885 lines
17 KiB
C#
885 lines
17 KiB
C#
using System;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public abstract class BaseOuterTorso : BaseClothing
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{
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public BaseOuterTorso( int itemID ) : this( itemID, 0 )
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{
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}
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public BaseOuterTorso( int itemID, int hue ) : base( itemID, Layer.OuterTorso, hue )
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{
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}
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public BaseOuterTorso( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flippable( 0x230E, 0x230D )]
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public class GildedDress : BaseOuterTorso
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{
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[Constructible]
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public GildedDress() : this( 0 )
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{
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}
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[Constructible]
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public GildedDress( int hue ) : base( 0x230E, hue )
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{
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Weight = 3.0;
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}
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public GildedDress( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flippable( 0x1F00, 0x1EFF )]
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public class FancyDress : BaseOuterTorso
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{
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[Constructible]
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public FancyDress() : this( 0 )
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{
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}
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[Constructible]
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public FancyDress( int hue ) : base( 0x1F00, hue )
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{
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Weight = 3.0;
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}
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public FancyDress( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DeathRobe : Robe
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{
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private Timer m_DecayTimer;
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private DateTime m_DecayTime;
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private static TimeSpan m_DefaultDecayTime = TimeSpan.FromMinutes(1.0);
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public override bool DisplayLootType
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{
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get{ return false; }
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}
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[Constructible]
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public DeathRobe()
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{
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LootType = LootType.Newbied;
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Hue = 2301;
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BeginDecay( m_DefaultDecayTime );
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}
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public new bool Scissor( Mobile from, Scissors scissors )
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{
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from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
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return false;
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}
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public void BeginDecay()
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{
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BeginDecay( m_DefaultDecayTime );
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}
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private void BeginDecay( TimeSpan delay )
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{
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if ( m_DecayTimer != null )
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m_DecayTimer.Stop();
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m_DecayTime = DateTime.UtcNow + delay;
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m_DecayTimer = new InternalTimer( this, delay );
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m_DecayTimer.Start();
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}
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public override bool OnDroppedToWorld( Mobile from, Point3D p )
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{
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BeginDecay( m_DefaultDecayTime );
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return true;
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}
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public override bool OnDroppedToMobile( Mobile from, Mobile target )
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{
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if (m_DecayTimer != null )
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{
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m_DecayTimer.Stop();
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m_DecayTimer = null;
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}
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return true;
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}
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public override void OnAfterDelete()
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{
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if ( m_DecayTimer != null )
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m_DecayTimer.Stop();
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m_DecayTimer = null;
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}
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private class InternalTimer : Timer
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{
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private DeathRobe m_Robe;
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public InternalTimer( DeathRobe c, TimeSpan delay ) : base( delay )
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{
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m_Robe = c;
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Priority = TimerPriority.FiveSeconds;
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}
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protected override void OnTick()
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{
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if ( m_Robe.Parent != null || m_Robe.IsLockedDown )
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Stop();
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else
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m_Robe.Delete();
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}
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}
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public DeathRobe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 2 ); // version
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writer.Write( m_DecayTimer != null );
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if ( m_DecayTimer != null )
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writer.WriteDeltaTime( m_DecayTime );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 2:
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{
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if ( reader.ReadBool() )
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{
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m_DecayTime = reader.ReadDeltaTime();
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BeginDecay( m_DecayTime - DateTime.UtcNow );
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}
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break;
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}
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case 1:
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case 0:
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{
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if ( Parent == null )
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BeginDecay( m_DefaultDecayTime );
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break;
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}
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}
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if ( version < 1 && Hue == 0 )
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Hue = 2301;
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}
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}
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[Flippable]
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public class RewardRobe : BaseOuterTorso, IRewardItem
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{
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private int m_LabelNumber;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number
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{
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get{ return m_LabelNumber; }
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set{ m_LabelNumber = value; InvalidateProperties(); }
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}
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public override int LabelNumber
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{
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get
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{
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if ( m_LabelNumber > 0 )
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return m_LabelNumber;
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return base.LabelNumber;
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}
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}
