ModernUO/Projects/UOContent/Engines/Quests/Core/BaseQuester.cs
Kamron Batman f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00

91 lines
2.4 KiB
C#

using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Collections;
using Server.ContextMenus;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests;
public class TalkEntry : ContextMenuEntry
{
public TalkEntry(int talkNumber) : base(talkNumber)
{
}
public override void OnClick(Mobile from, IEntity target)
{
if (from.CheckAlive() && from is PlayerMobile mobile && target is BaseQuester quester && quester.CanTalkTo(mobile))
{
quester.OnTalk(mobile, true);
}
}
}
[SerializationGenerator(0, false)]
public abstract partial class BaseQuester : BaseVendor
{
protected List<SBInfo> _sbInfos = new();
public BaseQuester(string title = null) : base(title)
{
}
protected override List<SBInfo> SBInfos => _sbInfos;
public override bool IsActiveVendor => false;
public override bool IsInvulnerable => true;
public override bool DisallowAllMoves => true;
public override bool ClickTitle => false;
public override bool CanTeach => false;
public virtual int TalkNumber => 6146; // Talk
public override void InitSBInfo()
{
}
public abstract void OnTalk(PlayerMobile player, bool contextMenu);
public virtual bool CanTalkTo(PlayerMobile to) => true;
public virtual int GetAutoTalkRange(PlayerMobile m) => -1;
public override bool CanBeDamaged() => false;
protected Item SetHue(Item item, int hue)
{
item.Hue = hue;
return item;
}
public override void AddCustomContextEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.AddCustomContextEntries(from, ref list);
if (from.Alive && from is PlayerMobile mobile && TalkNumber > 0 && CanTalkTo(mobile))
{
list.Add(new TalkEntry(TalkNumber));
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m.Alive && m is PlayerMobile pm)
{
var range = GetAutoTalkRange(pm);
if (pm.Alive && range >= 0 && InRange(m, range) && !InRange(oldLocation, range) && CanTalkTo(pm))
{
OnTalk(pm, false);
}
}
}
public void FocusTo(Mobile to)
{
QuestSystem.FocusTo(this, to);
}
public static Container GetNewContainer() => new Bag { Hue = QuestSystem.RandomBrightHue() };
}