ModernUO/Projects/UOContent/Items/Construction/Ankhs.cs
Kamron Batman f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00

404 lines
11 KiB
C#

using ModernUO.Serialization;
using Server.Collections;
using Server.ContextMenus;
using Server.Gumps;
using Server.Mobiles;
namespace Server.Items
{
public static class Ankhs
{
public const int ResurrectRange = 2;
public const int TitheRange = 2;
public const int LockRange = 2;
public static void GetContextMenuEntries(Mobile from, Item item, ref PooledRefList<ContextMenuEntry> list)
{
if (from is PlayerMobile mobile)
{
list.Add(new LockKarmaEntry(mobile.KarmaLocked));
}
list.Add(new ResurrectEntry(from.Alive));
if (Core.AOS)
{
list.Add(new TitheEntry(from.Alive));
}
}
public static void Resurrect(Mobile m, Item item)
{
if (m.Alive)
{
return;
}
if (!m.InRange(item.GetWorldLocation(), ResurrectRange))
{
m.SendLocalizedMessage(500446); // That is too far away.
}
else if (m.Map?.CanFit(m.Location, 16, false, false) == true)
{
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, ResurrectMessage.VirtueShrine));
}
else
{
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
}
}
private class ResurrectEntry : ContextMenuEntry
{
public ResurrectEntry(bool enabled) : base(6195, ResurrectRange) => Enabled = enabled;
public override void OnClick(Mobile from, IEntity target)
{
if (target is Item item)
{
Resurrect(from, item);
}
}
}
public class LockKarmaEntry : ContextMenuEntry
{
public LockKarmaEntry(bool karmaLocked) : base(karmaLocked ? 6197 : 6196, LockRange)
{
}
public override void OnClick(Mobile from, IEntity target)
{
if (from is not PlayerMobile pm || target is not Item item)
{
return;
}
if (!from.InRange(item.GetWorldLocation(), 2))
{
from.SendLocalizedMessage(500446); // That is too far away.
}
pm.KarmaLocked = !pm.KarmaLocked;
if (pm.KarmaLocked)
{
// Your karma has been locked. Your karma can no longer be raised.
pm.SendLocalizedMessage(1060192);
}
else
{
pm.SendLocalizedMessage(1060191); // Your karma has been unlocked. Your karma can be raised again.
}
}
}
private class TitheEntry : ContextMenuEntry
{
public TitheEntry(bool enabled) : base(6198, TitheRange) => Enabled = enabled;
public override void OnClick(Mobile from, IEntity target)
{
if (from.CheckAlive())
{
from.SendGump(new TithingGump(from));
}
}
}
}
[SerializationGenerator(0, false)]
public partial class AnkhWest : Item
{
[SerializableField(0, getter: "private", setter: "private")]
private InternalItem _item;
[Constructible]
public AnkhWest(bool bloodied = false) : base(bloodied ? 0x1D98 : 0x3)
{
Movable = false;
_item = new InternalItem(bloodied, this);
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (_item.Hue != value)
{
_item.Hue = value;
}
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
{
Ankhs.Resurrect(m, this);
}
}
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, ref list);
Ankhs.GetContextMenuEntries(from, this, ref list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void OnLocationChange(Point3D oldLocation)
{
if (_item != null)
{
_item.Location = new Point3D(X, Y + 1, Z);
}
}
public override void OnMapChange()
{
if (_item != null)
{
_item.Map = Map;
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
_item?.Delete();
}
[SerializationGenerator(0, false)]
private partial class InternalItem : Item
{
[SerializableField(0)]
private AnkhWest _item;
public InternalItem(bool bloodied, AnkhWest item) : base(bloodied ? 0x1D97 : 0x2)
{
Movable = false;
_item = item;
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (_item.Hue != value)
{
_item.Hue = value;
}
}
}
public override void OnLocationChange(Point3D oldLocation)
{
if (_item != null)
{
_item.Location = new Point3D(X, Y - 1, Z);
}
}
public override void OnMapChange()
{
if (_item != null)
{
_item.Map = Map;
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
_item?.Delete();
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
{
Ankhs.Resurrect(m, this);
}
}
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, ref list);
Ankhs.GetContextMenuEntries(from, this, ref list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
}
}
[TypeAlias("Server.Items.AnkhEast")]
[SerializationGenerator(0, false)]
public partial class AnkhNorth : Item
{
[SerializableField(0, getter: "private", setter: "private")]
private InternalItem _item;
[Constructible]
public AnkhNorth(bool bloodied = false) : base(bloodied ? 0x1E5D : 0x4)
{
Movable = false;
_item = new InternalItem(bloodied, this);
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (_item.Hue != value)
{
_item.Hue = value;
}
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
{
Ankhs.Resurrect(m, this);
}
}
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, ref list);
Ankhs.GetContextMenuEntries(from, this, ref list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void OnLocationChange(Point3D oldLocation)
{
if (_item != null)
{
_item.Location = new Point3D(X + 1, Y, Z);
}
}
public override void OnMapChange()
{
if (_item != null)
{
_item.Map = Map;
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
_item?.Delete();
}
[TypeAlias("Server.Items.AnkhEast+InternalItem")]
[SerializationGenerator(0, false)]
private partial class InternalItem : Item
{
[SerializableField(0)]
private AnkhNorth _item;
public InternalItem(bool bloodied, AnkhNorth item)
: base(bloodied ? 0x1E5C : 0x5)
{
Movable = false;
_item = item;
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (_item.Hue != value)
{
_item.Hue = value;
}
}
}
public override void OnLocationChange(Point3D oldLocation)
{
if (_item != null)
{
_item.Location = new Point3D(X - 1, Y, Z);
}
}
public override void OnMapChange()
{
if (_item != null)
{
_item.Map = Map;
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
_item?.Delete();
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
{
Ankhs.Resurrect(m, this);
}
}
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, ref list);
Ankhs.GetContextMenuEntries(from, this, ref list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
}
}
}