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public override int BasePhysicalResistance => 3;
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded( parent );
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if ( parent is Mobile mobile )
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mobile.VirtualArmorMod += 2;
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}
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public override void OnRemoved(IEntity parent)
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{
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base.OnRemoved( parent );
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if ( parent is Mobile mobile )
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mobile.VirtualArmorMod -= 2;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
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}
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public override bool CanEquip( Mobile m )
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{
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if ( !base.CanEquip( m ) )
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return false;
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return !m_IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
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}
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[Constructible]
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public RewardRobe() : this( 0 )
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{
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}
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[Constructible]
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public RewardRobe( int hue ) : this( hue, 0 )
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{
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}
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[Constructible]
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public RewardRobe( int hue, int labelNumber ) : base( 0x1F03, hue )
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{
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Weight = 3.0;
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LootType = LootType.Blessed;
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m_LabelNumber = labelNumber;
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}
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public RewardRobe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_LabelNumber );
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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break;
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}
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}
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if ( Parent is Mobile mobile )
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mobile.VirtualArmorMod += 2;
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}
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}
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[Flippable]
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public class RewardDress : BaseOuterTorso, IRewardItem
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{
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private int m_LabelNumber;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number
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{
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get{ return m_LabelNumber; }
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set{ m_LabelNumber = value; InvalidateProperties(); }
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}
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public override int LabelNumber
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{
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get
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{
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if ( m_LabelNumber > 0 )
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return m_LabelNumber;
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return base.LabelNumber;
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}
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}
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public override int BasePhysicalResistance => 3;
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded( parent );
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if ( parent is Mobile mobile )
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mobile.VirtualArmorMod += 2;
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}
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public override void OnRemoved(IEntity parent)
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{
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base.OnRemoved( parent );
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if ( parent is Mobile mobile )
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mobile.VirtualArmorMod -= 2;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
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}
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public override bool CanEquip( Mobile m )
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{
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if ( !base.CanEquip( m ) )
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return false;
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return !m_IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
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}
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[Constructible]
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public RewardDress() : this( 0 )
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{
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}
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[Constructible]
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public RewardDress( int hue ) : this( hue, 0 )
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{
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}
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[Constructible]
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public RewardDress( int hue, int labelNumber ) : base( 0x1F01, hue )
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{
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Weight = 2.0;
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LootType = LootType.Blessed;
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m_LabelNumber = labelNumber;
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}
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public RewardDress( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_LabelNumber );
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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break;
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}
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}
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if ( Parent is Mobile mobile )
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mobile.VirtualArmorMod += 2;
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}
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}
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[Flippable]
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public class Robe : BaseOuterTorso, IArcaneEquip
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{
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#region Arcane Impl
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private int m_MaxArcaneCharges, m_CurArcaneCharges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxArcaneCharges
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{
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get{ return m_MaxArcaneCharges; }
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set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int CurArcaneCharges
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{
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get{ return m_CurArcaneCharges; }
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set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsArcane
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{
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get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
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}
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public void Update()
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{
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if ( IsArcane )
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ItemID = 0x26AE;
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else if ( ItemID == 0x26AE )
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ItemID = 0x1F04;
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if ( IsArcane && CurArcaneCharges == 0 )
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Hue = 0;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( IsArcane )
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list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( IsArcane )
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LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
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}
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public void Flip()
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{
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if ( ItemID == 0x1F03 )
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ItemID = 0x1F04;
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else if ( ItemID == 0x1F04 )
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ItemID = 0x1F03;
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}
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#endregion
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[Constructible]
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public Robe() : this( 0 )
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{
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}
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[Constructible]
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public Robe( int hue ) : base( 0x1F03, hue )
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{
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Weight = 3.0;
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}
