ModernUO/Projects/UOContent/Engines/ML Quests/Gumps/RaceChangeGump.cs
Stefano Merotta f24b98f8e2
fix: Replaces throttlers and packet callbacks with function pointers (#1063)
Replaces multi-cast delegates with function pointers to gain 25% in performance and lower allocations.
2022-06-15 12:48:43 -07:00

353 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Spells.Fifth;
using Server.Spells.Ninjitsu;
using Server.Spells.Seventh;
namespace Server.Engines.MLQuests.Gumps
{
public interface IRaceChanger
{
bool CheckComplete(PlayerMobile from);
void ConsumeNeeded(PlayerMobile from);
void OnCancel(PlayerMobile from);
}
public class RaceChangeConfirmGump : Gump
{
private static Dictionary<NetState, RaceChangeState> m_Pending;
private readonly PlayerMobile m_From;
private readonly IRaceChanger m_Owner;
private readonly Race m_Race;
public RaceChangeConfirmGump(IRaceChanger owner, PlayerMobile from, Race targetRace)
: base(50, 50)
{
from.CloseGump<RaceChangeConfirmGump>();
m_Owner = owner;
m_From = from;
m_Race = targetRace;
AddPage(0);
AddBackground(0, 0, 240, 135, 0x2422);
if (targetRace == Race.Human)
{
AddHtmlLocalized(15, 15, 210, 75, 1073643, 0); // Are you sure you wish to embrace your humanity?
}
else if (targetRace == Race.Elf)
{
AddHtmlLocalized(15, 15, 210, 75, 1073642, 0); // Are you sure you want to follow the elven ways?
}
else
{
AddHtml(15, 15, 210, 75, $"Are you sure you want to change your race to {targetRace.Name}?");
}
AddButton(160, 95, 0xF7, 0xF8, 1);
AddButton(90, 95, 0xF2, 0xF1, 0);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
switch (info.ButtonID)
{
case 0: // Cancel
{
m_Owner?.OnCancel(m_From);
break;
}
case 1: // Okay
{
if (m_Owner?.CheckComplete(m_From) != false)
{
Offer(m_Owner, m_From, m_Race);
}
break;
}
}
}
public static unsafe void Initialize()
{
m_Pending = new Dictionary<NetState, RaceChangeState>();
IncomingExtendedCommandPackets.RegisterExtended(0x2A, true, &RaceChangeReply);
}
public static bool IsPending(NetState state) => state != null && m_Pending.ContainsKey(state);
private static void Offer(IRaceChanger owner, PlayerMobile from, Race targetRace)
{
var ns = from.NetState;
if (ns == null || !CanChange(from, targetRace))
{
return;
}
CloseCurrent(ns);
m_Pending[ns] = new RaceChangeState(owner, ns, targetRace);
ns.SendRaceChanger(from.Female, targetRace);
}
private static void CloseCurrent(NetState ns)
{
if (m_Pending.TryGetValue(ns, out var state))
{
state._timeoutToken.Cancel();
m_Pending.Remove(ns);
}
ns.SendCloseRaceChanger();
}
private static void Timeout(NetState ns)
{
if (IsPending(ns))
{
m_Pending.Remove(ns);
ns.SendCloseRaceChanger();
}
}
public static bool IsWearingEquipment(Mobile from)
{
foreach (var item in from.Items)
{
switch (item.Layer)
{
case Layer.Hair:
case Layer.FacialHair:
case Layer.Backpack:
case Layer.Mount:
case Layer.Bank:
{
continue; // ignore
}
default:
{
return true;
}
}
}
return false;
}
private static bool CanChange(PlayerMobile from, Race targetRace)
{
if (from.Deleted)
{
return false;
}
if (from.Race == targetRace)
{
from.SendLocalizedMessage(1111918); // You are already that race.
}
else if (!MondainsLegacy.CheckML(from, false))
{
from.SendLocalizedMessage(1073651); // You must have Mondain's Legacy before proceeding...
}
else if (!from.Alive)
{
from.SendLocalizedMessage(1073646); // Only the living may proceed...
