ModernUO/Projects/UOContent/Items/Skill Items/Ninjitsu/LeatherNinjaBelt.cs
Kamron Batman f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00

105 lines
3 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Collections;
using Server.ContextMenus;
using Server.Mobiles;
namespace Server.Items;
[Flippable(0x2790, 0x27DB)]
[SerializationGenerator(0, false)]
public partial class LeatherNinjaBelt : BaseWaist, INinjaWeapon
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _usesRemaining;
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Poison _poison;
[InvalidateProperties]
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _poisonCharges;
[Constructible]
public LeatherNinjaBelt() : base(0x2790)
{
Weight = 1.0;
Layer = Layer.Waist;
}
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public virtual int WrongAmmoMessage => 1063301; // You can only place shuriken in a ninja belt.
public virtual int NoFreeHandMessage => 1063299; // You must have a free hand to throw shuriken.
public virtual int EmptyWeaponMessage => 1063297; // You have no shuriken in your ninja belt!
public virtual int RecentlyUsedMessage => 1063298; // You cannot throw another shuriken yet.
public virtual int FullWeaponMessage => 1063302; // You cannot add any more shuriken.
public virtual int WeaponMinRange => 2;
public virtual int WeaponMaxRange => 10;
public virtual int WeaponDamage => Utility.RandomMinMax(3, 5);
public virtual Type AmmoType => typeof(Shuriken);
public bool ShowUsesRemaining
{
get => true;
set { }
}
public void AttackAnimation(Mobile from, Mobile to)
{
if (from.Body.IsHuman)
{
from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
}
from.PlaySound(0x23A);
from.MovingEffect(to, 0x27AC, 1, 0, false, false);
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~
if (_poison != null && _poisonCharges > 0)
{
list.Add(1062412 + _poison.Level, _poisonCharges);
}
}
public override bool OnEquip(Mobile from)
{
if (base.OnEquip(from))
{
from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken.
return true;
}
return false;
}
public override void OnDoubleClick(Mobile from)
{
NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
}
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, ref list);
if (IsChildOf(from))
{
list.Add(new NinjaWeapon.LoadEntry(6222));
list.Add(new NinjaWeapon.UnloadEntry(6223, UsesRemaining > 0));
}
}
}