ModernUO/Scripts/Items/Clothing/BaseClothing.cs
2018-08-19 21:28:24 +08:00

1029 lines
29 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Engines.Craft;
using Server.Factions;
using Server.Network;
namespace Server.Items
{
public enum ClothingQuality
{
Low,
Regular,
Exceptional
}
public interface IArcaneEquip
{
bool IsArcane{ get; }
int CurArcaneCharges{ get; set; }
int MaxArcaneCharges{ get; set; }
}
public abstract class BaseClothing : Item, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability
{
#region Factions
private FactionItem m_FactionState;
public FactionItem FactionItemState
{
get{ return m_FactionState; }
set
{
m_FactionState = value;
if ( m_FactionState == null )
Hue = 0;
LootType = ( m_FactionState == null ? LootType.Regular : LootType.Blessed );
}
}
#endregion
public virtual bool CanFortify{ get{ return true; } }
private int m_MaxHitPoints;
private int m_HitPoints;
private Mobile m_Crafter;
private ClothingQuality m_Quality;
private bool m_PlayerConstructed;
protected CraftResource m_Resource;
private int m_StrReq = -1;
private AosAttributes m_AosAttributes;
private AosArmorAttributes m_AosClothingAttributes;
private AosSkillBonuses m_AosSkillBonuses;
private AosElementAttributes m_AosResistances;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxHitPoints
{
get{ return m_MaxHitPoints; }
set{ m_MaxHitPoints = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int HitPoints
{
get
{
return m_HitPoints;
}
set
{
if ( value != m_HitPoints && MaxHitPoints > 0 )
{
m_HitPoints = value;
if ( m_HitPoints < 0 )
Delete();
else if ( m_HitPoints > MaxHitPoints )
m_HitPoints = MaxHitPoints;
InvalidateProperties();
}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Crafter
{
get{ return m_Crafter; }
set{ m_Crafter = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int StrRequirement
{
get{ return ( m_StrReq == -1 ? (Core.AOS ? AosStrReq : OldStrReq) : m_StrReq ); }
set{ m_StrReq = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public ClothingQuality Quality
{
get{ return m_Quality; }
set{ m_Quality = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PlayerConstructed
{
get{ return m_PlayerConstructed; }
set{ m_PlayerConstructed = value; }
}
public virtual CraftResource DefaultResource{ get{ return CraftResource.None; } }
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public AosAttributes Attributes
{
get{ return m_AosAttributes; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosArmorAttributes ClothingAttributes
{
get{ return m_AosClothingAttributes; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosSkillBonuses SkillBonuses
{
get{ return m_AosSkillBonuses; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosElementAttributes Resistances
{
get{ return m_AosResistances; }
set{}
}
public virtual int BasePhysicalResistance{ get{ return 0; } }
public virtual int BaseFireResistance{ get{ return 0; } }
public virtual int BaseColdResistance{ get{ return 0; } }
public virtual int BasePoisonResistance{ get{ return 0; } }
public virtual int BaseEnergyResistance{ get{ return 0; } }
public override int PhysicalResistance => BasePhysicalResistance + m_AosResistances.Physical;
public override int FireResistance => BaseFireResistance + m_AosResistances.Fire;
public override int ColdResistance => BaseColdResistance + m_AosResistances.Cold;
public override int PoisonResistance => BasePoisonResistance + m_AosResistances.Poison;
public override int EnergyResistance => BaseEnergyResistance + m_AosResistances.Energy;
public virtual int ArtifactRarity{ get{ return 0; } }
public virtual int BaseStrBonus{ get{ return 0; } }
public virtual int BaseDexBonus{ get{ return 0; } }
public virtual int BaseIntBonus{ get{ return 0; } }
public override bool AllowSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
{
if ( !Ethics.Ethic.CheckTrade( from, to, newOwner, this ) )
return false;
return base.AllowSecureTrade( from, to, newOwner, accepted );
}
public virtual Race RequiredRace => null;
public override bool CanEquip( Mobile from )
{
if ( !Ethics.Ethic.CheckEquip( from, this ) )
return false;
if ( from.AccessLevel < AccessLevel.GameMaster )
{
if ( RequiredRace != null && from.Race != RequiredRace )
{
if ( RequiredRace == Race.Elf )
from.SendLocalizedMessage( 1072203 ); // Only Elves may use this.