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public Robe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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if ( IsArcane )
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{
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writer.Write( true );
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writer.Write( (int) m_CurArcaneCharges );
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writer.Write( (int) m_MaxArcaneCharges );
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}
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else
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{
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writer.Write( false );
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}
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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if ( reader.ReadBool() )
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{
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m_CurArcaneCharges = reader.ReadInt();
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m_MaxArcaneCharges = reader.ReadInt();
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if ( Hue == 2118 )
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Hue = ArcaneGem.DefaultArcaneHue;
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}
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break;
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}
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}
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}
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}
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public class MonkRobe : BaseOuterTorso
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{
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[Constructible]
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public MonkRobe() : this( 0x21E )
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{
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}
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[Constructible]
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public MonkRobe( int hue ) : base( 0x2687, hue )
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{
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Weight = 1.0;
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StrRequirement = 0;
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}
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public override int LabelNumber => 1076584; // A monk's robe
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public override bool CanBeBlessed => false;
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public MonkRobe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flippable( 0x1f01, 0x1f02 )]
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public class PlainDress : BaseOuterTorso
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{
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[Constructible]
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public PlainDress() : this( 0 )
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{
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}
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[Constructible]
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public PlainDress( int hue ) : base( 0x1F01, hue )
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{
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Weight = 2.0;
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}
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public PlainDress( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 3.0 )
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Weight = 2.0;
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}
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}
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[Flippable( 0x2799, 0x27E4 )]
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public class Kamishimo : BaseOuterTorso
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{
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[Constructible]
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public Kamishimo() : this( 0 )
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{
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}
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[Constructible]
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public Kamishimo( int hue ) : base( 0x2799, hue )
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{
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Weight = 3.0;
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}
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public Kamishimo( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flippable( 0x279C, 0x27E7 )]
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public class HakamaShita : BaseOuterTorso
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{
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[Constructible]
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public HakamaShita() : this( 0 )
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{
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}
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[Constructible]
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public HakamaShita( int hue ) : base( 0x279C, hue )
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{
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Weight = 3.0;
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}
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public HakamaShita( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flippable( 0x2782, 0x27CD )]
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public class MaleKimono : BaseOuterTorso
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{
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[Constructible]
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public MaleKimono() : this( 0 )
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{
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}
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[Constructible]
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public MaleKimono( int hue ) : base( 0x2782, hue )
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{
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Weight = 3.0;
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}
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public override bool AllowFemaleWearer => false;
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public MaleKimono( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flippable( 0x2783, 0x27CE )]
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public class FemaleKimono : BaseOuterTorso
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{
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[Constructible]
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public FemaleKimono() : this( 0 )
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{
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}
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[Constructible]
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public FemaleKimono( int hue ) : base( 0x2783, hue )
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{
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Weight = 3.0;
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}
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public override bool AllowMaleWearer => false;
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public FemaleKimono( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flippable( 0x2FB9, 0x3173 )]
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public class MaleElvenRobe : BaseOuterTorso
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{
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public override Race RequiredRace => Race.Elf;
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[Constructible]
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public MaleElvenRobe() : this( 0 )
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{
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}
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[Constructible]
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public MaleElvenRobe( int hue ) : base( 0x2FB9, hue )
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{
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Weight = 2.0;
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}
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public MaleElvenRobe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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[Flippable( 0x2FBA, 0x3174 )]
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public class FemaleElvenRobe : BaseOuterTorso
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{
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public override Race RequiredRace => Race.Elf;
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[Constructible]
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public FemaleElvenRobe() : this( 0 )
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{
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}
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[Constructible]
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public FemaleElvenRobe( int hue ) : base( 0x2FBA, hue )
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{
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Weight = 2.0;
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}
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public override bool AllowMaleWearer => false;
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public FemaleElvenRobe( Serial serial ) : base( serial )
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|
{
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}
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public override void Serialize( GenericWriter writer )
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|
{
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|
base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
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|
|
int version = reader.ReadEncodedInt();
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|
}
|
|
}
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}
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