39 lines
791 B
C#
39 lines
791 B
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class MinotaurArtifact : Item
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{
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public override int LabelNumber => 1074826; // Minotaur Artifact
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public override double DefaultWeight => 5.0;
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[Constructible]
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public MinotaurArtifact() : base( Utility.RandomList( 0xB46, 0xB48, 0x9ED ) )
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{
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if ( ItemID == 0x9ED )
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Weight = 30;
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LootType = LootType.Blessed;
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Hue = 0x100;
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}
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public MinotaurArtifact( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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