else
from.SendMessage( "Only {0} may use this.", RequiredRace.PluralName );
return false;
}
else if ( !AllowMaleWearer && !from.Female )
{
if ( AllowFemaleWearer )
from.SendLocalizedMessage( 1010388 ); // Only females can wear this.
else
from.SendMessage( "You may not wear this." );
return false;
}
else if ( !AllowFemaleWearer && from.Female )
{
if ( AllowMaleWearer )
from.SendLocalizedMessage( 1063343 ); // Only males can wear this.
else
from.SendMessage( "You may not wear this." );
return false;
}
else
{
int strBonus = ComputeStatBonus( StatType.Str );
int strReq = ComputeStatReq( StatType.Str );
if ( from.Str < strReq || (from.Str + strBonus) < 1 )
{
from.SendLocalizedMessage( 500213 ); // You are not strong enough to equip that.
return false;
}
}
}
return base.CanEquip( from );
}
public virtual int AosStrReq{ get{ return 10; } }
public virtual int OldStrReq{ get{ return 0; } }
public virtual int InitMinHits{ get{ return 0; } }
public virtual int InitMaxHits{ get{ return 0; } }
public virtual bool AllowMaleWearer{ get{ return true; } }
public virtual bool AllowFemaleWearer{ get{ return true; } }
public virtual bool CanBeBlessed{ get{ return true; } }
public int ComputeStatReq( StatType type )
{
int v;
//if ( type == StatType.Str )
v = StrRequirement;
return AOS.Scale( v, 100 - GetLowerStatReq() );
}
public int ComputeStatBonus( StatType type )
{
if ( type == StatType.Str )
return BaseStrBonus + Attributes.BonusStr;
else if ( type == StatType.Dex )
return BaseDexBonus + Attributes.BonusDex;
else
return BaseIntBonus + Attributes.BonusInt;
}
public virtual void AddStatBonuses( Mobile parent )
{
if ( parent == null )
return;
int strBonus = ComputeStatBonus( StatType.Str );
int dexBonus = ComputeStatBonus( StatType.Dex );
int intBonus = ComputeStatBonus( StatType.Int );
if ( strBonus == 0 && dexBonus == 0 && intBonus == 0 )
return;
string modName = this.Serial.ToString();
if ( strBonus != 0 )
parent.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
if ( dexBonus != 0 )
parent.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
if ( intBonus != 0 )
parent.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
}
public static void ValidateMobile( Mobile m )
{
for ( int i = m.Items.Count - 1; i >= 0; --i )
{
if ( i >= m.Items.Count )
continue;
Item item = m.Items[i];
if ( item is BaseClothing clothing )
{
if ( clothing.RequiredRace != null && m.Race != clothing.RequiredRace )
{
if ( clothing.RequiredRace == Race.Elf )
m.SendLocalizedMessage( 1072203 ); // Only Elves may use this.
else
m.SendMessage( "Only {0} may use this.", clothing.RequiredRace.PluralName );
m.AddToBackpack( clothing );
}
else if ( !clothing.AllowMaleWearer && !m.Female && m.AccessLevel < AccessLevel.GameMaster )
{
if ( clothing.AllowFemaleWearer )
m.SendLocalizedMessage( 1010388 ); // Only females can wear this.
else
m.SendMessage( "You may not wear this." );
m.AddToBackpack( clothing );
}
else if ( !clothing.AllowFemaleWearer && m.Female && m.AccessLevel < AccessLevel.GameMaster )
{
if ( clothing.AllowMaleWearer )
m.SendLocalizedMessage( 1063343 ); // Only males can wear this.
