## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
698 lines
20 KiB
C#
698 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Engines.Quests.Ambitious;
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using Server.Engines.Quests.Collector;
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using Server.Engines.Quests.Doom;
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using Server.Engines.Quests.Hag;
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using Server.Engines.Quests.Haven;
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using Server.Engines.Quests.Matriarch;
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using Server.Engines.Quests.Naturalist;
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using Server.Engines.Quests.Necro;
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using Server.Engines.Quests.Ninja;
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using Server.Engines.Quests.Samurai;
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using Server.Engines.Quests.Zento;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests
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{
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public delegate void QuestCallback();
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public abstract class QuestSystem
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{
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public static readonly Type[] QuestTypes =
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{
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typeof(TheSummoningQuest),
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typeof(DarkTidesQuest),
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typeof(UzeraanTurmoilQuest),
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typeof(CollectorQuest),
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typeof(WitchApprenticeQuest),
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typeof(StudyOfSolenQuest),
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typeof(SolenMatriarchQuest),
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typeof(AmbitiousQueenQuest),
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typeof(EminosUndertakingQuest),
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typeof(HaochisTrialsQuest),
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typeof(TerribleHatchlingsQuest)
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};
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private TimerExecutionToken _timerToken;
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public QuestSystem(PlayerMobile from)
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{
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From = from;
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Objectives = new List<QuestObjective>();
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Conversations = new List<QuestConversation>();
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}
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public QuestSystem()
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{
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}
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public abstract object Name { get; }
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public abstract object OfferMessage { get; }
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public abstract int Picture { get; }
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public abstract bool IsTutorial { get; }
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public abstract TimeSpan RestartDelay { get; }
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public abstract Type[] TypeReferenceTable { get; }
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public PlayerMobile From { get; set; }
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public List<QuestObjective> Objectives { get; set; }
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public List<QuestConversation> Conversations { get; set; }
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public virtual void StartTimer()
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{
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if (_timerToken.Running)
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{
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return;
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}
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// TODO: Find out if this can go on forever. We should not allow timers to leak if this is the case.
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Timer.StartTimer(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(0.5), Slice, out _timerToken);
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}
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public virtual void StopTimer()
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{
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_timerToken.Cancel();
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}
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public virtual void Slice()
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{
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for (var i = Objectives.Count - 1; i >= 0; --i)
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{
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var obj = Objectives[i];
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if (obj.GetTimerEvent())
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{
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obj.CheckProgress();
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}
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}
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}
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public virtual void OnKill(BaseCreature creature, Container corpse)
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{
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for (var i = Objectives.Count - 1; i >= 0; --i)
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{
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var obj = Objectives[i];
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if (obj.GetKillEvent(creature, corpse))
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{
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obj.OnKill(creature, corpse);
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}
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}
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}
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public virtual bool IgnoreYoungProtection(Mobile from)
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{
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for (var i = Objectives.Count - 1; i >= 0; --i)
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{
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var obj = Objectives[i];
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if (obj.IgnoreYoungProtection(from))
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{
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return true;
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}
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}
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return false;
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}
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public virtual void BaseDeserialize(IGenericReader reader)
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{
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var referenceTable = TypeReferenceTable;
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var version = reader.ReadEncodedInt();
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switch (version)
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{
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case 0:
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{
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var count = reader.ReadEncodedInt();
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Objectives = new List<QuestObjective>(count);
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for (var i = 0; i < count; ++i)
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{
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var obj = QuestSerializer.DeserializeObjective(referenceTable, reader);
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if (obj != null)
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{
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obj.System = this;
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Objectives.Add(obj);
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}
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}
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count = reader.ReadEncodedInt();
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Conversations = new List<QuestConversation>(count);
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for (var i = 0; i < count; ++i)
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{
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var conv = QuestSerializer.DeserializeConversation(referenceTable, reader);
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if (conv != null)
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{
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conv.System = this;
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Conversations.Add(conv);
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}
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}
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break;
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}
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}
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ChildDeserialize(reader);
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}
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public virtual void ChildDeserialize(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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}
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public virtual void BaseSerialize(IGenericWriter writer)
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{
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var referenceTable = TypeReferenceTable;
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(Objectives.Count);
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for (var i = 0; i < Objectives.Count; ++i)
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{
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QuestSerializer.Serialize(referenceTable, Objectives[i], writer);
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}
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writer.WriteEncodedInt(Conversations.Count);
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for (var i = 0; i < Conversations.Count; ++i)
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{
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QuestSerializer.Serialize(referenceTable, Conversations[i], writer);
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}
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ChildSerialize(writer);
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}
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public virtual void ChildSerialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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}
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public bool IsObjectiveInProgress(Type type)
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{
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var obj = FindObjective(type);
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return obj?.Completed == false;
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}
