ModernUO/Projects/UOContent/Items/Misc/PlayerBulletinBoards.cs
Kamron Batman f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00

544 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Collections;
using Server.ContextMenus;
using Server.Gumps;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
using Server.Prompts;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class PlayerBBSouth : BasePlayerBB
{
[Constructible]
public PlayerBBSouth() : base(0x2311) => Weight = 15.0;
public override int LabelNumber => 1062421; // bulletin board (south)
}
[SerializationGenerator(0, false)]
public partial class PlayerBBEast : BasePlayerBB
{
[Constructible]
public PlayerBBEast() : base(0x2312) => Weight = 15.0;
public override int LabelNumber => 1062420; // bulletin board (east)
}
[SerializationGenerator(0, false)]
public abstract partial class BasePlayerBB : Item, ISecurable
{
[SerializedIgnoreDupe]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SecureLevel _level;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _title;
[CanBeNull]
[SerializedIgnoreDupe]
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private PlayerBBMessage _greeting;
[SerializedIgnoreDupe]
[SerializableField(3)]
private List<PlayerBBMessage> _messages;
public BasePlayerBB(int itemID) : base(itemID)
{
_messages = new List<PlayerBBMessage>();
_level = SecureLevel.Anyone;
}
public override void OnAfterDuped(Item newItem)
{
if (newItem is not BasePlayerBB board)
{
return;
}
if (_greeting != null)
{
board.Greeting = new PlayerBBMessage(_greeting.Time, _greeting.Poster, _greeting.Message);
}
for (var i = 0; i < _messages.Count; i++)
{
var message = _messages[i];
board.AddToMessages(new PlayerBBMessage(message.Time, message.Poster, message.Message));
}
}
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, ref list);
SetSecureLevelEntry.AddTo(from, this, ref list);
}
public static bool CheckAccess(BaseHouse house, Mobile from)
{
if (house.Public || !house.IsAosRules)
{
return !house.IsBanned(from);
}
return house.HasAccess(from);
}
public override void OnDoubleClick(Mobile from)
{
var house = BaseHouse.FindHouseAt(this);
if (house?.HasLockedDownItem(this) != true)
{
from.SendLocalizedMessage(1062396); // This bulletin board must be locked down in a house to be usable.
}
else if (!from.InRange(GetWorldLocation(), 2) || !from.InLOS(this))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
else if (CheckAccess(house, from))
{
from.SendGump(new PlayerBBGump(from, house, this, 0));
}
}
public class PostPrompt : Prompt
{
private BasePlayerBB _board;
private bool _greeting;
private BaseHouse _house;
private int _page;
public PostPrompt(int page, BaseHouse house, BasePlayerBB board, bool greeting)
{
_page = page;
_house = house;
_board = board;
_greeting = greeting;
}
public override void OnCancel(Mobile from)
{
OnResponse(from, "");
}
public override void OnResponse(Mobile from, string text)
{
var page = _page;
var house = _house;
var board = _board;
if (house?.HasLockedDownItem(board) != true)
{
from.SendLocalizedMessage(1062396); // This bulletin board must be locked down in a house to be usable.
return;
}
if (!from.InRange(board.GetWorldLocation(), 2) || !from.InLOS(board))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
if (!CheckAccess(house, from))
{
from.SendLocalizedMessage(1062398); // You are not allowed to post to this bulletin board.
return;
}
if (_greeting && !house.IsOwner(from))
{
return;
}
text = text.Trim();
if (text.Length > 255)
{
text = text[..255];
}
if (text.Length > 0)
{
var message = new PlayerBBMessage(Core.Now, from, text);
if (_greeting)
{
board.Greeting = message;
}
else
{
board.AddToMessages(message);
if (board.Messages.Count > 50)
{
board.RemoveFromMessagesAt(0);
if (page > 0)
{
--page;
}
}
}
}
from.SendGump(new PlayerBBGump(from, house, board, page));
}
}
public class SetTitlePrompt : Prompt
{
private BasePlayerBB _board;
private BaseHouse _house;
private int _page;
public SetTitlePrompt(int page, BaseHouse house, BasePlayerBB board)
{
_page = page;
_house = house;
_board = board;
}
public override void OnCancel(Mobile from)
{
OnResponse(from, "");
}
public override void OnResponse(Mobile from, string text)
{
var page = _page;
var house = _house;
var board = _board;
if (house?.HasLockedDownItem(board) != true)
{
from.SendLocalizedMessage(1062396); // This bulletin board must be locked down in a house to be usable.
