### Summary - [X] Fixed a bug where entity persistence was serialized out of order, causing world corruption. - [X] Fixed LastSerialized not being utilized properly and dangling references still becoming an issue. - [X] Added a new `GenericEntityPersistence<T>` type to encapsulate `ISerializable` serialization. - [X] Removing the custom logic and moved Items, Mobiles, Guilds, and Accounts to GenericEntityPersistence. - [X] Changed serialization to use the singleton pattern to reduce calling methods from stored variables.
178 lines
4.7 KiB
C#
178 lines
4.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Server.Collections;
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using Server.Mobiles;
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namespace Server.Engines.CannedEvil;
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public class ChampionTitleSystem : GenericPersistence
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{
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private static ChampionTitleSystem _championTitlePersistence;
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// All of the players with murders
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private static readonly Dictionary<PlayerMobile, ChampionTitleContext> _championTitleContexts = new();
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private static readonly Timer _championTitleTimer = new ChampionTitleTimer();
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public static void Configure()
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{
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_championTitlePersistence = new ChampionTitleSystem();
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}
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public static void Initialize()
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{
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EventSink.PlayerDeleted += OnPlayerDeleted;
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_championTitleTimer.Start();
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}
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private static void OnPlayerDeleted(Mobile m)
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{
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if (m is PlayerMobile pm)
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{
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_championTitleContexts.Remove(pm);
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}
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}
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public ChampionTitleSystem() : base("ChampionTitles", 10)
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{
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}
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public override void Deserialize(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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var count = reader.ReadEncodedInt();
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for (var i = 0; i < count; ++i)
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{
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var context = new ChampionTitleContext(reader.ReadEntity<PlayerMobile>());
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context.Deserialize(reader);
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_championTitleContexts.Add(context.Player, context);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(_championTitleContexts.Count);
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foreach (var (m, context) in _championTitleContexts)
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{
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writer.Write(m);
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context.Serialize(writer);
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}
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}
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public static bool GetChampionTitleContext(PlayerMobile player, out ChampionTitleContext context) =>
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_championTitleContexts.TryGetValue(player, out context);
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public static ChampionTitleContext GetOrCreateChampionTitleContext(PlayerMobile player)
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{
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ref var context = ref CollectionsMarshal.GetValueRefOrAddDefault(_championTitleContexts, player, out var exists);
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if (!exists)
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{
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context = new ChampionTitleContext(player);
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}
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return context;
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}
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// Called when killing a harrower. Will give a minimum of 1 point.
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public static void AwardHarrowerTitle(PlayerMobile pm)
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{
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var context = GetOrCreateChampionTitleContext(pm);
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var count = 1;
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for (var i = 0; i < ChampionSpawnInfo.Table.Length; i++)
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{
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var title = context.GetTitle(ChampionSpawnInfo.Table[i].Type);
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if (title?.Value > 900)
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{
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count++;
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}
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}
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context.Harrower = Math.Max(count, context.Harrower); // Harrower titles never decay.
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}
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public static int GetChampionTitleLabel(PlayerMobile player)
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{
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if (!GetChampionTitleContext(player, out var context))
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{
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return 0;
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}
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if (context.Harrower > 0)
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{
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return 1113082 + Math.Min(context.Harrower, 10);
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}
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var highestValue = 0;
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var highestType = 0;
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for (var i = 0; i < ChampionSpawnInfo.Table.Length; i++)
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{
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var t = context.GetTitle(ChampionSpawnInfo.Table[i].Type);
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if (t == null)
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{
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continue;
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}
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var v = t.Value;
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if (v > highestValue)
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{
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highestValue = v;
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highestType = i;
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}
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}
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var offset = highestValue switch
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{
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> 800 => 3,
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> 300 => highestValue / 300,
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_ => 0
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};
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if (offset > 0)
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{
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var champInfo = ChampionSpawnInfo.Table[highestType];
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var championLevelName = champInfo.LevelNames[Math.Min(offset, champInfo.LevelNames.Length) - 1];
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return championLevelName.Number;
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}
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return 0;
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}
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private class ChampionTitleTimer : Timer
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{
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public ChampionTitleTimer() : base(TimeSpan.FromMinutes(5.0), TimeSpan.FromMinutes(5.0))
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{
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}
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protected override void OnTick()
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{
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if (_championTitleContexts.Count == 0)
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{
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return;
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}
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var context in _championTitleContexts.Values)
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{
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if (!context.CheckAtrophy())
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{
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queue.Enqueue(context.Player);
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}
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}
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while (queue.Count > 0)
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{
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_championTitleContexts.Remove((PlayerMobile)queue.Dequeue());
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}
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}
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}
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}
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