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public T FindObjective<T>() where T : QuestObjective
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{
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for (var i = Objectives.Count - 1; i >= 0; --i)
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{
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var obj = Objectives[i];
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if (obj is T t)
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{
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return t;
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}
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}
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return null;
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}
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public QuestObjective FindObjective(Type type)
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{
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for (var i = Objectives.Count - 1; i >= 0; --i)
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{
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var obj = Objectives[i];
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if (obj.GetType() == type)
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{
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return obj;
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}
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}
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return null;
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}
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public virtual void SendOffer()
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{
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From.SendGump(new QuestOfferGump(this));
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}
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public virtual void GetContextMenuEntries(ref PooledRefList<ContextMenuEntry> list)
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{
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if (Objectives.Count > 0)
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{
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list.Add(new QuestCallbackEntry(6154, ShowQuestLog)); // View Quest Log
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}
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if (Conversations.Count > 0)
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{
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list.Add(new QuestCallbackEntry(6156, ShowQuestConversation)); // Quest Conversation
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}
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list.Add(new QuestCallbackEntry(6155, BeginCancelQuest)); // Cancel Quest
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}
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public virtual void ShowQuestLogUpdated()
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{
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From.CloseGump<QuestLogUpdatedGump>();
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From.SendGump(new QuestLogUpdatedGump(this));
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}
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public virtual void ShowQuestLog()
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{
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if (Objectives.Count > 0)
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{
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From.CloseGump<QuestItemInfoGump>();
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From.CloseGump<QuestLogUpdatedGump>();
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From.CloseGump<QuestObjectivesGump>();
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From.CloseGump<QuestConversationsGump>();
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From.SendGump(new QuestObjectivesGump(Objectives));
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var last = Objectives[^1];
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if (last.Info != null)
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{
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From.SendGump(new QuestItemInfoGump(last.Info));
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}
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}
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}
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public virtual void ShowQuestConversation()
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{
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if (Conversations.Count > 0)
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{
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From.CloseGump<QuestItemInfoGump>();
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From.CloseGump<QuestObjectivesGump>();
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From.CloseGump<QuestConversationsGump>();
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From.SendGump(new QuestConversationsGump(Conversations));
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var last = Conversations[^1];
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if (last.Info != null)
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{
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From.SendGump(new QuestItemInfoGump(last.Info));
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}
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}
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}
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public virtual void BeginCancelQuest()
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{
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From.SendGump(new QuestCancelGump(this));
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}
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public virtual void EndCancelQuest(bool shouldCancel)
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{
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if (From.Quest != this)
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{
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return;
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}
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if (shouldCancel)
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{
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From.SendLocalizedMessage(1049015); // You have canceled your quest.
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Cancel();
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}
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else
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{
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From.SendLocalizedMessage(1049014); // You have chosen not to cancel your quest.
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}
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}
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public virtual void Cancel()
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{
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ClearQuest(false);
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}
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public virtual void Complete()
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{
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ClearQuest(true);
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}
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public virtual void ClearQuest(bool completed)
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{
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StopTimer();
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if (From.Quest != this)
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{
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return;
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}
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From.Quest = null;
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var restartDelay = RestartDelay;
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if (completed && restartDelay > TimeSpan.Zero || !completed && restartDelay == TimeSpan.MaxValue)
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{
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From.DoneQuests ??= new List<QuestRestartInfo>();
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var found = false;
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var ourQuestType = GetType();
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for (var i = 0; i < From.DoneQuests.Count; ++i)
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{
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var restartInfo = From.DoneQuests[i];
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if (restartInfo.QuestType == ourQuestType)
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{
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restartInfo.Reset(restartDelay);
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found = true;
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break;
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}
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}
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if (!found)
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{
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From.DoneQuests.Add(new QuestRestartInfo(ourQuestType, restartDelay));
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}
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}
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}
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public virtual void AddConversation(QuestConversation conv)
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{
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conv.System = this;
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if (conv.Logged)
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{
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Conversations.Add(conv);
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}
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From.CloseGump<QuestItemInfoGump>();
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From.CloseGump<QuestObjectivesGump>();
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From.CloseGump<QuestConversationsGump>();
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From.SendGump(conv.Logged ? new QuestConversationsGump(Conversations) : new QuestConversationsGump(conv));
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if (conv.Info != null)
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{
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From.SendGump(new QuestItemInfoGump(conv.Info));
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}
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}
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public virtual void AddObjective(QuestObjective obj)
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{
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obj.System = this;
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Objectives.Add(obj);
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ShowQuestLogUpdated();
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}
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public virtual void Accept()
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{
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if (From.Quest != null)
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{
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return;
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}
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From.Quest = this;
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From.SendLocalizedMessage(1049019); // You have accepted the Quest.
