ModernUO/Projects/UOContent/Misc/Weather.cs

412 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Items;
using Server.Network;
namespace Server.Misc;
public partial class Weather
{
private static Map[] m_Facets;
private static readonly Dictionary<Map, List<Weather>> m_WeatherByFacet = new();
private bool m_Active;
private bool m_ExtremeTemperature;
private int m_Stage;
public Weather(
Map facet, Rectangle2D[] area, int temperature, int chanceOfPrecipitation, int chanceOfExtremeTemperature,
TimeSpan interval
)
{
Facet = facet;
Area = area;
Temperature = temperature;
ChanceOfPrecipitation = chanceOfPrecipitation;
ChanceOfExtremeTemperature = chanceOfExtremeTemperature;
var list = GetWeatherList(facet);
list?.Add(this);
Timer.DelayCall(
TimeSpan.FromSeconds((0.2 + Utility.RandomDouble() * 0.8) * interval.TotalSeconds),
interval,
OnTick
);
}
public Map Facet { get; }
public Rectangle2D[] Area { get; set; }
public int Temperature { get; set; }
public int ChanceOfPrecipitation { get; set; }
public int ChanceOfExtremeTemperature { get; set; }
// For dynamic weather:
public Rectangle2D Bounds { get; set; }
public int MoveSpeed { get; set; }
public int MoveAngleX { get; set; }
public int MoveAngleY { get; set; }
public static void Initialize()
{
m_Facets = [Map.Felucca, Map.Trammel];
/* Static weather:
*
* Format:
* AddWeather( temperature, chanceOfPrecipitation, chanceOfExtremeTemperature, <area ...> );
*/
// ice island
AddWeather(
-15,
100,
5,
new Rectangle2D(3850, 160, 390, 320),
new Rectangle2D(3900, 480, 380, 180),
new Rectangle2D(4160, 660, 150, 110)
);
// covetous entrance, around vesper and minoc
AddWeather(+15, 50, 5, new Rectangle2D(2425, 725, 250, 250));
// despise entrance, north of britain
AddWeather(+15, 50, 5, new Rectangle2D(1245, 1045, 250, 250));
/* Dynamic weather:
*
* Format:
* AddDynamicWeather( temperature, chanceOfPrecipitation, chanceOfExtremeTemperature, moveSpeed, width, height, bounds );
*/
for (var i = 0; i < 15; ++i)
{
AddDynamicWeather(+15, 100, 5, 8, 400, 400, new Rectangle2D(0, 0, 5120, 4096));
}
}
public static List<Weather> GetWeatherList(Map facet)
{
if (facet == null)
{
return null;
}
if (!m_WeatherByFacet.TryGetValue(facet, out var list))
{
m_WeatherByFacet[facet] = list = [];
}
return list;
}
public static void AddDynamicWeather(
int temperature, int chanceOfPrecipitation, int chanceOfExtremeTemperature, int moveSpeed, int width, int height,
Rectangle2D bounds
)
{
for (var i = 0; i < m_Facets.Length; ++i)
{
var area = new Rectangle2D();
var isValid = false;
for (var j = 0; j < 10; ++j)
{
area = new Rectangle2D(
bounds.X + Utility.Random(bounds.Width - width),
bounds.Y + Utility.Random(bounds.Height - height),
width,
height
);
if (!CheckWeatherConflict(m_Facets[i], null, area))
{
isValid = true;
}
if (isValid)
{
break;
}
}
if (!isValid)
{
continue;
}
new Weather(
m_Facets[i],
[area],
temperature,
chanceOfPrecipitation,
chanceOfExtremeTemperature,
TimeSpan.FromSeconds(30.0)
)
{ Bounds = bounds, MoveSpeed = moveSpeed };
}
}
public static void AddWeather(
int temperature, int chanceOfPrecipitation, int chanceOfExtremeTemperature, params Rectangle2D[] area
)
{
for (var i = 0; i < m_Facets.Length; ++i)
{
new Weather(
m_Facets[i],
area,
temperature,
chanceOfPrecipitation,
chanceOfExtremeTemperature,
TimeSpan.FromSeconds(30.0)
);
}
}
public static bool CheckWeatherConflict(Map facet, Weather exclude, Rectangle2D area)
{
var list = GetWeatherList(facet);
if (list == null)
