ModernUO/Scripts/Items/Misc/Rares.cs
Kamron Batman 20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00

718 lines
No EOL
12 KiB
C#

using System;
namespace Server.Items
{
public class Rope : Item
{
[Constructible]
public Rope() : this( 1 )
{
}
[Constructible]
public Rope( int amount ) : base( 0x14F8 )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public Rope( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class IronWire : Item
{
[Constructible]
public IronWire() : this( 1 )
{
}
[Constructible]
public IronWire( int amount ) : base( 0x1876 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public IronWire( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 && Weight == 2.0 )
Weight = 5.0;
}
}
public class SilverWire : Item
{
[Constructible]
public SilverWire() : this( 1 )
{
}
[Constructible]
public SilverWire( int amount ) : base( 0x1877 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public SilverWire( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 && Weight == 2.0 )
Weight = 5.0;
}
}
public class GoldWire : Item
{
[Constructible]
public GoldWire() : this( 1 )
{
}
[Constructible]
public GoldWire( int amount ) : base( 0x1878 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public GoldWire( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 && Weight == 2.0 )
Weight = 5.0;
}
}
public class CopperWire : Item
{
[Constructible]
public CopperWire() : this( 1 )
{
}
[Constructible]
public CopperWire( int amount ) : base( 0x1879 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public CopperWire( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 && Weight == 2.0 )
Weight = 5.0;
}
}
public class WhiteDriedFlowers : Item
{
[Constructible]
public WhiteDriedFlowers() : this( 1 )
{
}
[Constructible]
public WhiteDriedFlowers( int amount ) : base( 0xC3C )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public WhiteDriedFlowers( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GreenDriedFlowers : Item
{
[Constructible]
public GreenDriedFlowers() : this( 1 )
{
}
[Constructible]
public GreenDriedFlowers( int amount ) : base( 0xC3E )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public GreenDriedFlowers( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DriedOnions : Item
{
[Constructible]
public DriedOnions() : this( 1 )
{
}
[Constructible]
public DriedOnions( int amount ) : base( 0xC40 )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public DriedOnions( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DriedHerbs : Item
{
[Constructible]
public DriedHerbs() : this( 1 )
{
}
[Constructible]
public DriedHerbs( int amount ) : base( 0xC42 )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public DriedHerbs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HorseShoes : Item
{
[Constructible]
public HorseShoes() : base( 0xFB6 )
{
Weight = 3.0;
}
public HorseShoes( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ForgedMetal : Item
{
[Constructible]
public ForgedMetal() : base( 0xFB8 )
{
Weight = 5.0;
}
public ForgedMetal( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Whip : Item
{
[Constructible]
public Whip() : base( 0x166E )
{
Weight = 1.0;
}
public Whip( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PaintsAndBrush : Item
{
[Constructible]
public PaintsAndBrush() : base( 0xFC1 )
{
Weight = 1.0;
}
public PaintsAndBrush( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PenAndInk : Item
{
[Constructible]
public PenAndInk() : base( 0xFBF )
{
Weight = 1.0;
}
public PenAndInk( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ChiselsNorth : Item
{
[Constructible]
public ChiselsNorth() : base( 0x1026 )
{
Weight = 1.0;
}
public ChiselsNorth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class ChiselsWest : Item
{
[Constructible]
public ChiselsWest() : base( 0x1027 )
{
Weight = 1.0;
}
public ChiselsWest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class DirtyPan : Item
{
[Constructible]
public DirtyPan() : base( 0x9E8 )
{
Weight = 1.0;
}
public DirtyPan( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class DirtySmallRoundPot : Item
{
[Constructible]
public DirtySmallRoundPot() : base( 0x9E7 )
{
Weight = 1.0;
}
public DirtySmallRoundPot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class DirtyPot : Item
{
[Constructible]
public DirtyPot() : base( 0x9E6 )
{
Weight = 1.0;
}
public DirtyPot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class DirtyRoundPot : Item
{
[Constructible]
public DirtyRoundPot() : base( 0x9DF )
{
Weight = 1.0;
}
public DirtyRoundPot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class DirtyFrypan : Item
{
[Constructible]
public DirtyFrypan() : base( 0x9DE )
{
Weight = 1.0;
}
public DirtyFrypan( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class DirtySmallPot : Item
{
[Constructible]
public DirtySmallPot() : base( 0x9DD )
{
Weight = 1.0;
}
public DirtySmallPot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class DirtyKettle : Item
{
[Constructible]
public DirtyKettle() : base( 0x9DC )
{
Weight = 1.0;
}
public DirtyKettle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}