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StartTimer();
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}
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public virtual void Decline()
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{
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From.SendLocalizedMessage(1049018); // You have declined the Quest.
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}
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public static bool CanOfferQuest(Mobile check, Type questType) => CanOfferQuest(check, questType, out _);
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public static bool CanOfferQuest(Mobile check, Type questType, out bool inRestartPeriod)
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{
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inRestartPeriod = false;
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if (check is not PlayerMobile pm)
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{
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return false;
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}
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if (pm.HasGump<QuestOfferGump>())
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{
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return false;
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}
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if (questType == typeof(DarkTidesQuest) && pm.Profession != 4) // necromancer
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{
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return false;
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}
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// warrior / magician / paladin
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if (questType == typeof(UzeraanTurmoilQuest) && pm.Profession != 1 && pm.Profession != 2 && pm.Profession != 5)
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{
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return false;
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}
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if (questType == typeof(HaochisTrialsQuest) && pm.Profession != 6) // samurai
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{
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return false;
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}
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if (questType == typeof(EminosUndertakingQuest) && pm.Profession != 7) // ninja
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{
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return false;
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}
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var doneQuests = pm.DoneQuests;
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if (doneQuests != null)
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{
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for (var i = 0; i < doneQuests.Count; ++i)
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{
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var restartInfo = doneQuests[i];
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if (restartInfo.QuestType == questType)
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{
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var endTime = restartInfo.RestartTime;
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if (Core.Now < endTime)
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{
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inRestartPeriod = true;
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return false;
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}
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doneQuests.RemoveAt(i);
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return true;
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}
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}
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}
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return true;
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}
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public static void FocusTo(Mobile who, Mobile to)
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{
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if (Utility.RandomBool())
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{
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who.Animate(17, 7, 1, true, false, 0);
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}
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else
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{
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who.Animate(32 + Utility.Random(3), 7, 1, true, false, 0);
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}
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who.Direction = who.GetDirectionTo(to);
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}
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public static int RandomBrightHue()
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{
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if (Utility.RandomDouble() < 0.1)
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{
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return Utility.RandomList(0x62, 0x71);
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}
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return Utility.RandomList(0x03, 0x0D, 0x13, 0x1C, 0x21, 0x30, 0x37, 0x3A, 0x44, 0x59);
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}
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}
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public class QuestCancelGump : BaseQuestGump
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{
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private readonly QuestSystem m_System;
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public QuestCancelGump(QuestSystem system) : base(120, 50)
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{
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m_System = system;
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Closable = false;
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AddPage(0);
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AddImageTiled(0, 0, 348, 262, 2702);
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AddAlphaRegion(0, 0, 348, 262);
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AddImage(0, 15, 10152);
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AddImageTiled(0, 30, 17, 200, 10151);
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AddImage(0, 230, 10154);
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AddImage(15, 0, 10252);
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AddImageTiled(30, 0, 300, 17, 10250);
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AddImage(315, 0, 10254);
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AddImage(15, 244, 10252);
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AddImageTiled(30, 244, 300, 17, 10250);
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AddImage(315, 244, 10254);
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AddImage(330, 15, 10152);
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AddImageTiled(330, 30, 17, 200, 10151);
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AddImage(330, 230, 10154);
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AddImage(333, 2, 10006);
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AddImage(333, 248, 10006);
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AddImage(2, 248, 10006);
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AddImage(2, 2, 10006);
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AddHtmlLocalized(25, 22, 200, 20, 1049000, 32000); // Confirm Quest Cancellation
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AddImage(25, 40, 3007);
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if (system.IsTutorial)
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{
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AddHtmlLocalized(
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25,
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55,
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300,
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120,
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1060836,
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White
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); // This quest will give you valuable information, skills and equipment that will help you advance in the game at a quicker pace.<BR><BR>Are you certain you wish to cancel at this time?
