ModernUO/Scripts/Items/Misc/ArcaneGem.cs
2018-08-19 21:28:24 +08:00

232 lines
5.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Targeting;
namespace Server.Items
{
public class ArcaneGem : Item
{
public override string DefaultName
{
get { return "arcane gem"; }
}
[Constructible]
public ArcaneGem() : base( 0x1EA7 )
{
Stackable = Core.ML;
Weight = 1.0;
}
public ArcaneGem( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.BeginTarget( 2, false, TargetFlags.None, new TargetCallback( OnTarget ) );
from.SendMessage( "What do you wish to use the gem on?" );
}
}
public int GetChargesFor( Mobile m )
{
int v = (int)(m.Skills[SkillName.Tailoring].Value / 5);
if ( v < 16 )
return 16;
else if ( v > 24 )
return 24;
return v;
}
public const int DefaultArcaneHue = 2117;
public void OnTarget( Mobile from, object obj )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
return;
}
if ( obj is IArcaneEquip eq && eq is Item item )
{
CraftResource resource = CraftResource.None;
switch (item)
{
case BaseClothing clothing:
resource = clothing.Resource;
break;
case BaseArmor armor:
resource = armor.Resource;
break;
// Sanity, weapons cannot receive gems...
case BaseWeapon weapon:
resource = weapon.Resource;
break;
}
if ( !item.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
return;
}
if ( item.LootType == LootType.Blessed )
{
from.SendMessage( "You can only use this on exceptionally crafted robes, thigh boots, cloaks, or leather gloves." );
return;
}
if ( resource != CraftResource.None && resource != CraftResource.RegularLeather )
{
from.SendLocalizedMessage( 1049690 ); // Arcane gems can not be used on that type of leather.
return;
}
int charges = GetChargesFor( from );
if ( eq.IsArcane )
{
if ( eq.CurArcaneCharges >= eq.MaxArcaneCharges )
{
from.SendMessage( "That item is already fully charged." );
}
else
{
if ( eq.CurArcaneCharges <= 0 )
item.Hue = DefaultArcaneHue;
if ( (eq.CurArcaneCharges + charges) > eq.MaxArcaneCharges )
eq.CurArcaneCharges = eq.MaxArcaneCharges;
else
eq.CurArcaneCharges += charges;
from.SendMessage( "You recharge the item." );
if ( Amount <= 1 )
Delete();
else Amount--;
}
}
else if ( from.Skills[SkillName.Tailoring].Value >= 80.0 )
{
bool isExceptional = false;
switch (item)
{
case BaseClothing clothing:
isExceptional = clothing.Quality == ClothingQuality.Exceptional;
break;
case BaseArmor armor:
isExceptional = armor.Quality == ArmorQuality.Exceptional;
break;
case BaseWeapon weapon:
isExceptional = weapon.Quality == WeaponQuality.Exceptional;
break;
}
if ( isExceptional )
{
switch (item)
{
case BaseClothing clothing:
clothing.Quality = ClothingQuality.Regular;
clothing.Crafter = @from;
break;
case BaseArmor armor:
armor.Quality = ArmorQuality.Regular;
armor.Crafter = @from;
armor.PhysicalBonus = armor.FireBonus = armor.ColdBonus = armor.PoisonBonus = armor.EnergyBonus = 0; // Is there a method to remove bonuses?
break;
// Sanity, weapons cannot receive gems...
case BaseWeapon weapon:
weapon.Quality = WeaponQuality.Regular;
weapon.Crafter = @from;
break;
}
eq.CurArcaneCharges = eq.MaxArcaneCharges = charges;
item.Hue = DefaultArcaneHue;
from.SendMessage( "You enhance the item with your gem." );
if ( Amount <= 1 )
Delete();
else Amount--;
}
else
{
from.SendMessage( "Only exceptional items can be enhanced with the gem." );
}
}
else
{
from.SendMessage( "You do not have enough skill in tailoring to enhance the item." );
}
}
else
{
from.SendMessage( "You can only use this on exceptionally crafted robes, thigh boots, cloaks, or leather gloves." );
}
}
public static bool ConsumeCharges( Mobile from, int amount )
{
List<Item> items = from.Items;
int avail = 0;
for ( int i = 0; i < items.Count; ++i )
{
Item obj = items[i];
if ( obj is IArcaneEquip eq && eq.IsArcane )
avail += eq.CurArcaneCharges;
}
if ( avail < amount )
return false;
for ( int i = 0; i < items.Count; ++i )
{
Item obj = items[i];
if ( obj is IArcaneEquip eq && eq.IsArcane )
{
if ( eq.CurArcaneCharges > amount )
{
eq.CurArcaneCharges -= amount;
break;
}
amount -= eq.CurArcaneCharges;
eq.CurArcaneCharges = 0;
}
}
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}