## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
91 lines
2.4 KiB
C#
91 lines
2.4 KiB
C#
using System.Collections.Generic;
|
|
using ModernUO.Serialization;
|
|
using Server.Collections;
|
|
using Server.ContextMenus;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Engines.Quests;
|
|
|
|
public class TalkEntry : ContextMenuEntry
|
|
{
|
|
public TalkEntry(int talkNumber) : base(talkNumber)
|
|
{
|
|
}
|
|
|
|
public override void OnClick(Mobile from, IEntity target)
|
|
{
|
|
if (from.CheckAlive() && from is PlayerMobile mobile && target is BaseQuester quester && quester.CanTalkTo(mobile))
|
|
{
|
|
quester.OnTalk(mobile, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
[SerializationGenerator(0, false)]
|
|
public abstract partial class BaseQuester : BaseVendor
|
|
{
|
|
protected List<SBInfo> _sbInfos = new();
|
|
|
|
public BaseQuester(string title = null) : base(title)
|
|
{
|
|
}
|
|
|
|
protected override List<SBInfo> SBInfos => _sbInfos;
|
|
|
|
public override bool IsActiveVendor => false;
|
|
public override bool IsInvulnerable => true;
|
|
public override bool DisallowAllMoves => true;
|
|
public override bool ClickTitle => false;
|
|
public override bool CanTeach => false;
|
|
|
|
public virtual int TalkNumber => 6146; // Talk
|
|
|
|
public override void InitSBInfo()
|
|
{
|
|
}
|
|
|
|
public abstract void OnTalk(PlayerMobile player, bool contextMenu);
|
|
|
|
public virtual bool CanTalkTo(PlayerMobile to) => true;
|
|
|
|
public virtual int GetAutoTalkRange(PlayerMobile m) => -1;
|
|
|
|
public override bool CanBeDamaged() => false;
|
|
|
|
protected Item SetHue(Item item, int hue)
|
|
{
|
|
item.Hue = hue;
|
|
return item;
|
|
}
|
|
|
|
public override void AddCustomContextEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
|
|
{
|
|
base.AddCustomContextEntries(from, ref list);
|
|
|
|
if (from.Alive && from is PlayerMobile mobile && TalkNumber > 0 && CanTalkTo(mobile))
|
|
{
|
|
list.Add(new TalkEntry(TalkNumber));
|
|
}
|
|
}
|
|
|
|
public override void OnMovement(Mobile m, Point3D oldLocation)
|
|
{
|
|
if (m.Alive && m is PlayerMobile pm)
|
|
{
|
|
var range = GetAutoTalkRange(pm);
|
|
|
|
if (pm.Alive && range >= 0 && InRange(m, range) && !InRange(oldLocation, range) && CanTalkTo(pm))
|
|
{
|
|
OnTalk(pm, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void FocusTo(Mobile to)
|
|
{
|
|
QuestSystem.FocusTo(this, to);
|
|
}
|
|
|
|
public static Container GetNewContainer() => new Bag { Hue = QuestSystem.RandomBrightHue() };
|
|
}
|