## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
105 lines
3 KiB
C#
105 lines
3 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Mobiles;
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namespace Server.Items;
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[Flippable(0x2790, 0x27DB)]
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[SerializationGenerator(0, false)]
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public partial class LeatherNinjaBelt : BaseWaist, INinjaWeapon
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _usesRemaining;
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Poison _poison;
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[InvalidateProperties]
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _poisonCharges;
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[Constructible]
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public LeatherNinjaBelt() : base(0x2790)
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{
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Weight = 1.0;
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Layer = Layer.Waist;
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}
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public virtual int WrongAmmoMessage => 1063301; // You can only place shuriken in a ninja belt.
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public virtual int NoFreeHandMessage => 1063299; // You must have a free hand to throw shuriken.
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public virtual int EmptyWeaponMessage => 1063297; // You have no shuriken in your ninja belt!
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public virtual int RecentlyUsedMessage => 1063298; // You cannot throw another shuriken yet.
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public virtual int FullWeaponMessage => 1063302; // You cannot add any more shuriken.
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public virtual int WeaponMinRange => 2;
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public virtual int WeaponMaxRange => 10;
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public virtual int WeaponDamage => Utility.RandomMinMax(3, 5);
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public virtual Type AmmoType => typeof(Shuriken);
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public bool ShowUsesRemaining
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{
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get => true;
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set { }
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}
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public void AttackAnimation(Mobile from, Mobile to)
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{
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if (from.Body.IsHuman)
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{
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from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
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}
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from.PlaySound(0x23A);
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from.MovingEffect(to, 0x27AC, 1, 0, false, false);
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~
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if (_poison != null && _poisonCharges > 0)
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{
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list.Add(1062412 + _poison.Level, _poisonCharges);
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}
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}
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public override bool OnEquip(Mobile from)
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{
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if (base.OnEquip(from))
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{
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from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken.
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return true;
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}
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return false;
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}
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public override void OnDoubleClick(Mobile from)
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{
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NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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if (IsChildOf(from))
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{
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list.Add(new NinjaWeapon.LoadEntry(6222));
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list.Add(new NinjaWeapon.UnloadEntry(6223, UsesRemaining > 0));
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}
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}
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}
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