else
m.SendMessage( "You may not wear this." );
m.AddToBackpack( clothing );
}
}
}
}
public int GetLowerStatReq()
{
if ( !Core.AOS )
return 0;
return m_AosClothingAttributes.LowerStatReq;
}
public override void OnAdded(IEntity parent)
{
if ( parent is Mobile mob )
{
if ( Core.AOS )
m_AosSkillBonuses.AddTo( mob );
AddStatBonuses( mob );
mob.CheckStatTimers();
}
base.OnAdded( parent );
}
public override void OnRemoved(IEntity parent)
{
if ( parent is Mobile mob )
{
if ( Core.AOS )
m_AosSkillBonuses.Remove();
string modName = this.Serial.ToString();
mob.RemoveStatMod( modName + "Str" );
mob.RemoveStatMod( modName + "Dex" );
mob.RemoveStatMod( modName + "Int" );
mob.CheckStatTimers();
}
base.OnRemoved( parent );
}
public virtual int OnHit( BaseWeapon weapon, int damageTaken )
{
int Absorbed = Utility.RandomMinMax( 1, 4 );
damageTaken -= Absorbed;
if ( damageTaken < 0 )
damageTaken = 0;
if ( 25 > Utility.Random( 100 ) ) // 25% chance to lower durability
{
if ( Core.AOS && m_AosClothingAttributes.SelfRepair > Utility.Random( 10 ) )
{
HitPoints += 2;
}
else
{
int wear;
if ( weapon.Type == WeaponType.Bashing )
wear = Absorbed / 2;
else
wear = Utility.Random( 2 );
if ( wear > 0 && m_MaxHitPoints > 0 )
{
if ( m_HitPoints >= wear )
{
HitPoints -= wear;
wear = 0;
}
else
{
wear -= HitPoints;
HitPoints = 0;
}
if ( wear > 0 )
{
if ( m_MaxHitPoints > wear )
{
MaxHitPoints -= wear;
(Parent as Mobile)?.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
}
else
{
Delete();
}
}
}
}
}
return damageTaken;
}
public BaseClothing( int itemID, Layer layer ) : this( itemID, layer, 0 )
{
}
public BaseClothing( int itemID, Layer layer, int hue ) : base( itemID )
{
Layer = layer;
Hue = hue;
m_Resource = DefaultResource;
m_Quality = ClothingQuality.Regular;
m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );
m_AosAttributes = new AosAttributes( this );
m_AosClothingAttributes = new AosArmorAttributes( this );
m_AosSkillBonuses = new AosSkillBonuses( this );
m_AosResistances = new AosElementAttributes( this );
}
public override void OnAfterDuped( Item newItem )
{
if ( !(newItem is BaseClothing clothing) )
return;
clothing.m_AosAttributes = new AosAttributes( newItem, m_AosAttributes );
clothing.m_AosResistances = new AosElementAttributes( newItem, m_AosResistances );
clothing.m_AosSkillBonuses = new AosSkillBonuses( newItem, m_AosSkillBonuses );
clothing.m_AosClothingAttributes = new AosArmorAttributes( newItem, m_AosClothingAttributes );
}
public BaseClothing( Serial serial ) : base( serial )
{
}
public override bool AllowEquippedCast( Mobile from )
{
if ( base.AllowEquippedCast( from ) )
return true;
return ( m_AosAttributes.SpellChanneling != 0 );
}
public void UnscaleDurability()
{
int scale = 100 + m_AosClothingAttributes.DurabilityBonus;
m_HitPoints = ( ( m_HitPoints * 100 ) + ( scale - 1 ) ) / scale;
m_MaxHitPoints = ( ( m_MaxHitPoints * 100 ) + ( scale - 1 ) ) / scale;
InvalidateProperties();
}
public void ScaleDurability()
{
int scale = 100 + m_AosClothingAttributes.DurabilityBonus;
m_HitPoints = ( ( m_HitPoints * scale ) + 99 ) / 100;
m_MaxHitPoints = ( ( m_MaxHitPoints * scale ) + 99 ) / 100;
InvalidateProperties();
}
public override bool CheckPropertyConfliction( Mobile m )
{
if ( base.CheckPropertyConfliction( m ) )
return true;
if ( Layer == Layer.Pants )
return ( m.FindItemOnLayer( Layer.InnerLegs ) != null );
if ( Layer == Layer.Shirt )
return ( m.FindItemOnLayer( Layer.InnerTorso ) != null );
return false;
}
private string GetNameString()
{
string name = this.Name;
if ( name == null )
name = String.Format( "#{0}", LabelNumber );
return name;
}
public override void AddNameProperty( ObjectPropertyList list )
{
int oreType;
switch ( m_Resource )
{
case CraftResource.DullCopper: oreType = 1053108; break; // dull copper
case CraftResource.ShadowIron: oreType = 1053107; break; // shadow iron
case CraftResource.Copper: oreType = 1053106; break; // copper
case CraftResource.Bronze: oreType = 1053105; break; // bronze
case CraftResource.Gold: oreType = 1053104; break; // golden
case CraftResource.Agapite: oreType = 1053103; break; // agapite
case CraftResource.Verite: oreType = 1053102; break; // verite
case CraftResource.Valorite: oreType = 1053101; break; // valorite
case CraftResource.SpinedLeather: oreType = 1061118; break; // spined
