## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
185 lines
4.4 KiB
C#
185 lines
4.4 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Multis;
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namespace Server.Items;
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[Flippable(0x234C, 0x234D)]
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[SerializationGenerator(1)]
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public partial class RoseOfTrinsic : Item, ISecurable
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{
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private static readonly TimeSpan m_SpawnTime = TimeSpan.FromHours(4.0);
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private SpawnTimer _spawnTimer;
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[SerializableField(1, setter: "private")]
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private DateTime _nextSpawnTime;
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[SerializedIgnoreDupe]
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SecureLevel _level;
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[Constructible]
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public RoseOfTrinsic() : base(0x234D)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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_petals = 0;
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StartSpawnTimer(TimeSpan.FromMinutes(1.0));
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}
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public override int LabelNumber => 1062913; // Rose of Trinsic
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public override void OnAfterDuped(Item newItem)
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{
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if (newItem is not RoseOfTrinsic rose)
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{
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return;
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}
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rose.NextSpawnTime = NextSpawnTime;
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}
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int Petals
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{
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get => _petals;
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set
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{
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if (value >= 10)
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{
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_petals = 10;
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StopSpawnTimer();
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}
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else
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{
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_petals = value <= 0 ? 0 : value;
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StartSpawnTimer(m_SpawnTime);
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}
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1062925, Petals); // Petals: ~1_COUNT~
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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SetSecureLevelEntry.AddTo(from, this, ref list);
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}
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private void StartSpawnTimer(TimeSpan delay)
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{
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StopSpawnTimer();
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_spawnTimer = new SpawnTimer(this, delay);
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_spawnTimer.Start();
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NextSpawnTime = Core.Now + delay;
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}
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private void StopSpawnTimer()
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{
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_spawnTimer?.Stop();
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_spawnTimer = null;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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else if (_petals > 0)
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{
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from.AddToBackpack(new RoseOfTrinsicPetal(_petals));
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Petals = 0;
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}
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_petals = reader.ReadEncodedInt();
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_nextSpawnTime = reader.ReadDeltaTime();
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_level = (SecureLevel)reader.ReadEncodedInt();
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (_petals < 10)
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{
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StartSpawnTimer(_nextSpawnTime - Core.Now);
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}
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}
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private class SpawnTimer : Timer
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{
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private readonly RoseOfTrinsic _rose;
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public SpawnTimer(RoseOfTrinsic rose, TimeSpan delay) : base(delay) => _rose = rose;
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protected override void OnTick()
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{
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if (_rose.Deleted)
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{
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return;
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}
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_rose._spawnTimer = null;
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_rose.Petals++;
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}
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}
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}
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[SerializationGenerator(0)]
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public partial class RoseOfTrinsicPetal : Item
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{
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[Constructible]
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public RoseOfTrinsicPetal(int amount = 1) : base(0x1021)
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{
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Stackable = true;
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Amount = amount;
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Weight = 1.0;
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Hue = 0xE;
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}
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public override int LabelNumber => 1062926; // Petal of the Rose of Trinsic
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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else if (from.GetStatMod("RoseOfTrinsicPetal") != null)
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{
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// You have eaten one of these recently and eating another would provide no benefit.
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from.SendLocalizedMessage(1062927);
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}
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else
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{
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from.PlaySound(0x1EE);
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from.AddStatMod(new StatMod(StatType.Str, "RoseOfTrinsicPetal", 5, TimeSpan.FromMinutes(5.0)));
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Consume();
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}
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}
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}
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