## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
321 lines
7.7 KiB
C#
321 lines
7.7 KiB
C#
using Server.ContextMenus;
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using Server.Items;
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using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Collections;
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namespace Server.Mobiles;
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[SerializationGenerator(0)]
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public partial class BaseHire : BaseCreature
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{
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private DateTime _nextPay;
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _holdGold;
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[CommandProperty(AccessLevel.GameMaster)]
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public int Pay => PerDayCost();
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public int GoldOnDeath { get; set; }
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[SerializableProperty(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsHired
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{
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get => _isHired;
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set
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{
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_isHired = value;
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Delta(MobileDelta.Noto);
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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public BaseHire(AIType AI) : base(AI, FightMode.Aggressor)
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{
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ControlSlots = 2;
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HoldGold = 8;
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}
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public BaseHire() : base(AIType.AI_Melee, FightMode.Aggressor) => ControlSlots = 2;
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public override bool IsBondable => false;
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public override bool KeepsItemsOnDeath => true;
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// Ensure we cannot drop if we are a hireable
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public override bool CanDrop => false;
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (IsHired)
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{
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PayTimer.RegisterTimer(this);
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}
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}
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public override bool OnBeforeDeath()
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{
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GoldOnDeath = Backpack?.GetAmount(typeof(Gold)) ?? 0;
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return base.OnBeforeDeath();
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}
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public override void Delete()
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{
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base.Delete();
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PayTimer.RemoveTimer(this);
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}
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public override void OnDeath(Container c)
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{
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if (GoldOnDeath > 0)
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{
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c.DropItem(new Gold(GoldOnDeath));
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}
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base.OnDeath(c);
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}
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public virtual Mobile GetOwner()
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{
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if (!Controlled)
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{
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return null;
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}
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var owner = ControlMaster;
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IsHired = true;
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if (owner == null)
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{
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return null;
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}
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if (owner.Deleted)
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{
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Say(1005653); // Hmmm. I seem to have lost my master.
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SetControlMaster(null);
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return null;
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}
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return owner;
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}
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public virtual bool AddHire(Mobile m)
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{
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Mobile owner = GetOwner();
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if (owner != null)
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{
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m.SendLocalizedMessage(1043283, owner.Name); // I am following ~1_NAME~.
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return false;
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}
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if (SetControlMaster(m))
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{
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IsHired = true;
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return true;
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}
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return false;
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}
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public int PerDayCost() =>
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(int)(Skills[SkillName.Anatomy].Value +
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Skills[SkillName.Tactics].Value +
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Skills[SkillName.Macing].Value +
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Skills[SkillName.Swords].Value +
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Skills[SkillName.Fencing].Value +
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Skills[SkillName.Archery].Value +
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Skills[SkillName.MagicResist].Value +
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Skills[SkillName.Healing].Value +
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Skills[SkillName.Magery].Value +
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Skills[SkillName.Parry].Value) / 35 + 1;
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private bool OnHireDragDrop(Mobile from, Item item)
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{
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if (Pay == 0)
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{
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SayTo(from, 500200); // I have no need for that.
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return false;
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}
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// Is the creature already hired
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if (Controlled)
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{
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SayTo(from, 1042495); // I have already been hired.
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return false;
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}
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// Is the item the payment in gold
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if (item is not Gold)
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{
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SayTo(from, 1043268); // Tis crass of me, but I want gold
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return false;
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}
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// Is the payment in gold sufficient
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if (item.Amount < Pay)
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{
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SayHireCost();
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return false;
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}
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if (from.Followers + ControlSlots > from.FollowersMax)
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{
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SayTo(from, 500896); // I see you already have an escort.
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return false;
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}
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// Try to add the hireling as a follower
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if (!AddHire(from))
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{
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return false;
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}
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// I thank thee for paying me. I will work for thee for ~1_NUMBER~ days.
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SayTo(from, 1043258, $"{item.Amount / Pay}"); // Stupid that they don't have "day" cliloc
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HoldGold += item.Amount;
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NextPay = Core.Now + PayTimer.GetInterval();
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PayTimer.RegisterTimer(this);
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return true;
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}
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public override bool OnDragDrop(Mobile from, Item item) => OnHireDragDrop(from, item) || base.OnDragDrop(from, item);
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internal void SayHireCost()
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{
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// I am available for hire for ~1_AMOUNT~ gold coins a day. If thou dost give me gold, I will work for thee.
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Say(1043256, $"{Pay}");
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}
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public override void OnSpeech(SpeechEventArgs e)
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{
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// Check for a greeting, a 'hire', or a 'servant'
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if (!e.Handled && e.Mobile.InRange(this, 6) && (e.HasKeyword(0x003B) || e.HasKeyword(0x0162) || e.HasKeyword(0x000C)))
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{
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if (Controlled)
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{
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Say(1042495); // I have already been hired.
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}
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else
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{
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e.Handled = true;
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SayHireCost();
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}
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}
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base.OnSpeech(e);
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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if (Deleted)
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{
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return;
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}
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if (!Controlled)
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{
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if (CanPaperdollBeOpenedBy(from))
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{
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list.Add(new PaperdollEntry());
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}
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list.Add(new HireEntry());
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}
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else
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{
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base.GetContextMenuEntries(from, ref list);
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}
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}
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public class PayTimer : Timer
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{
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private readonly HashSet<BaseHire> _hires = new();
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public static PayTimer Instance { get; set; }
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public PayTimer() : base(TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1))
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{
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}
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public static TimeSpan GetInterval() => TimeSpan.FromMinutes(30.0);
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protected override void OnTick()
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{
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var hire in _hires)
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{
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if (hire.NextPay > Core.Now)
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{
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continue;
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}
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hire.NextPay = Core.Now + GetInterval();
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int pay = hire.Pay;
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if (hire.HoldGold <= pay)
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{
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queue.Enqueue(hire);
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}
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else
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{
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hire.HoldGold -= pay;
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}
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}
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while (queue.Count > 0)
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{
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var hire = (BaseHire)queue.Dequeue();
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hire.GetOwner(); // Sets owner to null
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hire.Say(503235); // I regret nothing!
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hire.Delete();
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}
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}
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public static void RegisterTimer(BaseHire hire)
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{
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Instance ??= new PayTimer();
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if (!Instance.Running)
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{
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Instance.Start();
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}
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Instance._hires.Add(hire);
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}
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public static void RemoveTimer(BaseHire hire)
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{
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if (Instance?._hires.Remove(hire) == true && Instance._hires.Count == 0)
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{
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Instance.Stop();
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}
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}
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}
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public class HireEntry : ContextMenuEntry
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{
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public HireEntry() : base(6120, 3)
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{
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}
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public override void OnClick(Mobile from, IEntity target)
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{
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(target as BaseHire)?.SayHireCost();
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}
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}
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}
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