ModernUO/Scripts/Items/Lights/Torch.cs
2018-08-19 21:28:24 +08:00

62 lines
1.2 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class Torch : BaseEquipableLight
{
public override int LitItemID => 0xA12;
public override int UnlitItemID => 0xF6B;
public override int LitSound => 0x54;
public override int UnlitSound => 0x4BB;
[Constructible]
public Torch() : base( 0xF6B )
{
if ( Burnout )
Duration = TimeSpan.FromMinutes( 30 );
else
Duration = TimeSpan.Zero;
Burning = false;
Light = LightType.Circle300;
Weight = 1.0;
}
public override void OnAdded(IEntity parent)
{
base.OnAdded( parent );
if ( parent is Mobile mobile && Burning )
Mobiles.MeerMage.StopEffect( mobile, true );
}
public override void Ignite()
{
base.Ignite();
if ( Parent is Mobile mobile && Burning )
Mobiles.MeerMage.StopEffect( mobile, true );
}
public Torch( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 1.0;
}
}
}