## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
189 lines
5.2 KiB
C#
189 lines
5.2 KiB
C#
using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class PackHorse : BaseCreature
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{
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[Constructible]
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public PackHorse() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = 291;
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BaseSoundID = 0xA8;
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SetStr(44, 120);
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SetDex(36, 55);
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SetInt(6, 10);
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SetHits(61, 80);
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SetStam(81, 100);
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SetMana(0);
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SetDamage(5, 11);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 10, 15);
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SetResistance(ResistanceType.Cold, 20, 25);
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SetResistance(ResistanceType.Poison, 10, 15);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetSkill(SkillName.MagicResist, 25.1, 30.0);
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SetSkill(SkillName.Tactics, 29.3, 44.0);
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SetSkill(SkillName.Wrestling, 29.3, 44.0);
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Fame = 0;
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Karma = 200;
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VirtualArmor = 16;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 11.1;
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var pack = Backpack;
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pack?.Delete();
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pack = new StrongBackpack();
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pack.Movable = false;
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AddItem(pack);
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}
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public override string CorpseName => "a horse corpse";
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public override string DefaultName => "a pack horse";
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public override int Meat => 3;
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public override int Hides => 10;
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public override FoodType FavoriteFood => FoodType.FruitsAndVeggies | FoodType.GrainsAndHay;
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public override bool OnBeforeDeath()
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{
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if (!base.OnBeforeDeath())
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{
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return false;
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}
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PackAnimal.CombineBackpacks(this);
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return true;
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}
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public override DeathMoveResult GetInventoryMoveResultFor(Item item) => DeathMoveResult.MoveToCorpse;
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public override bool IsSnoop(Mobile from) => !PackAnimal.CheckAccess(this, from) && base.IsSnoop(from);
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public override bool OnDragDrop(Mobile from, Item item)
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{
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if (CheckFeed(from, item))
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{
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return true;
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}
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if (PackAnimal.CheckAccess(this, from))
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{
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AddToBackpack(item);
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return true;
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}
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return base.OnDragDrop(from, item);
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}
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public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => PackAnimal.CheckAccess(this, from);
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public override bool CheckNonlocalLift(Mobile from, Item item) => PackAnimal.CheckAccess(this, from);
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public override void OnDoubleClick(Mobile from)
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{
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PackAnimal.TryPackOpen(this, from);
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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PackAnimal.GetContextMenuEntries(this, from, ref list);
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}
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}
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public class PackAnimalBackpackEntry : ContextMenuEntry
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{
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public PackAnimalBackpackEntry(bool enabled) : base(6145, 3) => Enabled = enabled;
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public override void OnClick(Mobile from, IEntity target)
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{
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if (target is BaseCreature bc)
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{
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PackAnimal.TryPackOpen(bc, from);
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}
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}
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}
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public static class PackAnimal
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{
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public static void GetContextMenuEntries(BaseCreature animal, Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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if (CheckAccess(animal, from))
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{
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list.Add(new PackAnimalBackpackEntry(!animal.IsDeadPet));
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}
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}
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public static bool CheckAccess(BaseCreature animal, Mobile from) =>
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from == animal || from.AccessLevel >= AccessLevel.GameMaster || from.Alive && animal.Controlled &&
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!animal.IsDeadPet &&
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(from == animal.ControlMaster || from == animal.SummonMaster || animal.IsPetFriend(from));
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public static void CombineBackpacks(BaseCreature animal)
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{
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if (Core.AOS)
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{
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return;
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}
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if (animal.IsBonded || animal.IsDeadPet)
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{
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return;
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}
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var pack = animal.Backpack;
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if (pack != null)
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{
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Container newPack = new Backpack();
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for (var i = pack.Items.Count - 1; i >= 0; --i)
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{
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if (i >= pack.Items.Count)
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{
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continue;
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}
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newPack.DropItem(pack.Items[i]);
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}
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pack.DropItem(newPack);
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}
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}
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public static void TryPackOpen(BaseCreature animal, Mobile from)
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{
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if (animal.IsDeadPet)
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{
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return;
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}
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var item = animal.Backpack;
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if (item != null)
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{
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from.Use(item);
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}
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}
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}
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}
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