## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
203 lines
4.6 KiB
C#
203 lines
4.6 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Items;
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class HordeMinionFamiliar : BaseFamiliar
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{
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private DateTime m_NextPickup;
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public HordeMinionFamiliar()
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{
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Body = 776;
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BaseSoundID = 0x39D;
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SetStr(100);
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SetDex(110);
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SetInt(100);
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SetHits(70);
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SetStam(110);
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SetMana(0);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 50, 55);
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SetResistance(ResistanceType.Poison, 25, 30);
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SetResistance(ResistanceType.Energy, 25, 30);
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SetSkill(SkillName.Wrestling, 70.1, 75.0);
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SetSkill(SkillName.Tactics, 50.0);
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ControlSlots = 1;
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var pack = Backpack;
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pack?.Delete();
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pack = new Backpack();
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pack.Movable = false;
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pack.Weight = 13.0;
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AddItem(pack);
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}
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public override string CorpseName => "a horde minion corpse";
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public override bool DisplayWeight => true;
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public override string DefaultName => "a horde minion";
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public override void OnThink()
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{
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base.OnThink();
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if (Core.Now < m_NextPickup)
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{
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return;
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}
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m_NextPickup = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10));
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var pack = Backpack;
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if (pack == null)
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{
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return;
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}
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using var queue = PooledRefQueue<Item>.Create();
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foreach (var item in GetItemsInRange(2))
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{
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if (item.Movable && item.Stackable)
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{
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queue.Enqueue(item);
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}
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}
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var pickedUp = 3;
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while (pickedUp > 0 && queue.Count > 0)
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{
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var item = queue.Dequeue();
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if (!pack.CheckHold(this, item, false, true))
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{
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return;
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}
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NextActionTime = Core.TickCount;
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Lift(item, item.Amount, out var rejected, out var _);
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if (rejected)
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{
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continue;
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}
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Drop(this, Point3D.Zero);
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pickedUp--;
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}
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}
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private void ConfirmRelease_Callback(Mobile from, bool okay)
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{
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if (okay)
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{
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EndRelease(from);
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}
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}
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public override void BeginRelease(Mobile from)
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{
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if (Backpack?.Items.Count > 0)
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{
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from.SendGump(
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new ReleaseFamiliarWarningGump(okay => ConfirmRelease_Callback(from, okay))
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);
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}
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else
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{
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EndRelease(from);
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}
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}
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public override bool OnBeforeDeath()
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{
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if (!base.OnBeforeDeath())
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{
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return false;
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}
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PackAnimal.CombineBackpacks(this);
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return true;
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}
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public override DeathMoveResult GetInventoryMoveResultFor(Item item) => DeathMoveResult.MoveToCorpse;
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public override bool IsSnoop(Mobile from)
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{
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if (PackAnimal.CheckAccess(this, from))
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{
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return false;
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}
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return base.IsSnoop(from);
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}
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public override bool OnDragDrop(Mobile from, Item item)
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{
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if (CheckFeed(from, item))
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{
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return true;
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}
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if (PackAnimal.CheckAccess(this, from))
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{
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AddToBackpack(item);
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return true;
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}
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return base.OnDragDrop(from, item);
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}
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public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => PackAnimal.CheckAccess(this, from);
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public override bool CheckNonlocalLift(Mobile from, Item item) => PackAnimal.CheckAccess(this, from);
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public override void OnDoubleClick(Mobile from)
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{
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PackAnimal.TryPackOpen(this, from);
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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PackAnimal.GetContextMenuEntries(this, from, ref list);
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}
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private class ReleaseFamiliarWarningGump : StaticWarningGump<ReleaseFamiliarWarningGump>
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{
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/*
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* If you release your familiar, everything in its backpack will be destroyed!
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* Are you sure you want to release your familiar?
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*/
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public override int StaticLocalizedContent => 1061672;
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public override int Width => 420;
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public override int Height => 280;
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public ReleaseFamiliarWarningGump(Action<bool> callback) : base(callback)
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{
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}
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}
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}
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