ModernUO/Projects/UOContent/Items/Skill Items/Fishing/FishingPole.cs
Kamron Batman f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00

54 lines
1.3 KiB
C#

using ModernUO.Serialization;
using Server.Collections;
using Server.ContextMenus;
using Server.Engines.Harvest;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class FishingPole : Item
{
[Constructible]
public FishingPole() : base(0x0DC0)
{
Layer = Layer.TwoHanded;
Weight = 8.0;
}
public override void OnDoubleClick(Mobile from)
{
var loc = GetWorldLocation();
if (!from.InLOS(loc) || !from.InRange(loc, 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1019045); // I can't reach that
}
else
{
Fishing.System.BeginHarvesting(from, this);
}
}
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, ref list);
BaseHarvestTool.AddContextMenuEntries(from, this, ref list, Fishing.System);
}
public override bool CheckConflictingLayer(Mobile m, Item item, Layer layer)
{
if (base.CheckConflictingLayer(m, item, layer))
{
return true;
}
if (layer == Layer.OneHanded)
{
m.SendLocalizedMessage(500214); // You already have something in both hands.
return true;
}
return false;
}
}