ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs
Kamron Batman f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00

120 lines
3.3 KiB
C#

using ModernUO.Serialization;
using System;
using Server.Collections;
using Server.ContextMenus;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class PlagueSpawn : BaseCreature
{
[Constructible]
public PlagueSpawn(Mobile owner = null) : base(AIType.AI_Melee)
{
Owner = owner;
ExpireTime = Core.Now + TimeSpan.FromMinutes(1.0);
Hue = Utility.Random(0x11, 15);
switch (Utility.Random(12))
{
case 0: // earth elemental
Body = 14;
BaseSoundID = 268;
break;
case 1: // headless one
Body = 31;
BaseSoundID = 0x39D;
break;
case 2: // person
Body = Utility.RandomList(400, 401);
break;
case 3: // gorilla
Body = 0x1D;
BaseSoundID = 0x9E;
break;
case 4: // serpent
Body = 0x15;
BaseSoundID = 0xDB;
break;
default: // slime
Body = 51;
BaseSoundID = 456;
break;
}
SetStr(201, 300);
SetDex(80);
SetInt(16, 20);
SetHits(121, 180);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 65, 75);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 25.0);
SetSkill(SkillName.Tactics, 25.0);
SetSkill(SkillName.Wrestling, 50.0);
Fame = 1000;
Karma = -1000;
VirtualArmor = 20;
}
public override string CorpseName => "a plague spawn corpse";
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime ExpireTime { get; set; }
public override bool AlwaysMurderer => true;
public override string DefaultName => "a plague spawn";
public override void DisplayPaperdollTo(Mobile to)
{
}
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, ref list);
for (var i = 0; i < list.Count; ++i)
{
if (list[i] is PaperdollEntry)
{
list.RemoveAt(i--);
}
}
}
public override void OnThink()
{
if (Owner != null && (Core.Now >= ExpireTime || Owner.Deleted || Map != Owner.Map || !InRange(Owner, 16)))
{
PlaySound(GetIdleSound());
Delete();
}
else
{
base.OnThink();
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
AddLoot(LootPack.Gems);
}
}
}