case CraftResource.HornedLeather: oreType = 1061117; break; // horned
case CraftResource.BarbedLeather: oreType = 1061116; break; // barbed
case CraftResource.RedScales: oreType = 1060814; break; // red
case CraftResource.YellowScales: oreType = 1060818; break; // yellow
case CraftResource.BlackScales: oreType = 1060820; break; // black
case CraftResource.GreenScales: oreType = 1060819; break; // green
case CraftResource.WhiteScales: oreType = 1060821; break; // white
case CraftResource.BlueScales: oreType = 1060815; break; // blue
default: oreType = 0; break;
}
if ( oreType != 0 )
list.Add( 1053099, "#{0}\t{1}", oreType, GetNameString() ); // ~1_oretype~ ~2_armortype~
else if ( Name == null )
list.Add( LabelNumber );
else
list.Add( Name );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_Crafter != null )
list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
#region Factions
if ( m_FactionState != null )
list.Add( 1041350 ); // faction item
#endregion
if ( m_Quality == ClothingQuality.Exceptional )
list.Add( 1060636 ); // exceptional
if ( RequiredRace == Race.Elf )
list.Add( 1075086 ); // Elves Only
if ( m_AosSkillBonuses != null )
m_AosSkillBonuses.GetProperties( list );
int prop;
if ( (prop = ArtifactRarity) > 0 )
list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~
if ( (prop = m_AosAttributes.WeaponDamage) != 0 )
list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~%
if ( (prop = m_AosAttributes.DefendChance) != 0 )
list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~%
if ( (prop = m_AosAttributes.BonusDex) != 0 )
list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~
if ( (prop = m_AosAttributes.EnhancePotions) != 0 )
list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~%
if ( (prop = m_AosAttributes.CastRecovery) != 0 )
list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~
if ( (prop = m_AosAttributes.CastSpeed) != 0 )
list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~
if ( (prop = m_AosAttributes.AttackChance) != 0 )
list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~%
if ( (prop = m_AosAttributes.BonusHits) != 0 )
list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~
if ( (prop = m_AosAttributes.BonusInt) != 0 )
list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~
if ( (prop = m_AosAttributes.LowerManaCost) != 0 )
list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~%
if ( (prop = m_AosAttributes.LowerRegCost) != 0 )
list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~%
if ( (prop = m_AosClothingAttributes.LowerStatReq) != 0 )
list.Add( 1060435, prop.ToString() ); // lower requirements ~1_val~%
if ( (prop = m_AosAttributes.Luck) != 0 )
list.Add( 1060436, prop.ToString() ); // luck ~1_val~
if ( (prop = m_AosClothingAttributes.MageArmor) != 0 )
list.Add( 1060437 ); // mage armor
if ( (prop = m_AosAttributes.BonusMana) != 0 )
list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~
if ( (prop = m_AosAttributes.RegenMana) != 0 )
list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~
if ( (prop = m_AosAttributes.NightSight) != 0 )
list.Add( 1060441 ); // night sight
if ( (prop = m_AosAttributes.ReflectPhysical) != 0 )
list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~%
if ( (prop = m_AosAttributes.RegenStam) != 0 )
list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~
if ( (prop = m_AosAttributes.RegenHits) != 0 )
list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~
if ( (prop = m_AosClothingAttributes.SelfRepair) != 0 )
list.Add( 1060450, prop.ToString() ); // self repair ~1_val~
if ( (prop = m_AosAttributes.SpellChanneling) != 0 )
list.Add( 1060482 ); // spell channeling
if ( (prop = m_AosAttributes.SpellDamage) != 0 )
list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~%
if ( (prop = m_AosAttributes.BonusStam) != 0 )
list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~
if ( (prop = m_AosAttributes.BonusStr) != 0 )
list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~
if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%
if ( Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0 )
list.Add( 1075210, prop.ToString() ); // Increased Karma Loss ~1val~%
base.AddResistanceProperties( list );
if ( (prop = m_AosClothingAttributes.DurabilityBonus) > 0 )
list.Add( 1060410, prop.ToString() ); // durability ~1_val~%
