### Summary - Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class. - Moves TargetRange to the spell itself so it can be used by MageAI. - Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using Server.Items;
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namespace Server.Spells.Second
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{
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public class RemoveTrapSpell : MagerySpell, ITargetingSpell<Item>
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{
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private static readonly SpellInfo _info = new(
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"Remove Trap",
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"An Jux",
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212,
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9001,
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Reagent.Bloodmoss,
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Reagent.SulfurousAsh
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);
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public RemoveTrapSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Second;
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public void Target(Item item)
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{
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if (item is not TrappableContainer cont)
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{
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Caster.SendLocalizedMessage(502373); // That doesn't appear to be trapped
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}
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else if (cont.TrapType != TrapType.None && cont.TrapType != TrapType.MagicTrap)
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{
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DoFizzle();
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}
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else if (CheckSequence())
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{
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SpellHelper.Turn(Caster, item);
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var loc = item.GetWorldLocation();
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Effects.SendLocationParticles(
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EffectItem.Create(loc, item.Map, EffectItem.DefaultDuration),
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0x376A,
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9,
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32,
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5015
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);
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Effects.PlaySound(loc, item.Map, 0x1F0);
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cont.TrapType = TrapType.None;
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cont.TrapPower = 0;
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cont.TrapLevel = 0;
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}
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTarget<Item>(this);
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Caster.SendLocalizedMessage(502368);
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}
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}
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}
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