ModernUO/Projects/UOContent/Spells/Second/Protection.cs
Jack 7be8b5f7f6
feat: T2A defensive spells (#2378)
## Summary

Implements T2A-accurate mechanics for the three defensive spells based on UO98 demo scripts. Pre-UOR (`!Core.UOR`) triggers the new behavior; UOR and AOS paths are unchanged.

- **Reactive Armor**: percentage-based melee damage reflection (10-35% based on target Magery), targeted, timed (25-75s). Guards exempt, ranged attacks beyond 1 tile unaffected. Reflected damage is sourceless.
- **Protection**: temporary AC bonus (casterMagery/10, 1-10 AR) via VirtualArmorMod, targeted, timed (12-120s). Shared table with Arch Protection — only one protection buff per mobile.
- **Magic Reflect**: single-use spell reflection using MagicDamageAbsorb as a flag. No timer, no DefensiveSpell lock. Consumed on first reflected spell.
- **Arch Protection**: T2A path applies Protection via shared table with area sound (0x1F7 vs 0x1ED).
- No DefensiveSpell mutual exclusion for T2A — all three spells operate independently.

## Test plan

- [x] Set expansion to T2A
- [x] Cast Reactive Armor on self → verify particles (0x376A) and sound (0x1F2)
- [x] Get hit in melee → verify attacker takes reflected damage with spark effect and sound
- [x] Get hit by ranged weapon from > 1 tile → verify no reflection
- [x] Wait for RA to expire → verify effect ends silently
- [x] Cast RA on target that already has it → verify "This spell is already in effect"
- [x] Cast Protection on another player → verify particles (0x375A) and sound (0x1ED)
- [x] Check target's AR → verify it increased by casterMagery/10
- [x] Wait for Protection to expire → verify AR returns to normal
- [x] Cast Protection on self, then cast Protection on another player → verify both succeed
- [x] Cast Arch Protection on ground near allies → verify each gets AR bonus with sound 0x1F7
- [x] Cast Arch Protection near a target already protected → verify that target is skipped
- [x] Cast Magic Reflect on self → verify particles (0x375A) and sound (0x1E9)
- [x] Have an enemy cast a harmful spell at you → verify spell reflects back, effect consumed
- [x] Cast Magic Reflect again → verify it can be recast after consumption
- [x] Cast Magic Reflect when already active → verify "This spell is already in effect"
- [x] Verify all three spells can be active simultaneously on the same mobile
- [x] Switch expansion to UOR → verify existing UOR behavior unchanged
- [x] Switch expansion to AOS → verify existing AOS behavior unchanged
2026-03-22 11:18:34 -07:00