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}
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else
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{
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AddHtmlLocalized(25, 60, 300, 20, 1049001, White); // You have chosen to abort your quest:
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AddImage(25, 81, 0x25E7);
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AddHtmlObject(48, 80, 280, 20, system.Name, DarkGreen, false, false);
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AddHtmlLocalized(25, 120, 280, 20, 1049002, White); // Can this quest be restarted after quitting?
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AddImage(25, 141, 0x25E7);
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AddHtmlLocalized(
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48,
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140,
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280,
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20,
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system.RestartDelay < TimeSpan.MaxValue ? 1049016 : 1049017,
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DarkGreen
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); // Yes/No
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}
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AddRadio(25, 175, 9720, 9723, true, 1);
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AddHtmlLocalized(60, 180, 280, 20, 1049005, White); // Yes, I really want to quit!
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AddRadio(25, 210, 9720, 9723, false, 0);
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AddHtmlLocalized(60, 215, 280, 20, 1049006, White); // No, I don't want to quit.
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AddButton(265, 220, 247, 248, 1);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (info.ButtonID == 1)
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{
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m_System.EndCancelQuest(info.IsSwitched(1));
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}
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}
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}
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public class QuestOfferGump : BaseQuestGump
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{
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private readonly QuestSystem m_System;
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public QuestOfferGump(QuestSystem system) : base(75, 25)
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{
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m_System = system;
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Closable = false;
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AddPage(0);
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AddImageTiled(50, 20, 400, 400, 2624);
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AddAlphaRegion(50, 20, 400, 400);
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AddImage(90, 33, 9005);
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AddHtmlLocalized(130, 45, 270, 20, 1049010, White); // Quest Offer
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AddImageTiled(130, 65, 175, 1, 9101);
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AddImage(140, 110, 1209);
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AddHtmlObject(160, 108, 250, 20, system.Name, DarkGreen, false, false);
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AddHtmlObject(98, 140, 312, 200, system.OfferMessage, LightGreen, false, true);
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AddRadio(85, 350, 9720, 9723, true, 1);
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AddHtmlLocalized(120, 356, 280, 20, 1049011, White); // I accept!
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AddRadio(85, 385, 9720, 9723, false, 0);
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AddHtmlLocalized(120, 391, 280, 20, 1049012, White); // No thanks, I decline.
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AddButton(340, 390, 247, 248, 1);
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AddImageTiled(50, 29, 30, 390, 10460);
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AddImageTiled(34, 140, 17, 279, 9263);
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AddImage(48, 135, 10411);
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AddImage(-16, 285, 10402);
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AddImage(0, 10, 10421);
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AddImage(25, 0, 10420);
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AddImageTiled(83, 15, 350, 15, 10250);
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AddImage(34, 419, 10306);
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AddImage(442, 419, 10304);
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AddImageTiled(51, 419, 392, 17, 10101);
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AddImageTiled(415, 29, 44, 390, 2605);
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AddImageTiled(415, 29, 30, 390, 10460);
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AddImage(425, 0, 10441);
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AddImage(370, 50, 1417);
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AddImage(379, 60, system.Picture);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (info.ButtonID == 1)
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{
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if (info.IsSwitched(1))
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{
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m_System.Accept();
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}
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else
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{
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m_System.Decline();
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}
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}
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}
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}
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public abstract class BaseQuestGump : Gump
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{
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public const int Black = 0x0000;
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public const int White = 0x7FFF;
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public const int DarkGreen = 10000;
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public const int LightGreen = 90000;
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public const int Blue = 19777215;
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public BaseQuestGump(int x, int y) : base(x, y)
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{
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}
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public void AddHtmlObject(int x, int y, int width, int height, object message, int color, bool back, bool scroll)
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{
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if (message is int html)
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{
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AddHtmlLocalized(x, y, width, height, html, color.C16216(), back, scroll);
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}
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else
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{
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AddHtml(x, y, width, height, message.ToString().Color(color.C16216()), back, scroll);
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}
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}
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}
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}
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