ModernUO/Projects/UOContent/Mobiles/Monsters/Reptile/Raptor.cs
Kamron Batman 158e7f2e5f
feat(throwing): add Ter Mur reptiles (Raptor + slith family) and their SA claws (#2515)
Follow-up to the gargoyle Throwing work (#2510/#2512/#2514). Ports two Stygian Abyss creatures from ServUO so two of the throwing artifacts finally have a real OSI drop source instead of being `[add`-only.

## Changes
- **`Raptor`** and **`StoneSlith`** — ported stat-for-stat from ServUO. They **spawn automatically**: `Distribution/Data/Spawns/post-uoml/termur/TerMur.json` already contained Raptor/StoneSlith spawner entries referencing these class names, so no spawn-file edits were needed.
- **`RaptorClaw`** (Boomerang-based) and **`StoneSlithClaw`** (Cyclone-based) artifacts, dropped from each creature's `OnDeath` at ServUO's 0.5% rate (uncontrolled only).
- StoneSlith retains its `GraspingClaw` monster ability; both use `BleedAttack`.

## ModernUO idioms
Default range perception (16) / fight range, derived `GetSpeeds` (no `SetSpeed`), `[SerializationGenerator(0)]` codegen, collection-expression arrays.

## Documented omissions vs ServUO
Flagged as TODO in-code — all are content missing from ModernUO, not silent drops: Raptor's friend-spawn timer + its 25% `AncientPotteryFragments` drop; StoneSlith's `TailSwipe`, `DragonBlood`, and `SlithEye`/`TatteredAncientScroll`/`AncientPotteryFragments` drops; plus `HideType.Horned/Spined` and `PackInstinct.Ostard` (no ModernUO equivalents yet).

## Not included
The other three throwing artifacts (Storm Caller, Banshee's Call, Wind of Corruption) drop from renowned/boss creatures via a `BaseRenowned` artifact-list system that doesn't exist in ModernUO yet — a separate, larger effort. AbyssReaver stays with the (deferred) Into-the-Void quest.

Verified: server builds clean; throwing suite 14/14.
2026-07-02 23:58:29 -07:00

76 lines
2.2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles;
[SerializationGenerator(0)]
public partial class Raptor : BaseCreature
{
[Constructible]
public Raptor() : base(AIType.AI_Melee)
{
Body = 730;
SetStr(404, 471);
SetDex(132, 155);
SetInt(105, 145);
SetHits(343, 400);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 50);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 75.1, 90.0);
SetSkill(SkillName.Tactics, 75.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 95.1);
Fame = 7500;
Karma = -7500;
Tamable = true;
MinTameSkill = 107.1;
ControlSlots = 2;
// TODO(SA-creatures): ServUO Raptors summon up to 2 "friend" raptors on entering combat
// (InternalTimer/CheckFriends). Omitted pending a ModernUO timer/MonsterAbility adaptation.
// Also unported vs ServUO: the 25% AncientPotteryFragments corpse drop (item class not yet in ModernUO).
}
public override string CorpseName => "a raptor corpse";
public override string DefaultName => "a raptor";
public override int TreasureMapLevel => 3;
public override int Meat => 7;
public override int Hides => 11;
public override HideType HideType => HideType.Horned;
public override PackInstinct PackInstinct => PackInstinct.Ostard;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override int GetIdleSound() => 1573;
public override int GetAngerSound() => 1570;
public override int GetHurtSound() => 1572;
public override int GetDeathSound() => 1571;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Controlled && Utility.RandomDouble() <= 0.005)
{
c.DropItem(new RaptorClaw());
}
}
}