ModernUO/Projects/UOContent/Spells/Chivalry
Jack 6745cf2075
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
## Summary

- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
2026-03-06 08:36:41 -08:00
..
CleanseByFire.cs fix: Magic NPCs now use spell range (#1870) 2024-08-08 07:05:27 -07:00
CloseWounds.cs fix: Magic NPCs now use spell range (#1870) 2024-08-08 07:05:27 -07:00
ConsecrateWeapon.cs fix: Cleans up more spells (#1121) 2022-07-16 22:32:51 -07:00
DispelEvil.cs fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
DivineFury.cs fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. (#2082) 2025-01-24 18:20:23 -08:00
EnemyOfOne.cs fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. (#2082) 2025-01-24 18:20:23 -08:00
HolyLight.cs fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
NobleSacrifice.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
PaladinSpell.cs fix: Fixes poison field duration, cleans up skill calculations and poison calculations (#1582) 2023-11-04 12:32:54 -07:00
RemoveCurse.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
SacredJourney.cs feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00