## Summary Migrates 16 player-facing legacy `Gump` subclasses in the Veteran Rewards system to `DynamicGump` or `StaticGump<T>`, renames every nested `InternalGump`/`ConfirmGump` to system-prefixed names, and updates external callers to use new static `DisplayTo` entry points. ### Reward chain (Engines/Veteran Rewards) | Gump | Base type | Reasoning | |---|---|---| | `RewardNoticeGump` | `StaticGump<T>` | Fixed layout | | `RewardChoiceGump` | `DynamicGump` | Layout shape varies (per-player categories, entries, pages) | | `RewardConfirmGump` | `DynamicGump` | `entry.Name` is a dynamic cliloc per reward (cliloc rule) | | `RewardOptionGump` | `DynamicGump` | Title cliloc and per-option clilocs are dynamic (cliloc rule) | | `RewardDemolitionGump` | `DynamicGump` | `question` cliloc is dynamic per caller (cliloc rule) | ### Statue (Engines/Veteran Rewards/Character Statue Maker) | Gump | Base type | Reasoning | |---|---|---| | `CharacterStatueGump` | `DynamicGump` | Pose/Direction/Material labels are dynamic clilocs (cliloc rule) | | `CharacterPlinthGump` | `DynamicGump` | `statue.Name`, sculpted-on date, and statue-type cliloc are dynamic (cliloc rule) | ### Decorations (Items/Special/Veteran Rewards) — every `InternalGump` renamed | Original | New name | Base type | Reasoning | |---|---|---|---| | `Banner.InternalGump` | `BannerGump` | `StaticGump<T>` | Fully fixed item-id picker over `Start..End` range | | `Brazier.InternalGump` | `BrazierGump` | `StaticGump<T>` | Fixed two-item picker | | `Cannon.InternalGump` | `CannonGump` | `DynamicGump` | `keg.Validate()` value passed as `~1_CHARGES~` arg (cliloc-arg rule) | | `DecorativeShield.InternalGump` | `DecorativeShieldGump` | `StaticGump<T>` | Fixed item picker over a constant range | | `DecorativeShield.FacingGump` | `DecorativeShieldFacingGump` | `DynamicGump` | Item ids depend on instance state | | `HangingSkeleton.InternalGump` | `HangingSkeletonGump` | `StaticGump<T>` | Fixed item picker (5 hard-coded ids) | | `PottedCactus.InternalGump` | `PottedCactusGump` | `StaticGump<T>` | Fixed 6-item picker | | `StoneAnkh.InternalGump` | `StoneAnkhGump` | `StaticGump<T>` | Fixed two-direction picker | | `WallBanner.InternalGump` | `WallBannerGump` | `StaticGump<T>` | Fixed 30-banner picker across 5 pages | | `WeaponEngravingTool.InternalGump` | `WeaponEngravingToolGump` | `StaticGump<T>` | Fixed text-entry dialog | | `WeaponEngravingTool.ConfirmGump` | `WeaponEngravingToolConfirmGump` | `DynamicGump` | Layout branches on `guildmaster != null` | ### External callers updated `RewardSystem`, `CharacterStatue`, `FireFliesDeed`, `FlamingHead`, `Banner`, `DecorativeShield`, `HangingSkeleton`, `StoneAnkh` (RewardDemolitionGump callers); `AnkhOfSacrifice`, `Cannon`, `MiningCart`, `MinotaurStatue`, `TreeStump` (RewardOptionGump callers); `TinkerGuildmaster` (engraver confirm gump). The pre-existing `FacingGump` inside `Banner.cs` (already `DynamicGump`) was left as-is — it is private, nested inside `InternalTarget`, and never referenced outside.
208 lines
5.1 KiB
C#
208 lines
5.1 KiB
C#
using ModernUO.Serialization;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class RewardBrazier : Item, IRewardItem
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{
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private static readonly int[] _art = { 0x19AA, 0x19BB };
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isRewardItem;
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[SerializableField(1, getter: "private", setter: "private")]
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private Item _fire;
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[Constructible]
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public RewardBrazier() : this(_art.RandomElement())
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{
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}
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[Constructible]
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public RewardBrazier(int itemID) : base(itemID) => LootType = LootType.Blessed;
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public override double DefaultWeight => 10.0;
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void OnDelete()
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{
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TurnOff();
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base.OnDelete();
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}
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public void TurnOff()
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{
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if (_fire != null)
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{
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_fire.Delete();
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Fire = null;
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}
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}
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public void TurnOn()
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{
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Fire ??= new Item();
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_fire.ItemID = 0x19AB;
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_fire.Movable = false;
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_fire.MoveToWorld(new Point3D(X, Y, Z + ItemData.Height + 2), Map);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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if (!IsLockedDown)
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{
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from.SendLocalizedMessage(502692); // This must be in a house and be locked down to work.
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return;
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}
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var house = BaseHouse.FindHouseAt(from);
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if (house?.IsCoOwner(from) != true)
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{
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from.SendLocalizedMessage(502436); // That is not accessible.
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return;
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}
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if (_fire != null)
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{
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TurnOff();
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}
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else
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{
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TurnOn();
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}
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}
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public override void OnLocationChange(Point3D old)
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{
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_fire?.MoveToWorld(new Point3D(X, Y, Z + ItemData.Height), Map);
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (_isRewardItem)
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{
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list.Add(1076222); // 6th Year Veteran Reward
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}
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}
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}
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[SerializationGenerator(0)]
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public partial class RewardBrazierDeed : Item, IRewardItem
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isRewardItem;
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[Constructible]
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public RewardBrazierDeed() : base(0x14F0) => LootType = LootType.Blessed;
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => 1080527; // Brazier Deed
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public override void OnDoubleClick(Mobile from)
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{
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if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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{
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return;
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}
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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return;
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}
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BrazierGump.DisplayTo(from, this);
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (_isRewardItem)
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{
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list.Add(1076222); // 6th Year Veteran Reward
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}
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}
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private class BrazierGump : StaticGump<BrazierGump>
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{
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private readonly RewardBrazierDeed _brazier;
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public override bool Singleton => true;
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private BrazierGump(RewardBrazierDeed brazier) : base(100, 200) => _brazier = brazier;
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public static void DisplayTo(Mobile from, RewardBrazierDeed brazier)
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{
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if (from?.NetState == null || brazier?.Deleted != false)
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{
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return;
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}
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from.SendGump(new BrazierGump(brazier));
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}
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 200, 200, 2600);
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builder.AddPage(1);
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builder.AddLabel(45, 15, 0, "Choose a Brazier:");
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builder.AddItem(40, 75, 0x19AA);
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builder.AddButton(55, 50, 0x845, 0x846, 0x19AA);
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builder.AddItem(100, 75, 0x19BB);
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builder.AddButton(115, 50, 0x845, 0x846, 0x19BB);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (_brazier?.Deleted != false)
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{
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return;
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}
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var m = sender.Mobile;
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if (info.ButtonID != 0x19AA && info.ButtonID != 0x19BB)
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{
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return;
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}
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var brazier = new RewardBrazier(info.ButtonID) { IsRewardItem = _brazier.IsRewardItem };
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if (!m.PlaceInBackpack(brazier))
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{
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brazier.Delete();
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m.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again.
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}
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else
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{
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_brazier.Delete();
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}
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}
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}
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}
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