## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
162 lines
4.1 KiB
C#
162 lines
4.1 KiB
C#
using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Necro;
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[SerializationGenerator(0, false)]
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public partial class Horus : BaseQuester
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{
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[Constructible]
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public Horus() : base("the Guardian")
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{
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}
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public override string DefaultName => "Horus";
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public override void InitBody()
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{
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InitStats(100, 100, 25);
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Hue = 0x83F3;
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Body = 0x190;
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}
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public override void InitOutfit()
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{
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AddItem(SetHue(new PlateLegs(), 0x849));
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AddItem(SetHue(new PlateChest(), 0x849));
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AddItem(SetHue(new PlateArms(), 0x849));
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AddItem(SetHue(new PlateGloves(), 0x849));
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AddItem(SetHue(new PlateGorget(), 0x849));
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AddItem(SetHue(new Bardiche(), 0x482));
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AddItem(SetHue(new Boots(), 0x001));
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AddItem(SetHue(new Cloak(), 0x482));
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Utility.AssignRandomHair(this, false);
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Utility.AssignRandomFacialHair(this, false);
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}
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public override int GetAutoTalkRange(PlayerMobile m) => 3;
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public override bool CanTalkTo(PlayerMobile to)
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{
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var qs = to.Quest;
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return qs is DarkTidesQuest && qs.IsObjectiveInProgress(typeof(FindCrystalCaveObjective));
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}
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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var qs = player.Quest;
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if (qs is DarkTidesQuest)
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{
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var obj = qs.FindObjective<FindCrystalCaveObjective>();
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if (obj?.Completed == false)
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{
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obj.Complete();
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}
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}
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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base.OnMovement(m, oldLocation);
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if (!InRange(m.Location, 2) || InRange(oldLocation, 2) || m is not PlayerMobile pm)
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{
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return;
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}
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var qs = pm.Quest;
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if (qs is not DarkTidesQuest)
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{
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return;
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}
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if (qs.FindObjective<ReturnToCrystalCaveObjective>() is { Completed: false } obj1)
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{
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obj1.Complete();
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return;
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}
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if (qs.FindObjective<FindHorusAboutRewardObjective>() is { Completed: false } obj2)
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{
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var cont = GetNewContainer();
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cont.DropItem(new Gold(500));
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BaseJewel jewel = new GoldBracelet();
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if (Core.AOS)
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{
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BaseRunicTool.ApplyAttributesTo(jewel, 3, 20, 40);
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}
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cont.DropItem(jewel);
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if (pm.PlaceInBackpack(cont))
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{
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obj2.Complete();
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}
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else
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{
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cont.Delete();
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// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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pm.SendLocalizedMessage(1046260);
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}
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}
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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if (!from.Alive || from is not PlayerMobile pm)
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{
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return;
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}
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var qs = pm.Quest;
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if (qs is DarkTidesQuest)
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{
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var obj = qs.FindObjective<SpeakCavePasswordObjective>();
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var enabled = obj?.Completed == false;
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list.Add(new SpeakPasswordEntry(enabled));
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}
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}
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public virtual void OnPasswordSpoken(PlayerMobile from)
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{
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var obj = (from.Quest as DarkTidesQuest)?.FindObjective<SpeakCavePasswordObjective>();
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if (obj?.Completed == false)
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{
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obj.Complete();
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return;
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}
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from.SendLocalizedMessage(1060185); // Horus ignores you.
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}
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private class SpeakPasswordEntry : ContextMenuEntry
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{
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public SpeakPasswordEntry(bool enabled) : base(6193, 3) => Enabled = enabled;
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public override void OnClick(Mobile from, IEntity target)
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{
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if (from.Alive && from is PlayerMobile pm && target is Horus horus)
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{
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horus.OnPasswordSpoken(pm);
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}
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}
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}
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}
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