243 lines
8.1 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.CodeGeneratedEvents;
using Server.Engines.BuffIcons;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Second
{
public class ProtectionSpell : MagerySpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Protection",
"Uus Sanct",
236,
9011,
Reagent.Garlic,
Reagent.Ginseng,
Reagent.SulfurousAsh
);
private static Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> _table;
// T2A: stores the AR bonus per mobile (shared with ArchProtection)
private static Dictionary<Mobile, int> _t2aTable;
public ProtectionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public static Dictionary<Mobile, int> Registry { get; } = new();
public override SpellCircle Circle => SpellCircle.Second;
public static bool HasT2AProtection(Mobile m) => _t2aTable?.ContainsKey(m) ?? false;
public static void RemoveT2AProtection(Mobile m)
{
if (_t2aTable?.Remove(m, out var bonus) == true)
{
m.VirtualArmorMod -= Math.Min(bonus, m.VirtualArmorMod);
}
}
public static void ApplyT2AProtection(Mobile caster, Mobile target)
{
if (HasT2AProtection(target))
{
return;
}
var magery = caster.Skills.Magery.Value;
var bonus = (int)(magery / 10);
var duration = TimeSpan.FromSeconds(6 * magery / 5);
_t2aTable ??= [];
_t2aTable[target] = bonus;
target.VirtualArmorMod += bonus;
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
new InternalTimer(target, duration).Start();
}
public override bool CheckCast()
{
if (Core.AOS || !Core.UOR)
{
return true;
}
if (Registry.ContainsKey(Caster))
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
return false;
}
if (Caster.CanBeginAction<DefensiveSpell>())
{
return true;
}
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
return false;
}
public void Target(Mobile m)
{
if (!Caster.CanBeBeneficial(m))
{
return;
}
if (HasT2AProtection(m))
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
return;
}
if (CheckBSequence(m))
{
Caster.DoBeneficial(m);
SpellHelper.Turn(Caster, m);
ApplyT2AProtection(Caster, m);
m.PlaySound(0x1ED);
}
}
// AOS+ only
public static void Toggle(Mobile caster, Mobile target)
{
/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
* Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20),
* a decreased "resisting spells" skill value by -35 + (Inscription/20),
* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on even after logging out,
* even after dying, until you turn them off by casting them again.
*/
if (_table?.Remove(target, out var mods) == true)
{
target.PlaySound(0x1ED);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
Registry.Remove(target);
target.RemoveResistanceMod(mods.Item1);
target.RemoveSkillMod(mods.Item2);
(target as PlayerMobile)?.RemoveBuff(BuffIcon.Protection);
}
else
{
target.PlaySound(0x1E9);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
var physLoss = -15 + (int)(caster.Skills.Inscribe.Value / 20);
var resistLoss = -35 + (int)(caster.Skills.Inscribe.Value / 20);
var physMod = new ResistanceMod(ResistanceType.Physical, "PhysicalResistProtectionSpell", physLoss);
var resistMod = new DefaultSkillMod(SkillName.MagicResist, "MagicResistProtectionSpell", true, resistLoss);
_table ??= [];
_table[target] = Tuple.Create(physMod, resistMod);
Registry[target] = 1000; // 100.0% protection from disruption
target.AddResistanceMod(physMod);
target.AddSkillMod(resistMod);
var args = $"{physLoss}\t{resistLoss}";
(target as PlayerMobile)?.AddBuff(new BuffInfo(BuffIcon.Protection, 1075814, 1075815, args: args));
}
}
[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
public static void EndProtection(Mobile m)
{
RemoveT2AProtection(m);
if (_table?.Remove(m, out var mods) != true)
{
return;
}
Registry.Remove(m);
m.RemoveResistanceMod(mods.Item1);
m.RemoveSkillMod(mods.Item2);
(m as PlayerMobile)?.RemoveBuff(BuffIcon.Protection);
}
public override void OnCast()
{
if (Core.AOS)
{
if (CheckSequence())
{
Toggle(Caster, Caster);
}
FinishSequence();
}
else if (!Core.UOR)
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Beneficial);
}
else
{
if (Registry.ContainsKey(Caster))
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
}
else if (!Caster.CanBeginAction<DefensiveSpell>())
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
else if (CheckSequence())
{
if (Caster.BeginAction<DefensiveSpell>())
{
var value = (Caster.Skills.EvalInt.Value +
Caster.Skills.Meditation.Value +
Caster.Skills.Inscribe.Value) * 10 / 4;
Registry.Add(Caster, Math.Clamp((int)value, 0, 750)); // 75.0% protection from disruption
var duration = TimeSpan.FromSeconds(Math.Clamp(Caster.Skills.Magery.Value * 2.0, 15, 240));
new InternalTimer(Caster, duration).Start();
Caster.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
Caster.PlaySound(0x1ED);
}
else
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
}
FinishSequence();
}
}
private class InternalTimer : Timer
{
private readonly Mobile _mobile;
public InternalTimer(Mobile mobile, TimeSpan duration) : base(duration) => _mobile = mobile;
protected override void OnTick()
{
if (!Core.UOR)
{
RemoveT2AProtection(_mobile);
}
else
{
Registry.Remove(_mobile);
DefensiveSpell.Nullify(_mobile);
}
}
}
}
}