{
return false;
}
for (var i = 0; i < list.Count; ++i)
{
var w = list[i];
if (w != exclude && w.IntersectsWith(area))
{
return true;
}
}
return false;
}
public static bool CheckIntersection(Rectangle2D r1, Rectangle2D r2) => r1.X < r2.X + r2.Width &&
r2.X < r1.X + r1.Width &&
r1.Y < r2.Y + r2.Height &&
r2.Y < r1.Y + r1.Height;
public static bool CheckContains(Rectangle2D big, Rectangle2D small) =>
small.X >= big.X && small.Y >= big.Y && small.X + small.Width <= big.X + big.Width
&& small.Y + small.Height <= big.Y + big.Height;
public virtual bool IntersectsWith(Rectangle2D area)
{
for (var i = 0; i < Area.Length; ++i)
{
if (CheckIntersection(area, Area[i]))
{
return true;
}
}
return false;
}
public virtual void Reposition()
{
if (Area.Length == 0)
{
return;
}
var width = Area[0].Width;
var height = Area[0].Height;
var area = new Rectangle2D();
var isValid = false;
for (var j = 0; j < 10; ++j)
{
area = new Rectangle2D(
Bounds.X + Utility.Random(Bounds.Width - width),
Bounds.Y + Utility.Random(Bounds.Height - height),
width,
height
);
if (!CheckWeatherConflict(Facet, this, area))
{
isValid = true;
}
if (isValid)
{
break;
}
}
if (!isValid)
{
return;
}
Area[0] = area;
}
public virtual void RecalculateMovementAngle()
{
var angle = Utility.RandomDouble() * Math.PI * 2.0;
var cos = Math.Cos(angle);
var sin = Math.Sin(angle);
MoveAngleX = (int)(100 * cos);
MoveAngleY = (int)(100 * sin);
}
public virtual void MoveForward()
{
if (Area.Length == 0)
{
return;
}
for (var i = 0; i < 5; ++i) // try 5 times to find a valid spot
{
var xOffset = MoveSpeed * MoveAngleX / 100;
var yOffset = MoveSpeed * MoveAngleY / 100;
var oldArea = Area[0];
var newArea = new Rectangle2D(oldArea.X + xOffset, oldArea.Y + yOffset, oldArea.Width, oldArea.Height);
if (!CheckWeatherConflict(Facet, this, newArea) && CheckContains(Bounds, newArea))
{
Area[0] = newArea;
break;
}
RecalculateMovementAngle();
}
}
public virtual void OnTick()
{
if (m_Stage == 0)
{
m_Active = ChanceOfPrecipitation > Utility.Random(100);
m_ExtremeTemperature = ChanceOfExtremeTemperature > Utility.Random(100);
if (MoveSpeed > 0)
{
Reposition();
RecalculateMovementAngle();
}
}
if (m_Active)
{
if (m_Stage > 0 && MoveSpeed > 0)
{
MoveForward();
}
int type, density;
var temperature = Temperature;
if (m_ExtremeTemperature)
{
temperature *= -1;
}
if (m_Stage < 15)
{
density = m_Stage * 5;
}
else
{
density = Math.Clamp(150 - m_Stage * 5, 10, 70);
}
if (density == 0)
{
type = 0xFE;
}
else if (temperature > 0)
{
type = 0;
}
else
{
type = 2;
}
foreach (var ns in NetState.Instances)
{
var mob = ns.Mobile;
if (mob == null || mob.Map != Facet)
{
continue;
}
var contains = Area.Length == 0;
for (var j = 0; !contains && j < Area.Length; ++j)
{
contains = Area[j].Contains(mob.Location);
}
if (!contains)
{
continue;
}
ns.SendWeather((byte)type, (byte)density, (byte)temperature);
}
}
m_Stage++;
m_Stage %= 30;
}
}
[SerializationGenerator(0)]
public partial class WeatherMap : MapItem
{
[Constructible]
public WeatherMap() => SetDisplay(0, 0, 5119, 4095, 400, 400);
public override string DefaultName => "weather map";
public override void OnDoubleClick(Mobile from)
{
var facet = from.Map;
if (facet == null)
{
return;
}
var list = Weather.GetWeatherList(facet);
ClearPins();
for (var i = 0; i < list.Count; ++i)
{
var w = list[i];
for (var j = 0; j < w.Area.Length; ++j)
{
AddWorldPin(w.Area[j].X + w.Area[j].Width / 2, w.Area[j].Y + w.Area[j].Height / 2);
}
}
base.OnDoubleClick(from);
}
}