return;
}
if (!from.InRange(board.GetWorldLocation(), 2) || !from.InLOS(board))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
if (!CheckAccess(house, from))
{
from.SendLocalizedMessage(1062398); // You are not allowed to post to this bulletin board.
return;
}
text = text.Trim();
if (text.Length > 255)
{
text = text[..255];
}
if (text.Length > 0)
{
board.Title = text;
}
from.SendGump(new PlayerBBGump(from, house, board, page));
}
}
}
[PropertyObject]
[SerializationGenerator(0)]
public partial class PlayerBBMessage
{
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _time;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _poster;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _message;
public PlayerBBMessage()
{
}
public PlayerBBMessage(DateTime time, Mobile poster, string message)
{
_time = time;
_poster = poster;
_message = message;
}
}
public class PlayerBBGump : Gump
{
private const int LabelColor = 0x7FFF;
private const int LabelHue = 1153;
private BasePlayerBB _board;
private Mobile _from;
private BaseHouse _house;
private int _page;
public PlayerBBGump(Mobile from, BaseHouse house, BasePlayerBB board, int page) : base(50, 10)
{
from.CloseGump<PlayerBBGump>();
_page = page;
_from = from;
_house = house;
_board = board;
AddPage(0);
AddImage(30, 30, 5400);
AddButton(393, 145, 2084, 2084, 4); // Scroll up
AddButton(390, 371, 2085, 2085, 5); // Scroll down
AddButton(32, 183, 5412, 5413, 1); // Post message
if (house.IsOwner(from))
{
AddButton(63, 90, 5601, 5605, 2);
AddHtmlLocalized(81, 89, 230, 20, 1062400, LabelColor); // Set title
AddButton(63, 109, 5601, 5605, 3);
AddHtmlLocalized(81, 108, 230, 20, 1062401, LabelColor); // Post greeting
}
var title = board.Title;
if (title != null)
{
AddHtml(183, 68, 180, 23, title);
}
AddHtmlLocalized(385, 89, 60, 20, 1062409, LabelColor); // Post
AddLabel(440, 89, LabelHue, page.ToString());
AddLabel(455, 89, LabelHue, "/");
AddLabel(470, 89, LabelHue, board.Messages.Count.ToString());
var message = board.Greeting;
if (page >= 1 && page <= board.Messages.Count)
{
message = board.Messages[page - 1];
}
AddImageTiled(150, 220, 240, 1, 2700); // Separator
AddHtmlLocalized(150, 180, 100, 20, 1062405, 16715); // Posted On:
AddHtmlLocalized(150, 200, 100, 20, 1062406, 16715); // Posted By:
if (message != null)
{
AddHtml(255, 180, 150, 20, message.Time.ToString("yyyy-MM-dd HH:mm:ss"));
var poster = message.Poster;
var name = (poster?.Name?.Trim()).DefaultIfNullOrEmpty("Someone");
AddHtml(255, 200, 150, 20, name);
AddHtml(150, 240, 250, 100, message.Message ?? "");
if (message != board.Greeting && house.IsOwner(from))
{
AddButton(130, 395, 1209, 1210, 6);
AddHtmlLocalized(150, 393, 150, 20, 1062410, LabelColor); // Banish Poster
AddButton(310, 395, 1209, 1210, 7);
AddHtmlLocalized(330, 393, 150, 20, 1062411, LabelColor); // Delete Message
}
if (from.AccessLevel >= AccessLevel.GameMaster)
{
AddButton(135, 242, 1209, 1210, 8); // Post props
}
}
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
var page = _page;
var from = _from;
var house = _house;
var board = _board;
if (house?.HasLockedDownItem(board) != true)
{
from.SendLocalizedMessage(1062396); // This bulletin board must be locked down in a house to be usable.
