53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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[FlippableAttribute( 0x1db9, 0x1dba )]
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public class LeatherCap : BaseArmor
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{
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 3;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq => 20;
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public override int OldStrReq => 15;
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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[Constructible]
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public LeatherCap() : base( 0x1DB9 )
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{
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Weight = 2.0;
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}
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public LeatherCap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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}
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}
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