = reader.ReadInt32();
var buttonID = reader.ReadInt32();
foreach (var gump in state.Gumps)
{
if (gump.Serial != serial || gump.TypeID != typeID)
{
continue;
}
var buttonExists = buttonID == 0; // 0 is always 'close'
if (!buttonExists)
{
foreach (var e in gump.Entries)
{
if (e is GumpButton button && button.ButtonID == buttonID)
{
buttonExists = true;
break;
}
if (e is GumpImageTileButton tileButton && tileButton.ButtonID == buttonID)
{
buttonExists = true;
break;
}
}
}
if (!buttonExists)
{
state.LogInfo("Invalid gump response, disconnecting...");
var exception = new InvalidGumpResponseException($"Button {buttonID} doesn't exist");
exception.SetStackTrace(new StackTrace());
NetState.TraceException(exception);
state.Mobile?.SendMessage("Invalid gump response.");
// state.Disconnect("Invalid gump response.");
return;
}
var switchCount = reader.ReadInt32();
if (switchCount < 0 || switchCount > gump.m_Switches)
{
state.LogInfo("Invalid gump response, disconnecting...");
var exception = new InvalidGumpResponseException($"Bad switch count {switchCount}");
exception.SetStackTrace(new StackTrace());
NetState.TraceException(exception);
state.Mobile?.SendMessage("Invalid gump response.");
// state.Disconnect("Invalid gump response.");
return;
}
var switches = new int[switchCount];
for (var i = 0; i < switches.Length; ++i)
{
switches[i] = reader.ReadInt32();
}
var textCount = reader.ReadInt32();
if (textCount < 0 || textCount > gump.m_TextEntries)
{
state.LogInfo("Invalid gump response, disconnecting...");
var exception = new InvalidGumpResponseException($"Bad text entry count {textCount}");
exception.SetStackTrace(new StackTrace());
NetState.TraceException(exception);
state.Mobile?.SendMessage("Invalid gump response.");
// state.Disconnect("Invalid gump response.");
return;
}
var textEntries = new TextRelay[textCount];
for (var i = 0; i < textEntries.Length; ++i)
{
int entryID = reader.ReadUInt16();
int textLength = reader.ReadUInt16();
if (textLength > 239)
{
state.LogInfo("Invalid gump response, disconnecting...");
var exception = new InvalidGumpResponseException($"Text entry {i} is too long ({textLength})");
exception.SetStackTrace(new StackTrace());
NetState.TraceException(exception);
state.Mobile?.SendMessage("Invalid gump response.");
// state.Disconnect("Invalid gump response.");
return;
}
var text = reader.ReadBigUniSafe(textLength);
textEntries[i] = new TextRelay(entryID, text);
}
state.RemoveGump(gump);
var prof = GumpProfile.Acquire(gump.GetType());
prof?.Start();
gump.OnResponse(state, new RelayInfo(buttonID, switches, textEntries));
prof?.Finish();
return;
}
if (typeID == 461)
{
// Virtue gump
var switchCount = reader.Remaining >= 4 ? reader.ReadInt32() : 0;
if (buttonID == 1 && switchCount > 0)
{
var beheld = World.FindMobile((Serial)reader.ReadUInt32());
if (beheld != null)
{
EventSink.InvokeVirtueGumpRequest(state.Mobile, beheld);
}
}
else
{
var beheld = World.FindMobile(serial);
if (beheld != null)
{
EventSink.InvokeVirtueItemRequest(state.Mobile, beheld, buttonID);
}
}
}
}
public static void SetWarMode(NetState state, CircularBufferReader reader, int packetLength)
{
state.Mobile?.DelayChangeWarmode(reader.ReadBoolean());
}
// TODO: Throttle/make this more safe
public static void Resynchronize(NetState state, CircularBufferReader reader, int packetLength)
{
var from = state.Mobile;
if (from == null)
{
return;
}
state.SendMobileUpdate(from);
state.SendMobileIncoming(from, from);
from.SendEverything();
state.Sequence = 0;
}
public static void PingReq(NetState state, CircularBufferReader reader, int packetLength)
{
state.SendPingAck(reader.ReadByte());
}
public static void SetUpdateRange(NetState state, CircularBufferReader reader, int packetLength)
{
state.SendChangeUpdateRange(18);
}
public static void MobileQuery(NetState state, CircularBufferReader reader, int packetLength)
{
var from = state.Mobile;
if (from == null)
{
return;
}
reader.ReadInt32(); // 0xEDEDEDED
int type = reader.ReadByte();
var m = World.FindMobile((Serial)reader.ReadUInt32());
if (m == null)
{
return;
}
switch (type)
{
case 0x04: // Stats
{
m.OnStatsQuery(from);
break;
}
case 0x05:
{
m.OnSkillsQuery(from);
break;
}
default:
{
reader.Trace(state);
break;
}
}
}
public static void CrashReport(NetState state, CircularBufferReader reader, int packetLength)
{
var clientMaj = reader.ReadByte();
var clientMin = reader.ReadByte();
var clientRev = reader.ReadByte();
var clientPat = reader.ReadByte();
var x = reader.ReadUInt16();
var y = reader.ReadUInt16();
var z = reader.ReadSByte();
var map = reader.ReadByte();
var account = reader.ReadAscii(32);
var character = reader.ReadAscii(32);
var ip = reader.ReadAscii(15);
var unk1 = reader.ReadInt32();
var exception = reader.ReadInt32();
var process = reader.ReadAscii(100);
var report = reader.ReadAscii(100);
reader.ReadByte(); // 0x00
var offset = reader.ReadInt32();
int count = reader.ReadByte();
for (var i = 0; i < count; i++)
{
var address = reader.ReadInt32();
}
}
public static void GuildGumpRequest(NetState state, IEntity e, EncodedReader reader)
{
EventSink.InvokeGuildGumpRequest(state.Mobile);
}
public static void QuestGumpRequest(NetState state, IEntity e, EncodedReader reader)
{
EventSink.InvokeQuestGumpRequest(state.Mobile);
}
public static void EncodedCommand(NetState state, CircularBufferReader reader, int packetLength)
{
var e = World.FindEntity((Serial)reader.ReadUInt32());
int packetId = reader.ReadUInt16();
// We will add support if this is ever a real thing.
if (packetId > 0xFF)
{
var reason = $"Sent unsupported encoded packet (0xD7x{packetId:X4}";
state.LogInfo(reason);
state.Disconnect(reason);
}
var ph = IncomingPackets.GetEncodedHandler(packetId);
if (ph == null)
{
reader.Trace(state);
return;
}
if (ph.Ingame && state.Mobile == null)
{
var reason = $"Sent in-game packet (0xD7x{packetId:X4}) before being attached to a mobile.";
state.LogInfo(reason);
state.Disconnect(reason);
}
else if (ph.Ingame && state.Mobile.Deleted)
{
state.Disconnect($"Sent in-game packet(0xD7x{packetId:X4}) but mobile is deleted.");
}
else
{
ph.OnReceive(state, e, new EncodedReader(reader));
}
}
}