}
else if (from.Mounted)
{
from.SendLocalizedMessage(1073647); // You may not continue while mounted...
}
else if (!from.CanBeginAction<PolymorphSpell>() || DisguiseTimers.IsDisguised(from) ||
AnimalForm.UnderTransformation(from) || !from.CanBeginAction<IncognitoSpell>() ||
from.IsBodyMod) // TODO: Does this cover everything?
{
from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
}
else if (from.Spell?.IsCasting == true)
{
from.SendLocalizedMessage(1073649); // One may not proceed while embracing magic...
}
else if (from.Poisoned)
{
from.SendLocalizedMessage(1073652); // You must be healthy to proceed...
}
else if (IsWearingEquipment(from))
{
from.SendLocalizedMessage(1073650); // To proceed you must be unburdened by equipment...
}
else
{
return true;
}
return false;
}
private static void RaceChangeReply(NetState state, CircularBufferReader reader, int packetLength)
{
if (!m_Pending.TryGetValue(state, out var raceChangeState))
{
return;
}
CloseCurrent(state);
if (state.Mobile is not PlayerMobile pm)
{
return;
}
var owner = raceChangeState.m_Owner;
var targetRace = raceChangeState.m_TargetRace;
if (reader.Length == 5)
{
owner?.OnCancel(pm);
return;
}
if (!CanChange(pm, targetRace) || owner?.CheckComplete(pm) == false)
{
return;
}
int hue = reader.ReadUInt16();
int hairItemId = reader.ReadUInt16();
int hairHue = reader.ReadUInt16();
int facialHairItemId = reader.ReadUInt16();
int facialHairHue = reader.ReadUInt16();
pm.Race = targetRace;
pm.Hue = targetRace.ClipSkinHue(hue) | 0x8000;
if (targetRace.ValidateHair(pm, hairItemId))
{
pm.HairItemID = hairItemId;
pm.HairHue = targetRace.ClipHairHue(hairHue);
}
else
{
pm.HairItemID = 0;
}
if (targetRace.ValidateFacialHair(pm, facialHairItemId))
{
pm.FacialHairItemID = facialHairItemId;
pm.FacialHairHue = targetRace.ClipHairHue(facialHairHue);
}
else
{
pm.FacialHairItemID = 0;
}
if (targetRace == Race.Human)
{
pm.SendLocalizedMessage(1073654); // You are now fully human.
}
else if (targetRace == Race.Elf)
{
pm.SendLocalizedMessage(1073653); // You are now fully initiated into the Elven culture.
}
else
{
pm.SendMessage("You have fully changed your race to {0}.", targetRace.Name);
}
owner?.ConsumeNeeded(pm);
}
private class RaceChangeState
{
private static readonly TimeSpan m_TimeoutDelay = TimeSpan.FromMinutes(1);
public readonly IRaceChanger m_Owner;
public readonly Race m_TargetRace;
public TimerExecutionToken _timeoutToken;
public RaceChangeState(IRaceChanger owner, NetState ns, Race targetRace)
{
m_Owner = owner;
m_TargetRace = targetRace;
Timer.StartTimer(m_TimeoutDelay, () => Timeout(ns), out _timeoutToken);
}
}
}
public class RaceChangeDeed : Item, IRaceChanger
{
[Constructible]
public RaceChangeDeed()
: base(0x14F0) =>
LootType = LootType.Blessed;
public RaceChangeDeed(Serial serial)
: base(serial)
{
}
public override string DefaultName => "a race change deed";
public bool CheckComplete(PlayerMobile pm)
{
if (Deleted)
{
return false;
}
if (!IsChildOf(pm.Backpack))
{
pm.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return false;
}
return true;
}
public void ConsumeNeeded(PlayerMobile pm)
{
Consume();
}
public void OnCancel(PlayerMobile pm)
{
}
public override void OnDoubleClick(Mobile from)
{
if (from is not PlayerMobile pm)
{
return;
}
if (CheckComplete(pm))
{
pm.SendGump(new RaceChangeConfirmGump(this, pm, pm.Race == Race.Human ? Race.Elf : Race.Human));
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}