return;
}
if (!from.InRange(board.GetWorldLocation(), 2) || !from.InLOS(board))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
if (!BasePlayerBB.CheckAccess(house, from))
{
from.SendLocalizedMessage(1062398); // You are not allowed to post to this bulletin board.
return;
}
switch (info.ButtonID)
{
case 1: // Post message
{
from.Prompt = new BasePlayerBB.PostPrompt(page, house, board, false);
from.SendLocalizedMessage(1062397); // Please enter your message:
break;
}
case 2: // Set title
{
if (house.IsOwner(from))
{
from.Prompt = new BasePlayerBB.SetTitlePrompt(page, house, board);
from.SendLocalizedMessage(1062402); // Enter new title:
}
break;
}
case 3: // Post greeting
{
if (house.IsOwner(from))
{
from.Prompt = new BasePlayerBB.PostPrompt(page, house, board, true);
from.SendLocalizedMessage(1062404); // Enter new greeting (this will always be the first post):
}
break;
}
case 4: // Scroll up
{
if (page == 0)
{
page = board.Messages.Count;
}
else
{
page -= 1;
}
from.SendGump(new PlayerBBGump(from, house, board, page));
break;
}
case 5: // Scroll down
{
page += 1;
page %= board.Messages.Count + 1;
from.SendGump(new PlayerBBGump(from, house, board, page));
break;
}
case 6: // Banish poster
{
if (house.IsOwner(from))
{
if (page >= 1 && page <= board.Messages.Count)
{
var message = board.Messages[page - 1];
var poster = message.Poster;
if (poster == null)
{
from.SendGump(new PlayerBBGump(from, house, board, page));
return;
}
if (poster.AccessLevel > AccessLevel.Player && from.AccessLevel <= poster.AccessLevel)
{
from.SendLocalizedMessage(501354); // Uh oh...a bigger boot may be required.
}
else if (house.IsFriend(poster))
{
// That person is a friend, co-owner, or owner of this house, and therefore cannot be banished!
from.SendLocalizedMessage(1060750);
}
else if (poster is PlayerVendor)
{
from.SendLocalizedMessage(501351); // You cannot eject a vendor.
}
else if (house.Bans.Count >= BaseHouse.MaxBans)
{
from.SendLocalizedMessage(501355); // The ban limit for this house has been reached!
}
else if (house.IsBanned(poster))
{
from.SendLocalizedMessage(501356); // This person is already banned!
}
else if (poster is BaseCreature creature && creature.NoHouseRestrictions)
{
from.SendLocalizedMessage(1062040); // You cannot ban that.
}
else
{
if (!house.Bans.Contains(poster))
{
house.Bans.Add(poster);
}
from.SendLocalizedMessage(1062417); // That person has been banned from this house.
if (house.IsInside(poster) && !BasePlayerBB.CheckAccess(house, poster))
{
poster.MoveToWorld(house.BanLocation, house.Map);
}
}
}
from.SendGump(new PlayerBBGump(from, house, board, page));
}
break;
}
case 7: // Delete message
{
if (house.IsOwner(from))
{
if (page >= 1 && page <= board.Messages.Count)
{
board.RemoveFromMessagesAt(page - 1);
}
from.SendGump(new PlayerBBGump(from, house, board, 0));
}
break;
}
case 8: // Post props
{
if (from.AccessLevel >= AccessLevel.GameMaster)
{
var message = board.Greeting;
if (page >= 1 && page <= board.Messages.Count)
{
message = board.Messages[page - 1];
}
from.SendGump(new PlayerBBGump(from, house, board, page));
from.SendGump(new PropertiesGump(from, message));
}
break;
}
}
}
}