if ( (prop = ComputeStatReq( StatType.Str )) > 0 )
list.Add( 1061170, prop.ToString() ); // strength requirement ~1_val~
if ( m_HitPoints >= 0 && m_MaxHitPoints > 0 )
list.Add( 1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints ); // durability ~1_val~ / ~2_val~
}
public override void OnSingleClick( Mobile from )
{
List<EquipInfoAttribute> attrs = new List<EquipInfoAttribute>();
AddEquipInfoAttributes( from, attrs );
int number;
if ( Name == null )
{
number = LabelNumber;
}
else
{
this.LabelTo( from, Name );
number = 1041000;
}
if ( attrs.Count == 0 && Crafter == null && Name != null )
return;
EquipmentInfo eqInfo = new EquipmentInfo( number, m_Crafter, false, attrs.ToArray() );
from.Send( new DisplayEquipmentInfo( this, eqInfo ) );
}
public virtual void AddEquipInfoAttributes( Mobile from, List<EquipInfoAttribute> attrs )
{
if ( DisplayLootType )
{
if ( LootType == LootType.Blessed )
attrs.Add( new EquipInfoAttribute( 1038021 ) ); // blessed
else if ( LootType == LootType.Cursed )
attrs.Add( new EquipInfoAttribute( 1049643 ) ); // cursed
}
#region Factions
if ( m_FactionState != null )
attrs.Add( new EquipInfoAttribute( 1041350 ) ); // faction item
#endregion
if ( m_Quality == ClothingQuality.Exceptional )
attrs.Add( new EquipInfoAttribute( 1018305 - (int)m_Quality ) );
}
#region Serialization
private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
{
if ( setIf )
flags |= toSet;
}
private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
{
return ( (flags & toGet) != 0 );
}
[Flags]
private enum SaveFlag
{
None = 0x00000000,
Resource = 0x00000001,
Attributes = 0x00000002,
ClothingAttributes = 0x00000004,
SkillBonuses = 0x00000008,
Resistances = 0x00000010,
MaxHitPoints = 0x00000020,
HitPoints = 0x00000040,
PlayerConstructed = 0x00000080,
Crafter = 0x00000100,
Quality = 0x00000200,
StrReq = 0x00000400
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 5 ); // version
SaveFlag flags = SaveFlag.None;
SetSaveFlag( ref flags, SaveFlag.Resource, m_Resource != DefaultResource );
SetSaveFlag( ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty );
SetSaveFlag( ref flags, SaveFlag.ClothingAttributes,!m_AosClothingAttributes.IsEmpty );
SetSaveFlag( ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty );
SetSaveFlag( ref flags, SaveFlag.Resistances, !m_AosResistances.IsEmpty );
SetSaveFlag( ref flags, SaveFlag.MaxHitPoints, m_MaxHitPoints != 0 );
SetSaveFlag( ref flags, SaveFlag.HitPoints, m_HitPoints != 0 );
SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false );
SetSaveFlag( ref flags, SaveFlag.Crafter, m_Crafter != null );
SetSaveFlag( ref flags, SaveFlag.Quality, m_Quality != ClothingQuality.Regular );
SetSaveFlag( ref flags, SaveFlag.StrReq, m_StrReq != -1 );
writer.WriteEncodedInt( (int) flags );
if ( GetSaveFlag( flags, SaveFlag.Resource ) )
writer.WriteEncodedInt( (int) m_Resource );
if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
m_AosAttributes.Serialize( writer );
if ( GetSaveFlag( flags, SaveFlag.ClothingAttributes ) )
m_AosClothingAttributes.Serialize( writer );
if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
m_AosSkillBonuses.Serialize( writer );
if ( GetSaveFlag( flags, SaveFlag.Resistances ) )
m_AosResistances.Serialize( writer );
if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
writer.WriteEncodedInt( (int) m_MaxHitPoints );
if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
writer.WriteEncodedInt( (int) m_HitPoints );
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
writer.Write( (Mobile) m_Crafter );
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
writer.WriteEncodedInt( (int) m_Quality );
if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
writer.WriteEncodedInt( (int) m_StrReq );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 5:
{
SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();
if ( GetSaveFlag( flags, SaveFlag.Resource ) )
m_Resource = (CraftResource)reader.ReadEncodedInt();
else
m_Resource = DefaultResource;
if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
m_AosAttributes = new AosAttributes( this, reader );
else
m_AosAttributes = new AosAttributes( this );
if ( GetSaveFlag( flags, SaveFlag.ClothingAttributes ) )
m_AosClothingAttributes = new AosArmorAttributes( this, reader );
else
