ModernUO/Scripts/Items/Containers/TreasureChest.cs
Kamron Batman 20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00

89 lines
No EOL
1.8 KiB
C#

using Server;
using Server.Items;
using Server.Multis;
using Server.Network;
using System;
namespace Server.Items
{
[FlippableAttribute( 0xe43, 0xe42 )]
public class WoodenTreasureChest : BaseTreasureChest
{
[Constructible]
public WoodenTreasureChest() : base( 0xE43 )
{
}
public WoodenTreasureChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0xe41, 0xe40 )]
public class MetalGoldenTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalGoldenTreasureChest() : base( 0xE41 )
{
}
public MetalGoldenTreasureChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x9ab, 0xe7c )]
public class MetalTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalTreasureChest() : base( 0x9AB )
{
}
public MetalTreasureChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}