### Summary - [X] Fixed a bug where entity persistence was serialized out of order, causing world corruption. - [X] Fixed LastSerialized not being utilized properly and dangling references still becoming an issue. - [X] Added a new `GenericEntityPersistence<T>` type to encapsulate `ISerializable` serialization. - [X] Removing the custom logic and moved Items, Mobiles, Guilds, and Accounts to GenericEntityPersistence. - [X] Changed serialization to use the singleton pattern to reduce calling methods from stored variables. |
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|---|---|---|
| .. | ||
| BaseBOBEntry.cs | ||
| BOBEntries.cs | ||
| BOBFilter.cs | ||
| BOBFilterGump.cs | ||
| BOBGump.cs | ||
| BOBLargeEntry.cs | ||
| BOBLargeSubEntry.cs | ||
| BOBSmallEntry.cs | ||
| BODBuyGump.cs | ||
| BODType.cs | ||
| BulkOrderBook.cs | ||
| IBOBEntry.cs | ||