m_AosClothingAttributes = new AosArmorAttributes( this );
if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
else
m_AosSkillBonuses = new AosSkillBonuses( this );
if ( GetSaveFlag( flags, SaveFlag.Resistances ) )
m_AosResistances = new AosElementAttributes( this, reader );
else
m_AosResistances = new AosElementAttributes( this );
if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
m_MaxHitPoints = reader.ReadEncodedInt();
if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
m_HitPoints = reader.ReadEncodedInt();
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
m_Crafter = reader.ReadMobile();
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
m_Quality = (ClothingQuality)reader.ReadEncodedInt();
else
m_Quality = ClothingQuality.Regular;
if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
m_StrReq = reader.ReadEncodedInt();
else
m_StrReq = -1;
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
m_PlayerConstructed = true;
break;
}
case 4:
{
m_Resource = (CraftResource)reader.ReadInt();
goto case 3;
}
case 3:
{
m_AosAttributes = new AosAttributes( this, reader );
m_AosClothingAttributes = new AosArmorAttributes( this, reader );
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
m_AosResistances = new AosElementAttributes( this, reader );
goto case 2;
}
case 2:
{
m_PlayerConstructed = reader.ReadBool();
goto case 1;
}
case 1:
{
m_Crafter = reader.ReadMobile();
m_Quality = (ClothingQuality)reader.ReadInt();
break;
}
case 0:
{
m_Crafter = null;
m_Quality = ClothingQuality.Regular;
break;
}
}
if ( version < 2 )
m_PlayerConstructed = true; // we don't know, so, assume it's crafted
if ( version < 3 )
{
m_AosAttributes = new AosAttributes( this );
m_AosClothingAttributes = new AosArmorAttributes( this );
m_AosSkillBonuses = new AosSkillBonuses( this );
m_AosResistances = new AosElementAttributes( this );
}
if ( version < 4 )
m_Resource = DefaultResource;
if ( m_MaxHitPoints == 0 && m_HitPoints == 0 )
m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );
if ( Parent is Mobile parent )
{
if ( Core.AOS )
m_AosSkillBonuses.AddTo( parent );
AddStatBonuses( parent );
parent.CheckStatTimers();
}
}
#endregion
public virtual bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
else if ( RootParent is Mobile && from != RootParent )
return false;
Hue = sender.DyedHue;
return true;
}
public virtual bool Scissor( Mobile from, Scissors scissors )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502437 ); // Items you wish to cut must be in your backpack.
return false;
}
if ( Ethics.Ethic.IsImbued( this ) )
{
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
return false;
}
CraftSystem system = DefTailoring.CraftSystem;
CraftItem item = system.CraftItems.SearchFor( GetType() );
if ( item != null && item.Resources.Count == 1 && item.Resources.GetAt( 0 ).Amount >= 2 )
{
try
{
Type resourceType = null;
CraftResourceInfo info = CraftResources.GetInfo( m_Resource );
if ( info != null && info.ResourceTypes.Length > 0 )
resourceType = info.ResourceTypes[0];
if ( resourceType == null )
resourceType = item.Resources.GetAt( 0 ).ItemType;
Item res = (Item)Activator.CreateInstance( resourceType );
ScissorHelper( from, res, m_PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 );
res.LootType = LootType.Regular;
return true;
}
catch
{
}
}
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
return false;
}
public void DistributeBonuses( int amount )
{
for ( int i = 0; i < amount; ++i )
{
switch ( Utility.Random( 5 ) )
{
case 0: ++m_AosResistances.Physical; break;
case 1: ++m_AosResistances.Fire; break;
case 2: ++m_AosResistances.Cold; break;
case 3: ++m_AosResistances.Poison; break;
case 4: ++m_AosResistances.Energy; break;
}
}
InvalidateProperties();
}
#region ICraftable Members
public virtual int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
Quality = (ClothingQuality)quality;
if ( makersMark )
Crafter = from;
if ( DefaultResource != CraftResource.None )
{
Type resourceType = typeRes;
if ( resourceType == null )
resourceType = craftItem.Resources.GetAt( 0 ).ItemType;
Resource = CraftResources.GetFromType( resourceType );
}
else
{
Hue = resHue;
}
PlayerConstructed = true;
CraftContext context = craftSystem.GetContext( from );
if ( context != null && context.DoNotColor )
Hue = 0;
return quality;
}
#endregion
}
}